string con_keys;
float keys;
con_keys = findkeysforcommand("toggleconsole");
- keys = tokenize(con_keys);
+ keys = tokenize(con_keys); // findkeysforcommand returns data for this
float hit_con_bind, i;
for (i = 0; i < keys; ++i)
float k, level, start_pos_x;
vector candidate_pos;
const float LEVELS_NUM = 4;
- const float level_height = vid_conheight / LEVELS_NUM;
+ float level_height = vid_conheight / LEVELS_NUM;
:find_tab_panel
level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;