} else if(type == DEATH_SBBLOWUP) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
+ print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
} else if(type == DEATH_WAKIGUN) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
+ } else if(type == DEATH_BUMB_GUN) {
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
} else if(type == DEATH_WAKIROCKET) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
} else if(type == DEATH_WAKIBLOWUP) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
+ print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
} else if(type == DEATH_RAPTOR_CANNON) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
} else if(type == DEATH_RAPTOR_DEATH) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
+ print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
} else if(type == DEATH_TURRET) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)