this.angles = this.angles_held = ReadAngleVector();
}
+ /* bones_was_here TODO: network proper box size for sv_legacy_bbox_expand 0
if(sf & ISF_SIZE)
{
setsize(this, '-16 -16 0', '16 16 48');
}
+ */
if(sf & ISF_STATUS) // need to read/write status first so model can handle simple, fb etc.
{
if(sf & ISF_MODEL)
{
- if (isnew) IL_PUSH(g_drawables, this);
- this.draw = ItemDraw;
- //this.flags |= FL_ITEM;
+ if(isnew)
+ {
+ IL_PUSH(g_drawables, this);
+ this.draw = ItemDraw;
+ this.flags |= FL_ITEM;
+ }
this.fade_end = ReadShort();
{
this.gravity = 1;
this.pushable = true;
- //this.angles = '0 0 0';
set_movetype(this, MOVETYPE_TOSS);
this.velocity = ReadVector();
}