#include "items.qh"
-#include <common/items/_mod.qh>
-
#include <client/main.qh>
+#include <common/items/_mod.qh>
#include <common/physics/movetypes/movetypes.qh>
#include <common/weapons/_all.qh>
#include <lib/csqcmodel/cl_model.qh>
if(sf & ISF_LOCATION)
{
- this.origin = ReadVector();
- setorigin(this, this.origin);
- this.oldorigin = this.origin;
+ vector org = ReadVector();
+ setorigin(this, org);
+ this.oldorigin = org;
}
if(sf & ISF_ANGLES)
precache_model(this.mdl);
_setmodel(this, this.mdl);
+ this.skin = ReadByte();
+
setsize(this, '-16 -16 0', '16 16 48');
}