float scoreboard_bottom;
float weapon_accuracy[WEP_MAXCOUNT];
-#define MAX_ACCURACY_LEVELS 10
-float acc_lev[MAX_ACCURACY_LEVELS];
-vector acc_col[MAX_ACCURACY_LEVELS];
-float acc_levels;
-string acc_color_levels;
-
float complain_weapon;
string complain_weapon_name;
float complain_weapon_type;
float hud_fade_alpha;
string hud_skin_path;
+string hud_skin_prev;
var vector progressbar_color;