#include "t_items.qh"
#include "wall.qh"
#include "weapons/projectile.qh"
-#include "../common/deathtypes.qh"
+#include "../common/deathtypes/all.qh"
#include "../common/items/all.qh"
#include "../common/mapinfo.qh"
#include "../common/minigames/cl_minigames.qh"
// needs to be done so early because of the constants they create
static_init();
- CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
+ static_init_late();
// precaches
spn_origin.y = ReadShort();
spn_origin.z = ReadShort();
- if(is_new)
- {
+ //if(is_new)
+ //{
self.origin = spn_origin;
setsize(self, PL_MIN_CONST, PL_MAX_CONST);
- droptofloor();
+ //droptofloor();
/*if(autocvar_cl_spawn_point_model) // needs a model first
{
self.draw = Spawn_Draw;
}
- }
+ //}
//printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
}