registercvar("cl_jumpspeedcap_min", "");
registercvar("cl_jumpspeedcap_max", "");
+ registercvar("cl_shootfromfixedorigin", "");
+
registercvar("cl_multijump", "1");
registercvar("cl_spawn_near_teammate", "1");
NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
{
float teamnum = (ReadByte() - 1);
- vector spn_origin;
- spn_origin.x = ReadCoord();
- spn_origin.y = ReadCoord();
- spn_origin.z = ReadCoord();
+ vector spn_origin = ReadVector();
this.team = (teamnum + 1);
if(entnum)
{
- this.origin_x = ReadCoord();
- this.origin_y = ReadCoord();
- this.origin_z = ReadCoord();
+ this.origin = ReadVector();
if(is_new)
{