#ifndef HUD_H
#define HUD_H
+#include "../common/weapons/weapons.qh"
+
const int HUD_PANEL_MAX = 24;
entity hud_panel[HUD_PANEL_MAX];
const int HUD_PANEL_FIRST = 0;
float current_player;
+float GetPlayerColorForce(float i);
+
#define HUD_PANELS(HUD_PANEL) \
HUD_PANEL(WEAPONS , HUD_Weapons , weapons) \