.float scale; // scaling factor of the thickness
.float modelscale; // scaling factor of the dlight
-// TODO move these into a heade file
-float trace_dphitq3surfaceflags;
-float Q3SURFACEFLAG_SKY = 4; // sky surface (also has NOIMPACT and NOMARKS set)
-float Q3SURFACEFLAG_NOIMPACT = 16; // projectiles should remove themselves on impact (this is set on sky)
-
void Draw_Laser()
{
if(!self.state)
self.count = (f & 0xF0);
if(self.count & 0x80)
- self.iflags = IFLAG_VELOCITY;
+ self.iflags = IFLAG_VELOCITY | IFLAG_ORIGIN;
else
- self.iflags = IFLAG_ANGLES;
+ self.iflags = IFLAG_ANGLES | IFLAG_ORIGIN;
if(f & 1)
{