+++ /dev/null
-#include "hud_config.qh"
-
-#include "hud.qh"
-
-#define HUD_Write(s) fputs(fh, s)
-// q: quoted, n: not quoted
-#define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
-#define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
-#define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
-#define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
-// Save the config
-void HUD_Panel_ExportCfg(string cfgname)
-{
- float fh;
- string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
- fh = fopen(filename, FILE_WRITE);
- if(fh >= 0)
- {
- HUD_Write_Cvar_q("hud_skin");
- HUD_Write_Cvar_q("hud_panel_bg");
- HUD_Write_Cvar_q("hud_panel_bg_color");
- HUD_Write_Cvar_q("hud_panel_bg_color_team");
- HUD_Write_Cvar_q("hud_panel_bg_alpha");
- HUD_Write_Cvar_q("hud_panel_bg_border");
- HUD_Write_Cvar_q("hud_panel_bg_padding");
- HUD_Write_Cvar_q("hud_panel_fg_alpha");
- HUD_Write("\n");
-
- HUD_Write_Cvar_q("hud_dock");
- HUD_Write_Cvar_q("hud_dock_color");
- HUD_Write_Cvar_q("hud_dock_color_team");
- HUD_Write_Cvar_q("hud_dock_alpha");
- HUD_Write("\n");
-
- HUD_Write_Cvar_q("hud_progressbar_alpha");
- HUD_Write_Cvar_q("hud_progressbar_strength_color");
- HUD_Write_Cvar_q("hud_progressbar_shield_color");
- HUD_Write_Cvar_q("hud_progressbar_health_color");
- HUD_Write_Cvar_q("hud_progressbar_armor_color");
- HUD_Write_Cvar_q("hud_progressbar_fuel_color");
- HUD_Write_Cvar_q("hud_progressbar_nexball_color");
- HUD_Write_Cvar_q("hud_progressbar_speed_color");
- HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
- HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
- HUD_Write("\n");
-
- HUD_Write_Cvar_q("_hud_panelorder");
- HUD_Write("\n");
-
- HUD_Write_Cvar_q("hud_configure_grid");
- HUD_Write_Cvar_q("hud_configure_grid_xsize");
- HUD_Write_Cvar_q("hud_configure_grid_ysize");
- HUD_Write("\n");
-
- // common cvars for all panels
- for (int i = 0; i < hud_panels_COUNT; ++i)
- {
- panel = hud_panels_from(i);
-
- HUD_Write_PanelCvar_n("");
- HUD_Write_PanelCvar_q("_pos");
- HUD_Write_PanelCvar_q("_size");
- HUD_Write_PanelCvar_q("_bg");
- HUD_Write_PanelCvar_q("_bg_color");
- HUD_Write_PanelCvar_q("_bg_color_team");
- HUD_Write_PanelCvar_q("_bg_alpha");
- HUD_Write_PanelCvar_q("_bg_border");
- HUD_Write_PanelCvar_q("_bg_padding");
- switch(panel) {
- case HUD_PANEL_WEAPONS:
- HUD_Write_PanelCvar_q("_accuracy");
- HUD_Write_PanelCvar_q("_label");
- HUD_Write_PanelCvar_q("_label_scale");
- HUD_Write_PanelCvar_q("_complainbubble");
- HUD_Write_PanelCvar_q("_complainbubble_padding");
- HUD_Write_PanelCvar_q("_complainbubble_time");
- HUD_Write_PanelCvar_q("_complainbubble_fadetime");
- HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
- HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
- HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
- HUD_Write_PanelCvar_q("_ammo");
- HUD_Write_PanelCvar_q("_ammo_color");
- HUD_Write_PanelCvar_q("_ammo_alpha");
- HUD_Write_PanelCvar_q("_aspect");
- HUD_Write_PanelCvar_q("_timeout");
- HUD_Write_PanelCvar_q("_timeout_effect");
- HUD_Write_PanelCvar_q("_timeout_fadebgmin");
- HUD_Write_PanelCvar_q("_timeout_fadefgmin");
- HUD_Write_PanelCvar_q("_timeout_speed_in");
- HUD_Write_PanelCvar_q("_timeout_speed_out");
- HUD_Write_PanelCvar_q("_onlyowned");
- HUD_Write_PanelCvar_q("_noncurrent_alpha");
- HUD_Write_PanelCvar_q("_noncurrent_scale");
- break;
- case HUD_PANEL_AMMO:
- HUD_Write_PanelCvar_q("_onlycurrent");
- HUD_Write_PanelCvar_q("_noncurrent_alpha");
- HUD_Write_PanelCvar_q("_noncurrent_scale");
- HUD_Write_PanelCvar_q("_iconalign");
- HUD_Write_PanelCvar_q("_progressbar");
- HUD_Write_PanelCvar_q("_progressbar_name");
- HUD_Write_PanelCvar_q("_progressbar_xoffset");
- HUD_Write_PanelCvar_q("_text");
- break;
- case HUD_PANEL_POWERUPS:
- HUD_Write_PanelCvar_q("_iconalign");
- HUD_Write_PanelCvar_q("_baralign");
- HUD_Write_PanelCvar_q("_progressbar");
- HUD_Write_PanelCvar_q("_text");
- break;
- case HUD_PANEL_HEALTHARMOR:
- HUD_Write_PanelCvar_q("_flip");
- HUD_Write_PanelCvar_q("_iconalign");
- HUD_Write_PanelCvar_q("_baralign");
- HUD_Write_PanelCvar_q("_progressbar");
- HUD_Write_PanelCvar_q("_progressbar_health");
- HUD_Write_PanelCvar_q("_progressbar_armor");
- HUD_Write_PanelCvar_q("_progressbar_gfx");
- HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
- HUD_Write_PanelCvar_q("_text");
- break;
- case HUD_PANEL_NOTIFY:
- HUD_Write_PanelCvar_q("_flip");
- HUD_Write_PanelCvar_q("_fontsize");
- HUD_Write_PanelCvar_q("_time");
- HUD_Write_PanelCvar_q("_fadetime");
- HUD_Write_PanelCvar_q("_icon_aspect");
- break;
- case HUD_PANEL_TIMER:
- HUD_Write_PanelCvar_q("_increment");
- break;
- case HUD_PANEL_RADAR:
- HUD_Write_PanelCvar_q("_foreground_alpha");
- HUD_Write_PanelCvar_q("_rotation");
- HUD_Write_PanelCvar_q("_zoommode");
- HUD_Write_PanelCvar_q("_scale");
- HUD_Write_PanelCvar_q("_maximized_scale");
- HUD_Write_PanelCvar_q("_maximized_size");
- HUD_Write_PanelCvar_q("_maximized_rotation");
- HUD_Write_PanelCvar_q("_maximized_zoommode");
- break;
- case HUD_PANEL_SCORE:
- HUD_Write_PanelCvar_q("_rankings");
- break;
- case HUD_PANEL_VOTE:
- HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
- break;
- case HUD_PANEL_MODICONS:
- HUD_Write_PanelCvar_q("_ca_layout");
- HUD_Write_PanelCvar_q("_dom_layout");
- HUD_Write_PanelCvar_q("_freezetag_layout");
- break;
- case HUD_PANEL_PRESSEDKEYS:
- HUD_Write_PanelCvar_q("_aspect");
- HUD_Write_PanelCvar_q("_attack");
- break;
- case HUD_PANEL_ENGINEINFO:
- HUD_Write_PanelCvar_q("_framecounter_time");
- HUD_Write_PanelCvar_q("_framecounter_decimals");
- break;
- case HUD_PANEL_INFOMESSAGES:
- HUD_Write_PanelCvar_q("_flip");
- break;
- case HUD_PANEL_PHYSICS:
- HUD_Write_PanelCvar_q("_speed_unit");
- HUD_Write_PanelCvar_q("_speed_unit_show");
- HUD_Write_PanelCvar_q("_speed_max");
- HUD_Write_PanelCvar_q("_speed_vertical");
- HUD_Write_PanelCvar_q("_topspeed");
- HUD_Write_PanelCvar_q("_topspeed_time");
- HUD_Write_PanelCvar_q("_acceleration_max");
- HUD_Write_PanelCvar_q("_acceleration_vertical");
- HUD_Write_PanelCvar_q("_flip");
- HUD_Write_PanelCvar_q("_baralign");
- HUD_Write_PanelCvar_q("_progressbar");
- HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
- HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
- HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
- HUD_Write_PanelCvar_q("_text");
- HUD_Write_PanelCvar_q("_text_scale");
- break;
- case HUD_PANEL_CENTERPRINT:
- HUD_Write_PanelCvar_q("_align");
- HUD_Write_PanelCvar_q("_flip");
- HUD_Write_PanelCvar_q("_fontscale");
- HUD_Write_PanelCvar_q("_time");
- HUD_Write_PanelCvar_q("_fade_in");
- HUD_Write_PanelCvar_q("_fade_out");
- HUD_Write_PanelCvar_q("_fade_subsequent");
- HUD_Write_PanelCvar_q("_fade_subsequent_passone");
- HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
- HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
- HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
- HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
- HUD_Write_PanelCvar_q("_fade_minfontsize");
- break;
- case HUD_PANEL_ITEMSTIME:
- HUD_Write_PanelCvar_q("_iconalign");
- HUD_Write_PanelCvar_q("_progressbar");
- HUD_Write_PanelCvar_q("_progressbar_name");
- HUD_Write_PanelCvar_q("_progressbar_reduced");
- HUD_Write_PanelCvar_q("_text");
- HUD_Write_PanelCvar_q("_ratio");
- HUD_Write_PanelCvar_q("_dynamicsize");
- case HUD_PANEL_QUICKMENU:
- HUD_Write_PanelCvar_q("_align");
- break;
- }
- HUD_Write("\n");
- }
- HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
-
- LOG_INFOF(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
- fclose(fh);
- }
- else
- LOG_INFOF(_("^1Couldn't write to %s\n"), filename);
-}
-
-void HUD_Configure_Exit_Force()
-{
- if (menu_enabled)
- {
- menu_enabled = 0;
- localcmd("togglemenu\n");
- }
- cvar_set("_hud_configure", "0");
-}
-
-// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
-vector HUD_Panel_CheckMove(vector myPos, vector mySize)
-{
- vector myCenter, targCenter;
- vector myTarget = myPos;
- int i;
- for (i = 0; i < hud_panels_COUNT; ++i) {
- panel = hud_panels_from(i);
- if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
- if(panel == highlightedPanel) continue;
- HUD_Panel_UpdatePosSize();
- if(!panel_enabled) continue;
-
- panel_pos -= '1 1 0' * panel_bg_border;
- panel_size += '2 2 0' * panel_bg_border;
-
- if(myPos.y + mySize.y < panel_pos.y)
- continue;
- if(myPos.y > panel_pos.y + panel_size.y)
- continue;
-
- if(myPos.x + mySize.x < panel_pos.x)
- continue;
- if(myPos.x > panel_pos.x + panel_size.x)
- continue;
-
- // OK, there IS a collision.
-
- myCenter.x = myPos.x + 0.5 * mySize.x;
- myCenter.y = myPos.y + 0.5 * mySize.y;
-
- targCenter.x = panel_pos.x + 0.5 * panel_size.x;
- targCenter.y = panel_pos.y + 0.5 * panel_size.y;
-
- if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
- {
- if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
- myTarget.x = panel_pos.x - mySize.x;
- else // push it upwards
- myTarget.y = panel_pos.y - mySize.y;
- }
- else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
- {
- if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
- myTarget.x = panel_pos.x + panel_size.x;
- else // push it upwards
- myTarget.y = panel_pos.y - mySize.y;
- }
- else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
- {
- if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
- myTarget.x = panel_pos.x - mySize.x;
- else // push it downwards
- myTarget.y = panel_pos.y + panel_size.y;
- }
- else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
- {
- if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
- myTarget.x = panel_pos.x + panel_size.x;
- else // push it downwards
- myTarget.y = panel_pos.y + panel_size.y;
- }
- //if(cvar("hud_configure_checkcollisions_debug"))
- //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
- }
-
- return myTarget;
-}
-
-void HUD_Panel_SetPos(vector pos)
-{
- panel = highlightedPanel;
- HUD_Panel_UpdatePosSize();
- vector mySize;
- mySize = panel_size;
-
- //if(cvar("hud_configure_checkcollisions_debug"))
- //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
-
- if(autocvar_hud_configure_grid)
- {
- pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
- pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
- }
-
- if(hud_configure_checkcollisions)
- pos = HUD_Panel_CheckMove(pos, mySize);
-
- pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
- pos.y = bound(0, pos.y, vid_conheight - mySize.y);
-
- string s;
- s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
-
- cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
-}
-
-// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
-vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
- vector targEndPos;
- vector dist;
- float ratio = mySize.x/mySize.y;
- int i;
- for (i = 0; i < hud_panels_COUNT; ++i) {
- panel = hud_panels_from(i);
- if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
- if(panel == highlightedPanel) continue;
- HUD_Panel_UpdatePosSize();
- if(!panel_enabled) continue;
-
- panel_pos -= '1 1 0' * panel_bg_border;
- panel_size += '2 2 0' * panel_bg_border;
-
- targEndPos = panel_pos + panel_size;
-
- // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
- if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
- continue;
-
- if (resizeCorner == 1)
- {
- // check if this panel is on our way
- if (resizeorigin.x <= panel_pos.x)
- continue;
- if (resizeorigin.y <= panel_pos.y)
- continue;
- if (targEndPos.x <= resizeorigin.x - mySize.x)
- continue;
- if (targEndPos.y <= resizeorigin.y - mySize.y)
- continue;
-
- // there is a collision:
- // detect which side of the panel we are facing is actually limiting the resizing
- // (which side the resize direction finds for first) and reduce the size up to there
- //
- // dist is the distance between resizeorigin and the "analogous" point of the panel
- // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
- dist.x = resizeorigin.x - targEndPos.x;
- dist.y = resizeorigin.y - targEndPos.y;
- if (dist.y <= 0 || dist.x / dist.y > ratio)
- mySize.x = min(mySize.x, dist.x);
- else
- mySize.y = min(mySize.y, dist.y);
- }
- else if (resizeCorner == 2)
- {
- if (resizeorigin.x >= targEndPos.x)
- continue;
- if (resizeorigin.y <= panel_pos.y)
- continue;
- if (panel_pos.x >= resizeorigin.x + mySize.x)
- continue;
- if (targEndPos.y <= resizeorigin.y - mySize.y)
- continue;
-
- dist.x = panel_pos.x - resizeorigin.x;
- dist.y = resizeorigin.y - targEndPos.y;
- if (dist.y <= 0 || dist.x / dist.y > ratio)
- mySize.x = min(mySize.x, dist.x);
- else
- mySize.y = min(mySize.y, dist.y);
- }
- else if (resizeCorner == 3)
- {
- if (resizeorigin.x <= panel_pos.x)
- continue;
- if (resizeorigin.y >= targEndPos.y)
- continue;
- if (targEndPos.x <= resizeorigin.x - mySize.x)
- continue;
- if (panel_pos.y >= resizeorigin.y + mySize.y)
- continue;
-
- dist.x = resizeorigin.x - targEndPos.x;
- dist.y = panel_pos.y - resizeorigin.y;
- if (dist.y <= 0 || dist.x / dist.y > ratio)
- mySize.x = min(mySize.x, dist.x);
- else
- mySize.y = min(mySize.y, dist.y);
- }
- else if (resizeCorner == 4)
- {
- if (resizeorigin.x >= targEndPos.x)
- continue;
- if (resizeorigin.y >= targEndPos.y)
- continue;
- if (panel_pos.x >= resizeorigin.x + mySize.x)
- continue;
- if (panel_pos.y >= resizeorigin.y + mySize.y)
- continue;
-
- dist.x = panel_pos.x - resizeorigin.x;
- dist.y = panel_pos.y - resizeorigin.y;
- if (dist.y <= 0 || dist.x / dist.y > ratio)
- mySize.x = min(mySize.x, dist.x);
- else
- mySize.y = min(mySize.y, dist.y);
- }
- //if(cvar("hud_configure_checkcollisions_debug"))
- //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
- }
-
- return mySize;
-}
-
-void HUD_Panel_SetPosSize(vector mySize)
-{
- panel = highlightedPanel;
- HUD_Panel_UpdatePosSize();
- vector resizeorigin = panel_click_resizeorigin;
- vector myPos;
-
- // minimum panel size cap
- mySize.x = max(0.025 * vid_conwidth, mySize.x);
- mySize.y = max(0.025 * vid_conheight, mySize.y);
-
- if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
- {
- mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
- mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
- }
-
- // collision testing|
- // -----------------+
-
- // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
- if(resizeCorner == 1) {
- myPos.x = resizeorigin.x - mySize.x;
- myPos.y = resizeorigin.y - mySize.y;
- } else if(resizeCorner == 2) {
- myPos.x = resizeorigin.x;
- myPos.y = resizeorigin.y - mySize.y;
- } else if(resizeCorner == 3) {
- myPos.x = resizeorigin.x - mySize.x;
- myPos.y = resizeorigin.y;
- } else { // resizeCorner == 4
- myPos.x = resizeorigin.x;
- myPos.y = resizeorigin.y;
- }
-
- // left/top screen edges
- if(myPos.x < 0)
- mySize.x = mySize.x + myPos.x;
- if(myPos.y < 0)
- mySize.y = mySize.y + myPos.y;
-
- // bottom/right screen edges
- if(myPos.x + mySize.x > vid_conwidth)
- mySize.x = vid_conwidth - myPos.x;
- if(myPos.y + mySize.y > vid_conheight)
- mySize.y = vid_conheight - myPos.y;
-
- //if(cvar("hud_configure_checkcollisions_debug"))
- //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
-
- // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
- if(autocvar_hud_configure_grid)
- {
- mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
- mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
- }
-
- if(hud_configure_checkcollisions)
- mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
-
- // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
- mySize.x = max(0.025 * vid_conwidth, mySize.x);
- mySize.y = max(0.025 * vid_conheight, mySize.y);
-
- // do another pos check, as size might have changed by now
- if(resizeCorner == 1) {
- myPos.x = resizeorigin.x - mySize.x;
- myPos.y = resizeorigin.y - mySize.y;
- } else if(resizeCorner == 2) {
- myPos.x = resizeorigin.x;
- myPos.y = resizeorigin.y - mySize.y;
- } else if(resizeCorner == 3) {
- myPos.x = resizeorigin.x - mySize.x;
- myPos.y = resizeorigin.y;
- } else { // resizeCorner == 4
- myPos.x = resizeorigin.x;
- myPos.y = resizeorigin.y;
- }
-
- //if(cvar("hud_configure_checkcollisions_debug"))
- //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
-
- string s;
- s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
- cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
-
- s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
- cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
-}
-
-float pressed_key_time;
-vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
-void HUD_Panel_Arrow_Action(float nPrimary)
-{
- if(!highlightedPanel)
- return;
-
- hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
-
- float step;
- if(autocvar_hud_configure_grid)
- {
- if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
- {
- if (hudShiftState & S_SHIFT)
- step = hud_configure_realGridSize.y;
- else
- step = 2 * hud_configure_realGridSize.y;
- }
- else
- {
- if (hudShiftState & S_SHIFT)
- step = hud_configure_realGridSize.x;
- else
- step = 2 * hud_configure_realGridSize.x;
- }
- }
- else
- {
- if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
- step = vid_conheight;
- else
- step = vid_conwidth;
- if (hudShiftState & S_SHIFT)
- step = (step / 256); // more precision
- else
- step = (step / 64) * (1 + 2 * (time - pressed_key_time));
- }
-
- panel = highlightedPanel;
- HUD_Panel_UpdatePosSize();
-
- highlightedPanel_initial_pos = panel_pos;
- highlightedPanel_initial_size = panel_size;
-
- if (hudShiftState & S_ALT) // resize
- {
- if(nPrimary == K_UPARROW)
- resizeCorner = 1;
- else if(nPrimary == K_RIGHTARROW)
- resizeCorner = 2;
- else if(nPrimary == K_LEFTARROW)
- resizeCorner = 3;
- else // if(nPrimary == K_DOWNARROW)
- resizeCorner = 4;
-
- // ctrl+arrow reduces the size, instead of increasing it
- // Note that ctrl disables collisions check too, but it's fine
- // since we don't collide with anything reducing the size
- if (hudShiftState & S_CTRL) {
- step = -step;
- resizeCorner = 5 - resizeCorner;
- }
-
- vector mySize;
- mySize = panel_size;
- panel_click_resizeorigin = panel_pos;
- if(resizeCorner == 1) {
- panel_click_resizeorigin += mySize;
- mySize.y += step;
- } else if(resizeCorner == 2) {
- panel_click_resizeorigin.y += mySize.y;
- mySize.x += step;
- } else if(resizeCorner == 3) {
- panel_click_resizeorigin.x += mySize.x;
- mySize.x += step;
- } else { // resizeCorner == 4
- mySize.y += step;
- }
- HUD_Panel_SetPosSize(mySize);
- }
- else // move
- {
- vector pos;
- pos = panel_pos;
- if(nPrimary == K_UPARROW)
- pos.y -= step;
- else if(nPrimary == K_DOWNARROW)
- pos.y += step;
- else if(nPrimary == K_LEFTARROW)
- pos.x -= step;
- else // if(nPrimary == K_RIGHTARROW)
- pos.x += step;
-
- HUD_Panel_SetPos(pos);
- }
-
- panel = highlightedPanel;
- HUD_Panel_UpdatePosSize();
-
- if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
- {
- // backup!
- panel_pos_backup = highlightedPanel_initial_pos;
- panel_size_backup = highlightedPanel_initial_size;
- highlightedPanel_backup = highlightedPanel;
- }
-}
-
-void HUD_Panel_EnableMenu();
-entity tab_panels[hud_panels_MAX];
-entity tab_panel;
-vector tab_panel_pos;
-float tab_backward;
-void HUD_Panel_FirstInDrawQ(float id);
-void reset_tab_panels()
-{
- int i;
- for(i = 0; i < hud_panels_COUNT; ++i)
- tab_panels[i] = world;
-}
-float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
-{
- string s;
-
- if(bInputType == 2)
- return false;
-
- if(!autocvar__hud_configure)
- return false;
-
- if(bInputType == 3)
- {
- mousepos.x = nPrimary;
- mousepos.y = nSecondary;
- return true;
- }
-
- // block any input while a menu dialog is fading
- // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
- if(autocvar__menu_alpha)
- {
- hudShiftState = 0;
- mouseClicked = 0;
- return true;
- }
-
- // allow console bind to work
- string con_keys;
- float keys;
- con_keys = findkeysforcommand("toggleconsole", 0);
- keys = tokenize(con_keys); // findkeysforcommand returns data for this
-
- bool hit_con_bind = false;
- int i;
- for (i = 0; i < keys; ++i)
- {
- if(nPrimary == stof(argv(i)))
- hit_con_bind = true;
- }
-
- if(bInputType == 0) {
- if(nPrimary == K_ALT) hudShiftState |= S_ALT;
- if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
- if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
- }
- else if(bInputType == 1) {
- if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
- if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
- if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
- }
-
- if(nPrimary == K_CTRL)
- {
- if (bInputType == 1) //ctrl has been released
- {
- if (tab_panel)
- {
- //switch to selected panel
- highlightedPanel = tab_panel;
- highlightedAction = 0;
- HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
- }
- tab_panel = world;
- reset_tab_panels();
- }
- }
-
- if(nPrimary == K_MOUSE1)
- {
- if(bInputType == 0) // key pressed
- mouseClicked |= S_MOUSE1;
- else if(bInputType == 1) // key released
- mouseClicked -= (mouseClicked & S_MOUSE1);
- }
- else if(nPrimary == K_MOUSE2)
- {
- if(bInputType == 0) // key pressed
- mouseClicked |= S_MOUSE2;
- else if(bInputType == 1) // key released
- mouseClicked -= (mouseClicked & S_MOUSE2);
- }
- else if(nPrimary == K_ESCAPE)
- {
- if (bInputType == 1)
- return true;
- menu_enabled = 1;
- localcmd("menu_showhudexit\n");
- }
- else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
- {
- if (bInputType == 1)
- return true;
- if (!menu_enabled)
- cvar_set("_hud_configure", "0");
- }
- else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // switch panel
- {
- if (bInputType == 1 || mouseClicked)
- return true;
-
- // FIXME minor bug: if a panel is highlighted, has the same pos_x and
- // lays in the same level of another panel then the next consecutive
- // CTRL TAB presses will reselect once more the highlighted panel
-
- entity starting_panel;
- entity old_tab_panel = tab_panel;
- if (!tab_panel) //first press of TAB
- {
- if (highlightedPanel)
- {
- panel = highlightedPanel;
- HUD_Panel_UpdatePosSize();
- }
- else
- panel_pos = '0 0 0';
- starting_panel = highlightedPanel;
- tab_panel_pos = panel_pos; //to compute level
- }
- else
- {
- if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
- reset_tab_panels();
- starting_panel = tab_panel;
- }
- tab_backward = (hudShiftState & S_SHIFT);
-
- float k, level = 0, start_posX;
- vector candidate_pos = '0 0 0';
- const float LEVELS_NUM = 4;
- float level_height = vid_conheight / LEVELS_NUM;
-:find_tab_panel
- level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
- candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
- start_posX = tab_panel_pos.x;
- tab_panel = world;
- k=0;
- while(++k)
- {
- for(i = 0; i < hud_panels_COUNT; ++i)
- {
- panel = hud_panels_from(i);
- if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
- continue;
- if (panel == tab_panels[i] || panel == starting_panel)
- continue;
- HUD_Panel_UpdatePosSize();
- if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
- if ( ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
- || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) ) )
- {
- tab_panel = panel;
- tab_panel_pos = candidate_pos = panel_pos;
- }
- }
- if (tab_panel)
- break;
- if (k == LEVELS_NUM) //tab_panel not found
- {
- reset_tab_panels();
- if (!old_tab_panel)
- {
- tab_panel = world;
- return true;
- }
- starting_panel = old_tab_panel;
- old_tab_panel = world;
- goto find_tab_panel; //u must find tab_panel!
- }
- if (!tab_backward)
- {
- level = (level + level_height) % vid_conheight;
- start_posX = 0;
- candidate_pos.x = vid_conwidth;
- }
- else
- {
- level = (level - level_height) % vid_conheight;
- start_posX = vid_conwidth;
- candidate_pos.x = 0;
- }
- }
-
- tab_panels[tab_panel.panel_id] = tab_panel;
- }
- else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
- {
- if (bInputType == 1 || mouseClicked)
- return true;
-
- if (highlightedPanel)
- cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
- else
- cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
- }
- else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
- {
- if (bInputType == 1 || mouseClicked)
- return true;
-
- if (highlightedPanel)
- {
- panel = highlightedPanel;
- HUD_Panel_UpdatePosSize();
- panel_size_copied = panel_size;
- }
- }
- else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
- {
- if (bInputType == 1 || mouseClicked)
- return true;
-
- if (panel_size_copied == '0 0 0' || !highlightedPanel)
- return true;
-
- panel = highlightedPanel;
- HUD_Panel_UpdatePosSize();
-
- // reduce size if it'd go beyond screen boundaries
- vector tmp_size = panel_size_copied;
- if (panel_pos.x + panel_size_copied.x > vid_conwidth)
- tmp_size.x = vid_conwidth - panel_pos.x;
- if (panel_pos.y + panel_size_copied.y > vid_conheight)
- tmp_size.y = vid_conheight - panel_pos.y;
-
- if (panel_size == tmp_size)
- return true;
-
- // backup first!
- panel_pos_backup = panel_pos;
- panel_size_backup = panel_size;
- highlightedPanel_backup = highlightedPanel;
-
- s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
- cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
- }
- else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
- {
- if (bInputType == 1 || mouseClicked)
- return true;
- //restore previous values
- if (highlightedPanel_backup)
- {
- s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
- cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
- s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
- cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
- highlightedPanel_backup = world;
- }
- }
- else if(nPrimary == 's' && hudShiftState & S_CTRL) // save config
- {
- if (bInputType == 1 || mouseClicked)
- return true;
- localcmd("hud save myconfig\n");
- }
- else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
- {
- if (bInputType == 1)
- {
- pressed_key_time = 0;
- return true;
- }
- else if (pressed_key_time == 0)
- pressed_key_time = time;
-
- if (!mouseClicked)
- HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
- }
- else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
- {
- if (bInputType == 1)
- return true;
- if (highlightedPanel)
- HUD_Panel_EnableMenu();
- }
- else if(hit_con_bind || nPrimary == K_PAUSE)
- return false;
-
- return true;
-}
-
-float HUD_Panel_Check_Mouse_Pos(float allow_move)
-{
- int i, j = 0;
- while(j < hud_panels_COUNT)
- {
- i = panel_order[j];
- j += 1;
-
- panel = hud_panels_from(i);
- if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
- HUD_Panel_UpdatePosSize();
-
- float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
-
- // move
- if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
- {
- return 1;
- }
- // resize from topleft border
- else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
- {
- return 2;
- }
- // resize from topright border
- else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
- {
- return 3;
- }
- // resize from bottomleft border
- else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
- {
- return 3;
- }
- // resize from bottomright border
- else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
- {
- return 2;
- }
- }
- return 0;
-}
-
-// move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
-void HUD_Panel_FirstInDrawQ(float id)
-{
- int i;
- int place = -1;
- // find out where in the array our current id is, save into place
- for(i = 0; i < hud_panels_COUNT; ++i)
- {
- if(panel_order[i] == id)
- {
- place = i;
- break;
- }
- }
- // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
- if(place == -1)
- place = hud_panels_COUNT - 1;
-
- // move all ids up by one step in the array until "place"
- for(i = place; i > 0; --i)
- {
- panel_order[i] = panel_order[i-1];
- }
- // now save the new top id
- panel_order[0] = id;
-
- // let's save them into the cvar by some strcat trickery
- string s = "";
- for(i = 0; i < hud_panels_COUNT; ++i)
- {
- s = strcat(s, ftos(panel_order[i]), " ");
- }
- cvar_set("_hud_panelorder", s);
- if(hud_panelorder_prev)
- strunzone(hud_panelorder_prev);
- hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
-}
-
-void HUD_Panel_Highlight(float allow_move)
-{
- int i, j = 0;
-
- while(j < hud_panels_COUNT)
- {
- i = panel_order[j];
- j += 1;
-
- panel = hud_panels_from(i);
- if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
- continue;
- HUD_Panel_UpdatePosSize();
-
- float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
-
- // move
- if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
- {
- highlightedPanel = hud_panels_from(i);
- HUD_Panel_FirstInDrawQ(i);
- highlightedAction = 1;
- panel_click_distance = mousepos - panel_pos;
- return;
- }
- // resize from topleft border
- else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
- {
- highlightedPanel = hud_panels_from(i);
- HUD_Panel_FirstInDrawQ(i);
- highlightedAction = 2;
- resizeCorner = 1;
- panel_click_distance = mousepos - panel_pos;
- panel_click_resizeorigin = panel_pos + panel_size;
- return;
- }
- // resize from topright border
- else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
- {
- highlightedPanel = hud_panels_from(i);
- HUD_Panel_FirstInDrawQ(i);
- highlightedAction = 2;
- resizeCorner = 2;
- panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
- panel_click_distance.y = mousepos.y - panel_pos.y;
- panel_click_resizeorigin = panel_pos + eY * panel_size.y;
- return;
- }
- // resize from bottomleft border
- else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
- {
- highlightedPanel = hud_panels_from(i);
- HUD_Panel_FirstInDrawQ(i);
- highlightedAction = 2;
- resizeCorner = 3;
- panel_click_distance.x = mousepos.x - panel_pos.x;
- panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
- panel_click_resizeorigin = panel_pos + eX * panel_size.x;
- return;
- }
- // resize from bottomright border
- else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
- {
- highlightedPanel = hud_panels_from(i);
- HUD_Panel_FirstInDrawQ(i);
- highlightedAction = 2;
- resizeCorner = 4;
- panel_click_distance = panel_size - mousepos + panel_pos;
- panel_click_resizeorigin = panel_pos;
- return;
- }
- }
- highlightedPanel = world;
- highlightedAction = 0;
-}
-
-void HUD_Panel_EnableMenu()
-{
- menu_enabled = 2;
- localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
-}
-float mouse_over_panel;
-void HUD_Panel_Mouse()
-{
- if(autocvar__menu_alpha == 1)
- return;
-
- if (!autocvar_hud_cursormode)
- {
- mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
-
- mousepos.x = bound(0, mousepos.x, vid_conwidth);
- mousepos.y = bound(0, mousepos.y, vid_conheight);
- }
-
- if(mouseClicked)
- {
- if(prevMouseClicked == 0)
- {
- if (tab_panel)
- {
- //stop ctrl-tab selection
- tab_panel = world;
- reset_tab_panels();
- }
- HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
- // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
- if (highlightedPanel)
- {
- highlightedPanel_initial_pos = panel_pos;
- highlightedPanel_initial_size = panel_size;
- }
- // doubleclick check
- if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
- {
- mouseClicked = 0; // to prevent spam, I guess.
- HUD_Panel_EnableMenu();
- }
- else
- {
- if (mouseClicked & S_MOUSE1)
- {
- prevMouseClickedTime = time;
- prevMouseClickedPos = mousepos;
- }
- mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
- }
- }
- else
- {
- panel = highlightedPanel;
- HUD_Panel_UpdatePosSize();
- }
-
- if (highlightedPanel)
- {
- drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
- if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
- {
- hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
- // backup!
- panel_pos_backup = highlightedPanel_initial_pos;
- panel_size_backup = highlightedPanel_initial_size;
- highlightedPanel_backup = highlightedPanel;
- }
- else
- // in case the clicked panel is inside another panel and we aren't
- // moving it, avoid the immediate "fix" of its position/size
- // (often unwanted and hateful) by disabling collisions check
- hud_configure_checkcollisions = false;
- }
-
- if(highlightedAction == 1)
- HUD_Panel_SetPos(mousepos - panel_click_distance);
- else if(highlightedAction == 2)
- {
- vector mySize = '0 0 0';
- if(resizeCorner == 1) {
- mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
- mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
- } else if(resizeCorner == 2) {
- mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
- mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
- } else if(resizeCorner == 3) {
- mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
- mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
- } else { // resizeCorner == 4
- mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
- mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
- }
- HUD_Panel_SetPosSize(mySize);
- }
- }
- else
- {
- if(prevMouseClicked)
- highlightedAction = 0;
- if(menu_enabled == 2)
- mouse_over_panel = 0;
- else
- mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
- if (mouse_over_panel && !tab_panel)
- drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
- }
- // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
- const vector cursorsize = '32 32 0';
- float cursor_alpha = 1 - autocvar__menu_alpha;
-
- if(!mouse_over_panel)
- drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
- else if(mouse_over_panel == 1)
- drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
- else if(mouse_over_panel == 2)
- drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
- else
- drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
-
- prevMouseClicked = mouseClicked;
-}
-void HUD_Configure_DrawGrid()
-{
- float i;
- if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
- {
- hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
- hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
- hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
- hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
- vector s;
- // x-axis
- s = eX + eY * vid_conheight;
- for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
- drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
- // y-axis
- s = eY + eX * vid_conwidth;
- for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
- drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
- }
-}
-
-float _menu_alpha_prev;
-void HUD_Configure_Frame()
-{
- int i;
- if(autocvar__hud_configure)
- {
- if(isdemo() || intermission == 2)
- {
- HUD_Configure_Exit_Force();
- return;
- }
-
- if(!hud_configure_prev)
- {
- if(autocvar_hud_cursormode)
- setcursormode(1);
- hudShiftState = 0;
- for(i = hud_panels_COUNT - 1; i >= 0; --i)
- hud_panels_from(panel_order[i]).update_time = time;
- }
-
- // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
- if(autocvar__menu_alpha != _menu_alpha_prev)
- {
- if(autocvar__menu_alpha == 0)
- menu_enabled = 0;
- _menu_alpha_prev = autocvar__menu_alpha;
- }
-
- HUD_Configure_DrawGrid();
- }
- else if(hud_configure_prev)
- {
- if(menu_enabled)
- menu_enabled = 0;
- if(autocvar_hud_cursormode)
- setcursormode(0);
- }
-}
-
-const float hlBorderSize = 2;
-const string hlBorder = "gfx/hud/default/border_highlighted";
-const string hlBorder2 = "gfx/hud/default/border_highlighted2";
-void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
-{
- drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
- drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
- drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
- drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
- drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
-}
-
-void HUD_Configure_PostDraw()
-{
- if(autocvar__hud_configure)
- {
- if(tab_panel)
- {
- panel = tab_panel;
- HUD_Panel_UpdatePosSize();
- drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
- }
- if(highlightedPanel)
- {
- panel = highlightedPanel;
- HUD_Panel_UpdatePosSize();
- HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));
- }
- }
-}