vector myteamcolors;
entity highlightedPanel_backup;
-var vector panel_pos_backup;
-var vector panel_size_backup;
+vector panel_pos_backup;
+vector panel_size_backup;
-var vector panel_size_copied;
+vector panel_size_copied;
entity panel;
.string panel_name;
.float current_panel_bg_padding;
.float current_panel_fg_alpha;
.float update_time;
-var float panel_enabled;
-var vector panel_pos;
-var vector panel_size;
-var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
-var vector panel_bg_color;
-var string panel_bg_color_str;
-var float panel_bg_color_team;
-var string panel_bg_color_team_str;
-var float panel_fg_alpha;
-var float panel_bg_alpha;
-var string panel_bg_alpha_str;
-var float panel_bg_border;
-var string panel_bg_border_str;
-var float panel_bg_padding;
-var string panel_bg_padding_str;
+float panel_enabled;
+vector panel_pos;
+vector panel_size;
+string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
+vector panel_bg_color;
+string panel_bg_color_str;
+float panel_bg_color_team;
+string panel_bg_color_team_str;
+float panel_fg_alpha;
+float panel_bg_alpha;
+string panel_bg_alpha_str;
+float panel_bg_border;
+string panel_bg_border_str;
+float panel_bg_padding;
+string panel_bg_padding_str;
.void() panel_draw;