#include "weapons/projectile.qh"
#include "../common/buffs/all.qh"
-#include "../common/deathtypes.qh"
+#include "../common/deathtypes/all.qh"
#include "../common/effects/effects.qh"
#include "../common/mapinfo.qh"
#include "../common/monsters/all.qh"
// needs to be done so early because of the constants they create
static_init();
- CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
- CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
// precaches