.float onground_time;
-bool autocvar_cl_items_nofade;
+float autocvar_cl_items_fadedist = 500;
+float autocvar_cl_items_vehicle_alpha = 0.75;
+vector autocvar_cl_items_vehicle_color = '2 0.5 0.5';
float autocvar_cl_animate_items = 1;
float autocvar_cl_ghost_items = 0.45;
vector autocvar_cl_ghost_items_color = '-1 -1 -1';