// player connected
if (!e)
{
- playerslots[i] = e = new(playerslot);
- make_pure(e);
+ playerslots[i] = e = new_pure(playerslot);
}
e.sv_entnum = i;
e.ping = 0;
void TrueAim_Init();
void PostInit()
{
- entity playerchecker = new(playerchecker);
- make_pure(playerchecker);
+ entity playerchecker = new_pure(playerchecker);
playerchecker.think = Playerchecker_Think;
playerchecker.nextthink = time + 0.2;
o = playerslots[this.sv_entnum];
if (!o)
{
- o = playerslots[this.sv_entnum] = new(playerslot);
- make_pure(o);
+ o = playerslots[this.sv_entnum] = new_pure(playerslot);
}
this.owner = o;
o.sv_entnum = this.sv_entnum;