]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
Handle vehicles better
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index 79185d7147e016d492d9d42c52a8922869eec243..ffd95f4feff69a5896f1fab4ef85e62ce9cd6082 100644 (file)
@@ -432,7 +432,8 @@ float GetAmmoTypeForWep(float i)
 void HUD_Weapons(void)
 {
        // declarations
-       float weapons_stat = getstati(STAT_WEAPONS);
+       WEPSET_DECLARE_A(weapons_stat);
+       WEPSET_COPY_AS(weapons_stat);
        float i, f, a, j, factor;
        float screen_ar, center_x, center_y;
        float weapon_count, weapon_id, weapon_alpha;
@@ -519,9 +520,9 @@ void HUD_Weapons(void)
        {
                if(autocvar__hud_configure)
                {
-                       if (weapons_stat == 0) // create some fake weapons anyway
-                               for(i = 0; i <= WEP_LAST-WEP_FIRST; i += floor((WEP_LAST-WEP_FIRST)/5))
-                                       weapons_stat |= power2of(i);
+                       if (WEPSET_EMPTY_A(weapons_stat))
+                               for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
+                                       WEPSET_OR_AW(weapons_stat, i);
 
                        if(menu_enabled != 2)
                                HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
@@ -529,7 +530,7 @@ void HUD_Weapons(void)
 
                // do we own this weapon?
                for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
-                       if(weapons_stat & weaponorder[i].weapons)
+                       if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
                                ++weapon_count;
 
                // add it anyway if weaponcomplain is shown
@@ -662,7 +663,7 @@ void HUD_Weapons(void)
        if(autocvar_hud_panel_weapons_accuracy && acc_levels)
        {
                show_accuracy = true;
-               if (acc_col_x[0] == -1)
+               if (acc_col[0] == '-1 0 0')
                        for (i = 0; i < acc_levels; ++i)
                                acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
        }
@@ -678,7 +679,7 @@ void HUD_Weapons(void)
 
                // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
                if (autocvar_hud_panel_weapons_onlyowned
-                       && !((weapons_stat & self.weapons
+                       && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon
                        || (self.weapon == complain_weapon 
                                && time - complain_weapon_time < when + fadetime 
                                && autocvar_hud_panel_weapons_complainbubble)))
@@ -714,7 +715,7 @@ void HUD_Weapons(void)
                }
 
                // drawing all the weapon items
-               if(weapons_stat & self.weapons)
+               if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
                {
                        // draw the weapon image
                        drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
@@ -727,7 +728,7 @@ void HUD_Weapons(void)
                                        break;
 
                                case 2: // bind
-                                       drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("impulse ", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                                       drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                                        break;
 
                                case 3: // weapon name
@@ -4366,6 +4367,16 @@ void HUD_Physics(void)
                panel_size -= '2 2 0' * panel_bg_padding;
        }
 
+       float acceleration_progressbar_scale;
+       if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
+               acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
+
+       float text_scale;
+       if (autocvar_hud_panel_physics_text_scale <= 0)
+               text_scale = 1;
+       else
+               text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
+
        //compute speed
        float speed, conversion_factor;
        string unit;
@@ -4394,14 +4405,16 @@ void HUD_Physics(void)
                        conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
                        break;
        }
+       
+       vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
 
        float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
        if (autocvar__hud_configure)
                speed = floor( max_speed * 0.65 + 0.5 );
        else if(autocvar_hud_panel_physics_speed_vertical)
-               speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
+               speed = floor( vlen(vel) * conversion_factor + 0.5 );
        else
-               speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
+               speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
 
        //compute acceleration
        float acceleration, f;
@@ -4412,13 +4425,13 @@ void HUD_Physics(void)
                // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
                f = time - acc_prevtime;
                if(autocvar_hud_panel_physics_acceleration_vertical)
-                       acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed));
+                       acceleration = (vlen(vel) - vlen(acc_prevspeed));
                else
-                       acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
+                       acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
                
                acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
                
-               acc_prevspeed = pmove_vel;
+               acc_prevspeed = vel;
                acc_prevtime = time;
 
                f = bound(0, f * 10, 1);
@@ -4428,7 +4441,7 @@ void HUD_Physics(void)
        //compute layout
        float panel_ar = panel_size_x/panel_size_y;
        vector speed_offset, acceleration_offset;
-       if (panel_ar >= 5)
+       if (panel_ar >= 5 && !acceleration_progressbar_scale)
        {
                panel_size_x *= 0.5;
                if (autocvar_hud_panel_physics_flip)
@@ -4459,7 +4472,7 @@ void HUD_Physics(void)
                speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
                acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
        }
-       if (autocvar_hud_panel_physics_acceleration_mode == 0)
+       if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
                acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
 
        //draw speed
@@ -4473,11 +4486,12 @@ void HUD_Physics(void)
        if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
        {
                tmp_size_x = panel_size_x * 0.75;
-               tmp_size_y = panel_size_y;
+               tmp_size_y = panel_size_y * text_scale;
                if (speed_baralign)
                        tmp_offset_x = panel_size_x - tmp_size_x;
                //else
                        //tmp_offset_x = 0;
+               tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
                drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 
                //draw speed unit
@@ -4489,7 +4503,8 @@ void HUD_Physics(void)
                {
                        //tmp_offset_y = 0;
                        tmp_size_x = panel_size_x * (1 - 0.75);
-                       tmp_size_y = panel_size_y * 0.4;
+                       tmp_size_y = panel_size_y * 0.4 * text_scale;
+                       tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
                        drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
        }
@@ -4550,7 +4565,8 @@ void HUD_Physics(void)
                        //top speed
                        tmp_offset_y = panel_size_y * 0.4;
                        tmp_size_x = panel_size_x * (1 - 0.75);
-                       tmp_size_y = panel_size_y - tmp_offset_y;
+                       tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
+                       tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
                        drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
                }
                else
@@ -4565,10 +4581,37 @@ void HUD_Physics(void)
                        HUD_Panel_GetProgressBarColor(acceleration_neg);
                else
                        HUD_Panel_GetProgressBarColor(acceleration);
-               HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+
+               f = acceleration/autocvar_hud_panel_physics_acceleration_max;
+               if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
+                       f = sqrt(f);
+
+               if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
+               {
+                       tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
+
+                       if (acceleration_baralign == 1)
+                               tmp_offset_x = panel_size_x - tmp_size_x;
+                       else if (acceleration_baralign == 2 || acceleration_baralign == 3)
+                               tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
+                       else
+                               tmp_offset_x = 0;
+                       tmp_offset_y = 0;
+               }
+               else
+               {
+                       tmp_size = panel_size;
+                       tmp_offset = '0 0 0';
+               }
+
+               HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
        }
+       tmp_size_x = panel_size_x;
+       tmp_size_y = panel_size_y * text_scale;
+       tmp_offset_x = 0;
+       tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
        if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
-               drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 }
 
 // CenterPrint (#16)