]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud_config.qc
Merge branch 'master' into Mario/physics
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
index 810da2d27692bdc8a9d5c85f6eeff3fdd93ea72b..78f16f88db99f7b851edc2c426cb6d960527ccee 100644 (file)
@@ -88,6 +88,8 @@ void HUD_Panel_ExportCfg(string cfgname)
                                        break;
                                case HUD_PANEL_AMMO:
                                        HUD_Write_PanelCvar_q("_onlycurrent");
+                                       HUD_Write_PanelCvar_q("_noncurrent_alpha");
+                                       HUD_Write_PanelCvar_q("_noncurrent_scale");
                                        HUD_Write_PanelCvar_q("_iconalign");
                                        HUD_Write_PanelCvar_q("_progressbar");
                                        HUD_Write_PanelCvar_q("_progressbar_name");
@@ -119,6 +121,7 @@ void HUD_Panel_ExportCfg(string cfgname)
                                        HUD_Write_PanelCvar_q("_fontsize");
                                        HUD_Write_PanelCvar_q("_time");
                                        HUD_Write_PanelCvar_q("_fadetime");
+                                       HUD_Write_PanelCvar_q("_icon_aspect");
                                        break;
                                case HUD_PANEL_TIMER:
                                        HUD_Write_PanelCvar_q("_increment");
@@ -651,10 +654,6 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
        if(!autocvar__hud_configure)
                return false;
 
-       // block any input while a menu dialog is fading
-       if(autocvar__menu_alpha)
-               return true;
-
        if(bInputType == 3)
        {
                mousepos_x = nPrimary;
@@ -662,6 +661,15 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                return true;
        }
 
+       // block any input while a menu dialog is fading
+       // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
+       if(autocvar__menu_alpha)
+       {
+               hudShiftState = 0;
+               mouseClicked = 0;
+               return true;
+       }
+
        // allow console bind to work
        string con_keys;
        float keys;
@@ -804,13 +812,13 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                        }
                        if (!tab_backward)
                        {
-                               level = mod(level + level_height, vid_conheight);
+                               level = (level + level_height) % vid_conheight;
                                start_pos_x = 0;
                                candidate_pos_x = vid_conwidth;
                        }
                        else
                        {
-                               level = mod(level - level_height, vid_conheight);
+                               level = (level - level_height) % vid_conheight;
                                start_pos_x = vid_conwidth;
                                candidate_pos_x = 0;
                        }