]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qh
Declare more ints as ints
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qh
index ec9ccc1fb61b8ff3d3c739f3ef097c078f7218eb..16a7645fd991819a55fd1b8de4349d318ee15f30 100644 (file)
@@ -1,45 +1,7 @@
 #ifndef HUD_H
 #define HUD_H
 
-#if defined(CSQC)
-       #include "../common/util-pre.qh"
-       #include "sys-pre.qh"
-       #include "../dpdefs/csprogsdefs.qh"
-       #include "sys-post.qh"
-       #include "defs.qh"
-       #include "../dpdefs/keycodes.qh"
-       #include "../common/constants.qh"
-       #include "../common/stats.qh"
-       #include "../warpzonelib/anglestransform.qh"
-       #include "../warpzonelib/mathlib.qh"
-       #include "../warpzonelib/common.qh"
-       #include "../warpzonelib/client.qh"
-       #include "../common/playerstats.qh"
-       #include "../common/teams.qh"
-       #include "../common/util.qh"
-       #include "../common/nades.qh"
-       #include "../common/buffs.qh"
-       #include "../common/test.qh"
-       #include "../common/counting.qh"
-       #include "../common/weapons/weapons.qh"
-       #include "../common/mapinfo.qh"
-       #include "../common/command/markup.qh"
-       #include "../common/command/rpn.qh"
-       #include "../common/command/generic.qh"
-       #include "../common/command/shared_defs.qh"
-       #include "../common/urllib.qh"
-       #include "../common/animdecide.qh"
-       #include "command/cl_cmd.qh"
-       #include "../common/monsters/monsters.qh"
-       #include "autocvars.qh"
-       #include "../common/notifications.qh"
-       #include "../common/deathtypes.qh"
-       #include "damage.qh"
-       #include "../csqcmodellib/interpolate.qh"
-       #include "teamradar.qh"
-#elif defined(MENUQC)
-#elif defined(SVQC)
-#endif
+#include "../common/weapons/weapons.qh"
 
 const int HUD_PANEL_MAX = 24;
 entity hud_panel[HUD_PANEL_MAX];
@@ -74,8 +36,8 @@ float complain_weapon_time;
 int ps_primary, ps_secondary;
 int ts_primary, ts_secondary;
 
-float last_switchweapon;
-float last_activeweapon;
+int last_switchweapon;
+int last_activeweapon;
 float weapontime;
 float weaponprevtime;
 
@@ -139,6 +101,8 @@ string panel_bg_padding_str;
 
 float current_player;
 
+float GetPlayerColorForce(int i);
+
 
 #define HUD_PANELS(HUD_PANEL)                                                                                                                                                                          \
        HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons)                                                                                                                    \
@@ -291,7 +255,7 @@ HUD_PANELS(HUD_PANEL)
        } else {                                                                                                        \
                panel_bg_padding = stof(panel_bg_padding_str);                                                              \
        }                                                                                                               \
-       panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);                                \
+       panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding);                                \
 } while(0)
 
 // return smoothly faded pos and size of given panel when a dialog is active
@@ -300,28 +264,28 @@ HUD_PANELS(HUD_PANEL)
        vector menu_enable_size = '0 0 0';                                                                              \
        float menu_enable_maxsize_x = 0.3 * vid_conwidth;                                                               \
        float menu_enable_maxsize_y = 0.18 * vid_conheight;                                                             \
-       if (panel_size_x > panel_size_y) {                                                                              \
-               if (panel_size_y > menu_enable_maxsize_y) {                                                                 \
-                       menu_enable_size_y = menu_enable_maxsize_y;                                                             \
-                       menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);                               \
+       if (panel_size.x > panel_size.y) {                                                                              \
+               if (panel_size.y > menu_enable_maxsize_y) {                                                                 \
+                       menu_enable_size.y = menu_enable_maxsize_y;                                                             \
+                       menu_enable_size.x = panel_size.x * (menu_enable_maxsize_y/panel_size.y);                               \
                        panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;       \
                }                                                                                                           \
-               menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * (vid_conheight - menu_enable_maxsize_y);\
+               menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size.x + eY * (vid_conheight - menu_enable_maxsize_y);\
        } else {                                                                                                        \
-               if (panel_size_x > menu_enable_maxsize_x) {                                                                 \
-                       menu_enable_size_x = menu_enable_maxsize_x;                                                             \
-                       menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);                               \
+               if (panel_size.x > menu_enable_maxsize_x) {                                                                 \
+                       menu_enable_size.x = menu_enable_maxsize_x;                                                             \
+                       menu_enable_size.y = panel_size.y * (menu_enable_maxsize_x/panel_size.x);                               \
                        panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;       \
                }                                                                                                           \
-               menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * (vid_conwidth - menu_enable_maxsize_x);\
+               menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size.y + eX * (vid_conwidth - menu_enable_maxsize_x);\
        }                                                                                                               \
        panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos;                  \
 } while(0)
 
 // Scale the pos and size vectors to absolute coordinates
 #define HUD_Panel_ScalePosSize() do {                                                                               \
-       panel_pos_x *= vid_conwidth;  panel_pos_y *= vid_conheight;                                                     \
-       panel_size_x *= vid_conwidth; panel_size_y *= vid_conheight;                                                    \
+       panel_pos.x *= vid_conwidth;  panel_pos.y *= vid_conheight;                                                     \
+       panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight;                                                    \
 } while(0)
 
 // NOTE: in hud_configure mode cvars must be reloaded every frame
@@ -385,7 +349,7 @@ HUD_PANELS(HUD_PANEL)
        HUD_Panel_GetBorder();                                                                                          \
 } while(0)
 
-const float NOTIFY_MAX_ENTRIES = 10;
+const int NOTIFY_MAX_ENTRIES = 10;
 const float NOTIFY_ICON_MARGIN = 0.02;
 
 int notify_index;
@@ -399,4 +363,4 @@ void HUD_Notify_Push(string icon, string attacker, string victim);
 
 var void HUD_ModIcons_GameType(vector pos, vector size);
 void HUD_ModIcons_SetFunc();
-#endif
\ No newline at end of file
+#endif