maxclients = i;
}
- ReplicateVars_Send_All();
+ ReplicateVars(REPLICATEVARS_SEND_ALL);
// needs to be done so early because of the constants they create
static_init();
deactivate_minigame();
HUD_MinigameMenu_Close(NULL, NULL, NULL);
- ReplicateVars_Destroy();
+ ReplicateVars(REPLICATEVARS_DESTROY);
}
void AuditLists()
if(override)
return true;
+ if(bInputType == 3 || bInputType == 2)
+ return false;
+
+ // at this point bInputType can only be 0 or 1 (key pressed or released)
+ bool key_pressed = (bInputType == 0);
+
+ if(key_pressed) {
+ if(nPrimary == K_ALT) hudShiftState |= S_ALT;
+ if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
+ if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
+ }
+ else {
+ if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
+ if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
+ if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
+ }
+
+ if (nPrimary == K_ESCAPE && !(hudShiftState & S_SHIFT) && key_pressed)
+ {
+ if (cvar("_menu_gamemenu_dialog_available"))
+ {
+ localcmd("\nmenu_showgamemenudialog\n");
+ return true;
+ }
+ }
+
return false;
}
}
}
+NET_HANDLE(TE_CSQC_SERVERWELCOME, bool isNew)
+{
+ bool campaign = ReadByte();
+ if (campaign)
+ {
+ string campaign_title = ReadString();
+ int campaign_level = ReadByte();
+ string campaign_msg = ReadString();
+ string welcomedialog_args;
+ welcomedialog_args = strcat("HOSTNAME \"", campaign_title, "\"");
+ string key = getcommandkey(_("jump"), "+jump");
+ string msg = strcat(
+ CCR("^F1"), sprintf(_("Level %d:"), campaign_level),
+ sprintf(CCR(" ^BG%s\n^3\n"), campaign_msg),
+ sprintf(CCR(_("^BGPress ^F2%s^BG to enter the game")), key));
+ msg = MakeConsoleSafe(strreplace("\n", "\\n", msg));
+ welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
+ localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
+ return true;
+ }
+
+ bool force_centerprint = ReadByte();
+ string hostname = ReadString();
+ string ver = ReadString();
+ string modifications = ReadString();
+ string cache_mutatormsg = ReadString();
+ string mutator_msg = ReadString();
+ string motd = ReadString();
+
+ string msg = "";
+ msg = strcat(msg, ver);
+ msg = strcat(msg, "^8\n\n", strcat(_("Gametype:"), " ^1", MapInfo_Type_ToText(gametype)), "^8\n");
+ if(modifications != "")
+ msg = strcat(msg, "^8\n", _("Active modifications:"), " ^3", modifications, "^8\n");
+ if (cache_mutatormsg != "")
+ msg = strcat(msg, "\n\n^8", _("Special gameplay tips:"), " ^7", cache_mutatormsg);
+ msg = strcat(msg, mutator_msg); // trust that the mutator will do proper formatting
+ if (motd != "")
+ msg = strcat(msg, "\n\n^8", _("MOTD:"), " ^7", motd);
+
+ if (!force_centerprint && !isdemo() && cvar("_menu_welcome_dialog_available") && autocvar_cl_welcome_in_menu_dialog)
+ {
+ string welcomedialog_args;
+ welcomedialog_args = strcat("HOSTNAME \"", hostname, "\"");
+ msg = MakeConsoleSafe(strreplace("\n", "\\n", msg));
+ welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
+ localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
+ }
+ else
+ centerprint_Add(ORDINAL(CPID_MOTD), strcat(hostname, "\n\n\n", msg), -1, 0);
+ return true;
+}
+
string _getcommandkey(string cmd_name, string command, bool forcename)
{
string keys;