]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
Merge branch 'master' into terencehill/newpanelhud
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index f02827de1c98ba37b56e2bf50d042e1afd6da68f..d1fa437d769168478a018cd993cb6684e862836d 100644 (file)
@@ -297,7 +297,6 @@ void HUD_DrawCenterPrint (void)
        {
                ts = centerprint_messages[i];
                drawfontscale = sz * '1 1 0';
-               drawfont = hud_bigfont;
                pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
                if (ts != "")
                {
@@ -308,7 +307,6 @@ void HUD_DrawCenterPrint (void)
                        // half height for empty lines looks better
                        pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
                drawfontscale = '1 1 0';
-               drawfont = hud_font;
        }
 }
 
@@ -417,170 +415,22 @@ HUD panels
 ==================
 */
 
-#define HUD_Write(s) fputs(fh, s)
-// q: quoted, n: not quoted
-#define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
-#define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
-#define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
-#define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
-// Save the config
-void HUD_Panel_ExportCfg(string cfgname)
-{
-       float fh;
-       string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
-       fh = fopen(filename, FILE_WRITE);
-       if(fh >= 0)
-       {
-               HUD_Write_Cvar_q("hud_skin");
-               HUD_Write_Cvar_q("hud_panel_bg");
-               HUD_Write_Cvar_q("hud_panel_bg_color");
-               HUD_Write_Cvar_q("hud_panel_bg_color_team");
-               HUD_Write_Cvar_q("hud_panel_bg_alpha");
-               HUD_Write_Cvar_q("hud_panel_bg_border");
-               HUD_Write_Cvar_q("hud_panel_bg_padding");
-               HUD_Write_Cvar_q("hud_panel_fg_alpha");
-               HUD_Write("\n");
-
-               HUD_Write_Cvar_q("hud_dock");
-               HUD_Write_Cvar_q("hud_dock_color");
-               HUD_Write_Cvar_q("hud_dock_color_team");
-               HUD_Write_Cvar_q("hud_dock_alpha");
-               HUD_Write("\n");
-
-               HUD_Write_Cvar_q("hud_progressbar_alpha");
-               HUD_Write_Cvar_q("hud_progressbar_strength_color");
-               HUD_Write_Cvar_q("hud_progressbar_shield_color");
-               HUD_Write_Cvar_q("hud_progressbar_health_color");
-               HUD_Write_Cvar_q("hud_progressbar_armor_color");
-               HUD_Write_Cvar_q("hud_progressbar_fuel_color");
-               HUD_Write_Cvar_q("hud_progressbar_nexball_color");
-               HUD_Write("\n");
-
-               HUD_Write_Cvar_q("_hud_panelorder");
-               HUD_Write("\n");
-
-               HUD_Write_Cvar_q("hud_configure_grid");
-               HUD_Write_Cvar_q("hud_configure_grid_xsize");
-               HUD_Write_Cvar_q("hud_configure_grid_ysize");
-               HUD_Write("\n");
-
-               HUD_Write_Cvar_q("scr_centerpos");
-               HUD_Write("\n");
-
-               // common cvars for all panels
-               float i;
-               for (i = 0; i < HUD_PANEL_NUM; ++i)
-               {
-                       HUD_Panel_GetName(i);
-
-                       HUD_Write_PanelCvar_n("");
-                       HUD_Write_PanelCvar_q("_pos");
-                       HUD_Write_PanelCvar_q("_size");
-                       HUD_Write_PanelCvar_q("_bg");
-                       HUD_Write_PanelCvar_q("_bg_color");
-                       HUD_Write_PanelCvar_q("_bg_color_team");
-                       HUD_Write_PanelCvar_q("_bg_alpha");
-                       HUD_Write_PanelCvar_q("_bg_border");
-                       HUD_Write_PanelCvar_q("_bg_padding");
-                       switch(i) {
-                               case HUD_PANEL_WEAPONS:
-                                       HUD_Write_PanelCvar_q("_complainbubble");
-                                       HUD_Write_PanelCvar_q("_complainbubble_padding");
-                                       HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
-                                       HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
-                                       HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
-                                       HUD_Write_PanelCvar_q("_ammo_color");
-                                       HUD_Write_PanelCvar_q("_ammo_alpha");
-                                       HUD_Write_PanelCvar_q("_aspect");
-                                       HUD_Write_PanelCvar_q("_timeout");
-                                       HUD_Write_PanelCvar_q("_timeout_effect");
-                                       break;
-                               case HUD_PANEL_AMMO:
-                                       HUD_Write_PanelCvar_q("_onlycurrent");
-                                       HUD_Write_PanelCvar_q("_iconalign");
-                                       HUD_Write_PanelCvar_q("_progressbar");
-                                       HUD_Write_PanelCvar_q("_progressbar_name");
-                                       HUD_Write_PanelCvar_q("_progressbar_xoffset");
-                                       HUD_Write_PanelCvar_q("_text");
-                                       break;
-                               case HUD_PANEL_POWERUPS:
-                                       HUD_Write_PanelCvar_q("_flip");
-                                       HUD_Write_PanelCvar_q("_iconalign");
-                                       HUD_Write_PanelCvar_q("_baralign");
-                                       HUD_Write_PanelCvar_q("_progressbar");
-                                       HUD_Write_PanelCvar_q("_progressbar_strength");
-                                       HUD_Write_PanelCvar_q("_progressbar_shield");
-                                       break;
-                               case HUD_PANEL_HEALTHARMOR:
-                                       HUD_Write_PanelCvar_q("_flip");
-                                       HUD_Write_PanelCvar_q("_iconalign");
-                                       HUD_Write_PanelCvar_q("_baralign");
-                                       HUD_Write_PanelCvar_q("_progressbar");
-                                       HUD_Write_PanelCvar_q("_progressbar_health");
-                                       HUD_Write_PanelCvar_q("_progressbar_armor");
-                                       HUD_Write_PanelCvar_q("_text");
-                                       break;
-                               case HUD_PANEL_NOTIFY:
-                                       HUD_Write_PanelCvar_q("_flip");
-                                       HUD_Write_PanelCvar_q("_print");
-                                       break;
-                               case HUD_PANEL_RADAR:
-                                       HUD_Write_PanelCvar_q("_foreground_alpha");
-                                       break;
-                               case HUD_PANEL_VOTE:
-                                       HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
-                                       break;
-                               case HUD_PANEL_PRESSEDKEYS:
-                                       HUD_Write_PanelCvar_q("_aspect");
-                                       break;
-                               case HUD_PANEL_INFOMESSAGES:
-                                       HUD_Write_PanelCvar_q("_flip");
-                                       break;
-                               case HUD_PANEL_PHYSICS:
-                                       HUD_Write_PanelCvar_q("_flip");
-                                       HUD_Write_PanelCvar_q("_baralign");
-                                       HUD_Write_PanelCvar_q("_progressbar");
-                                       break;
-                       }
-                       HUD_Write("\n");
-               }
-               HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
-
-               print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
-               fclose(fh);
-       }
-       else
-               print("^1Couldn't write to ", filename, "\n");
-}
-
-const float hlBorderSize = 4;
-const string hlBorder = "gfx/hud/default/border_highlighted";
-const string hlBorder2 = "gfx/hud/default/border_highlighted2";
-void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
-{
-       drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
-       drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
-       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
-       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
-       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
-}
-
 // draw the background/borders
 #define HUD_Panel_DrawBg(alpha)\
 if(panel_bg != "0")\
        draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
-if(highlightedPanel_prev == hud_configure_active_panel && autocvar__hud_configure)\
+if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
 {\
        HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
 } ENDS_WITH_CURLY_BRACE
 
 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
-void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float lenght_ratio, float vertical, float right_align, vector theColor, float theAlpha, float drawflag)
+void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
 {
-       if(lenght_ratio <= 0 || !theAlpha)
+       if(length_ratio <= 0 || !theAlpha)
                return;
-       if(lenght_ratio > 1)
-               lenght_ratio = 1;
+       if(length_ratio > 1)
+               length_ratio = 1;
 
        vector square;
        vector width, height;
@@ -590,9 +440,11 @@ void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, flo
                        pic = "gfx/hud/default/statusbar_vertical";
                }
 
-               if (right_align)
-                       theOrigin_y += (1 - lenght_ratio) * theSize_y;
-               theSize_y *= lenght_ratio;
+        if (baralign == 1) // bottom align
+                       theOrigin_y += (1 - length_ratio) * theSize_y;
+        else if (baralign == 2) // center align
+            theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
+               theSize_y *= length_ratio;
 
                vector bH;
                width = eX * theSize_x;
@@ -619,9 +471,11 @@ void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, flo
                        pic = "gfx/hud/default/statusbar";
                }
 
-               if (right_align)
-                       theOrigin_x += (1 - lenght_ratio) * theSize_x;
-               theSize_x *= lenght_ratio;
+               if (baralign == 1) // right align
+                       theOrigin_x += (1 - length_ratio) * theSize_x;
+        else if (baralign == 2) // center align
+            theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
+               theSize_x *= length_ratio;
 
                vector bW;
                width = eX * theSize_x;
@@ -662,968 +516,8 @@ void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alph
        drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
 }
 
-// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
-vector HUD_Panel_CheckMove(vector myPos, vector mySize)
-{
-       float i;
-       float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
-       vector myTarget;
-       myTarget = myPos;
-
-       for (i = 0; i < HUD_PANEL_NUM; ++i) {
-               if(i == highlightedPanel || !panel_enabled)
-                       continue;
-
-               HUD_Panel_UpdatePosSizeForId(i);
-
-               panel_pos -= '1 1 0' * panel_bg_border;
-               panel_size += '2 2 0' * panel_bg_border;
-
-               if(myPos_y + mySize_y < panel_pos_y)
-                       continue;
-               if(myPos_y > panel_pos_y + panel_size_y)
-                       continue;
-
-               if(myPos_x + mySize_x < panel_pos_x)
-                       continue;
-               if(myPos_x > panel_pos_x + panel_size_x)
-                       continue;
-
-               // OK, there IS a collision.
-
-               myCenter_x = myPos_x + 0.5 * mySize_x;
-               myCenter_y = myPos_y + 0.5 * mySize_y;
-
-               targCenter_x = panel_pos_x + 0.5 * panel_size_x;
-               targCenter_y = panel_pos_y + 0.5 * panel_size_y;
-
-               if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
-               {
-                       if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
-                               myTarget_x = panel_pos_x - mySize_x;
-                       else // push it upwards
-                               myTarget_y = panel_pos_y - mySize_y;
-               }
-               else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
-               {
-                       if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
-                               myTarget_x = panel_pos_x + panel_size_x;
-                       else // push it upwards
-                               myTarget_y = panel_pos_y - mySize_y;
-               }
-               else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
-               {
-                       if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
-                               myTarget_x = panel_pos_x - mySize_x;
-                       else // push it downwards
-                               myTarget_y = panel_pos_y + panel_size_y;
-               }
-               else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
-               {
-                       if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
-                               myTarget_x = panel_pos_x + panel_size_x;
-                       else // push it downwards
-                               myTarget_y = panel_pos_y + panel_size_y;
-               }
-               //if(cvar("hud_configure_checkcollisions_debug"))
-                       //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
-       }
-
-       return myTarget;
-}
-
-void HUD_Panel_SetPos(vector pos)
-{
-       HUD_Panel_UpdatePosSizeForId(highlightedPanel);
-       vector mySize;
-       mySize = panel_size;
-
-       //if(cvar("hud_configure_checkcollisions_debug"))
-               //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
-
-       if(autocvar_hud_configure_grid)
-       {
-               pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
-               pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
-       }
-
-       if(hud_configure_checkcollisions)
-               pos = HUD_Panel_CheckMove(pos, mySize);
-
-       pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
-       pos_y = bound(0, pos_y, vid_conheight - mySize_y);
-
-       string s;
-       s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
-
-       HUD_Panel_GetName(highlightedPanel);
-       cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
-}
-
-// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
-vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
-       float i;
-
-       vector targEndPos;
-
-       float dist_x, dist_y;
-       float ratio;
-       ratio = mySize_x/mySize_y;
-
-       for (i = 0; i < HUD_PANEL_NUM; ++i) {
-               if(i == highlightedPanel || !panel_enabled)
-                       continue;
-
-               HUD_Panel_UpdatePosSizeForId(i);
-
-               panel_pos -= '1 1 0' * panel_bg_border;
-               panel_size += '2 2 0' * panel_bg_border;
-
-               targEndPos = panel_pos + panel_size;
-
-               // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
-               if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
-                       continue;
-
-               if (resizeCorner == 1)
-               {
-                       // check if this panel is on our way
-                       if (resizeorigin_x <= panel_pos_x)
-                               continue;
-                       if (resizeorigin_y <= panel_pos_y)
-                               continue;
-                       if (targEndPos_x <= resizeorigin_x - mySize_x)
-                               continue;
-                       if (targEndPos_y <= resizeorigin_y - mySize_y)
-                               continue;
-
-                       // there is a collision:
-                       // detect which side of the panel we are facing is actually limiting the resizing
-                       // (which side the resize direction finds for first) and reduce the size up to there
-                       //
-                       // dist is the distance between resizeorigin and the "analogous" point of the panel
-                       // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
-                       dist_x = resizeorigin_x - targEndPos_x;
-                       dist_y = resizeorigin_y - targEndPos_y;
-                       if (dist_y <= 0 || dist_x / dist_y > ratio)
-                               mySize_x = min(mySize_x, dist_x);
-                       else
-                               mySize_y = min(mySize_y, dist_y);
-               }
-               else if (resizeCorner == 2)
-               {
-                       if (resizeorigin_x >= targEndPos_x)
-                               continue;
-                       if (resizeorigin_y <= panel_pos_y)
-                               continue;
-                       if (panel_pos_x >= resizeorigin_x + mySize_x)
-                               continue;
-                       if (targEndPos_y <= resizeorigin_y - mySize_y)
-                               continue;
-
-                       dist_x = panel_pos_x - resizeorigin_x;
-                       dist_y = resizeorigin_y - targEndPos_y;
-                       if (dist_y <= 0 || dist_x / dist_y > ratio)
-                               mySize_x = min(mySize_x, dist_x);
-                       else
-                               mySize_y = min(mySize_y, dist_y);
-               }
-               else if (resizeCorner == 3)
-               {
-                       if (resizeorigin_x <= panel_pos_x)
-                               continue;
-                       if (resizeorigin_y >= targEndPos_y)
-                               continue;
-                       if (targEndPos_x <= resizeorigin_x - mySize_x)
-                               continue;
-                       if (panel_pos_y >= resizeorigin_y + mySize_y)
-                               continue;
-
-                       dist_x = resizeorigin_x - targEndPos_x;
-                       dist_y = panel_pos_y - resizeorigin_y;
-                       if (dist_y <= 0 || dist_x / dist_y > ratio)
-                               mySize_x = min(mySize_x, dist_x);
-                       else
-                               mySize_y = min(mySize_y, dist_y);
-               }
-               else if (resizeCorner == 4)
-               {
-                       if (resizeorigin_x >= targEndPos_x)
-                               continue;
-                       if (resizeorigin_y >= targEndPos_y)
-                               continue;
-                       if (panel_pos_x >= resizeorigin_x + mySize_x)
-                               continue;
-                       if (panel_pos_y >= resizeorigin_y + mySize_y)
-                               continue;
-
-                       dist_x = panel_pos_x - resizeorigin_x;
-                       dist_y = panel_pos_y - resizeorigin_y;
-                       if (dist_y <= 0 || dist_x / dist_y > ratio)
-                               mySize_x = min(mySize_x, dist_x);
-                       else
-                               mySize_y = min(mySize_y, dist_y);
-               }
-               //if(cvar("hud_configure_checkcollisions_debug"))
-                       //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
-       }
-
-       return mySize;
-}
-
-void HUD_Panel_SetPosSize(vector mySize)
-{
-       HUD_Panel_UpdatePosSizeForId(highlightedPanel);
-       vector resizeorigin;
-       resizeorigin = panel_click_resizeorigin;
-       vector myPos;
-
-       // minimum panel size cap
-       mySize_x = max(0.025 * vid_conwidth, mySize_x);
-       mySize_y = max(0.025 * vid_conheight, mySize_y);
-
-       if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
-       {
-               mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
-               mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
-       }
-
-       // collision testing|
-       // -----------------+
-
-       // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
-       if(resizeCorner == 1) {
-               myPos_x = resizeorigin_x - mySize_x;
-               myPos_y = resizeorigin_y - mySize_y;
-       } else if(resizeCorner == 2) {
-               myPos_x = resizeorigin_x;
-               myPos_y = resizeorigin_y - mySize_y;
-       } else if(resizeCorner == 3) {
-               myPos_x = resizeorigin_x - mySize_x;
-               myPos_y = resizeorigin_y;
-       } else { // resizeCorner == 4
-               myPos_x = resizeorigin_x;
-               myPos_y = resizeorigin_y;
-       }
-
-       // left/top screen edges
-       if(myPos_x < 0)
-               mySize_x = mySize_x + myPos_x;
-       if(myPos_y < 0)
-               mySize_y = mySize_y + myPos_y;
-
-       // bottom/right screen edges
-       if(myPos_x + mySize_x > vid_conwidth)
-               mySize_x = vid_conwidth - myPos_x;
-       if(myPos_y + mySize_y > vid_conheight)
-               mySize_y = vid_conheight - myPos_y;
-
-       //if(cvar("hud_configure_checkcollisions_debug"))
-               //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
-
-       // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
-       if(autocvar_hud_configure_grid)
-       {
-               mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
-               mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
-       }
-
-       if(hud_configure_checkcollisions)
-               mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
-
-       // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
-       mySize_x = max(0.025 * vid_conwidth, mySize_x);
-       mySize_y = max(0.025 * vid_conheight, mySize_y);
-
-       // do another pos check, as size might have changed by now
-       if(resizeCorner == 1) {
-               myPos_x = resizeorigin_x - mySize_x;
-               myPos_y = resizeorigin_y - mySize_y;
-       } else if(resizeCorner == 2) {
-               myPos_x = resizeorigin_x;
-               myPos_y = resizeorigin_y - mySize_y;
-       } else if(resizeCorner == 3) {
-               myPos_x = resizeorigin_x - mySize_x;
-               myPos_y = resizeorigin_y;
-       } else { // resizeCorner == 4
-               myPos_x = resizeorigin_x;
-               myPos_y = resizeorigin_y;
-       }
-
-       //if(cvar("hud_configure_checkcollisions_debug"))
-               //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
-
-       HUD_Panel_GetName(highlightedPanel);
-       string s;
-       s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
-       cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
-
-       s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
-       cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
-}
-
-float mouseClicked;
-float prevMouseClicked; // previous state
-float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
-vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
-
-float pressed_key_time;
-void HUD_Panel_Arrow_Action(float nPrimary)
-{
-       if (highlightedPanel_prev == -1 || mouseClicked)
-               return;
-
-       hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
-
-       float step;
-       if(autocvar_hud_configure_grid)
-       {
-               if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
-               {
-                       if (hudShiftState & S_SHIFT)
-                               step = hud_configure_realGridSize_y;
-                       else
-                               step = 2 * hud_configure_realGridSize_y;
-               }
-               else
-               {
-                       if (hudShiftState & S_SHIFT)
-                               step = hud_configure_realGridSize_x;
-                       else
-                               step = 2 * hud_configure_realGridSize_x;
-               }
-       }
-       else
-       {
-               if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
-                       step = vid_conheight;
-               else
-                       step = vid_conwidth;
-               if (hudShiftState & S_SHIFT)
-                       step = (step / 256); // more precision
-               else
-                       step = (step / 64) * (1 + 2 * (time - pressed_key_time));
-       }
-
-       highlightedPanel = highlightedPanel_prev;
-
-       HUD_Panel_UpdatePosSizeForId(highlightedPanel);
-
-       vector prev_pos, prev_size;
-       prev_pos = panel_pos;
-       prev_size = panel_size;
-
-       if (hudShiftState & S_ALT) // resize
-       {
-               highlightedAction = 1;
-               if(nPrimary == K_UPARROW)
-                       resizeCorner = 1;
-               else if(nPrimary == K_RIGHTARROW)
-                       resizeCorner = 2;
-               else if(nPrimary == K_LEFTARROW)
-                       resizeCorner = 3;
-               else // if(nPrimary == K_DOWNARROW)
-                       resizeCorner = 4;
-
-               // ctrl+arrow reduces the size, instead of increasing it
-               // Note that ctrl disables collisions check too, but it's fine
-               // since we don't collide with anything reducing the size
-               if (hudShiftState & S_CTRL) {
-                       step = -step;
-                       resizeCorner = 5 - resizeCorner;
-               }
-
-               vector mySize;
-               mySize = panel_size;
-               panel_click_resizeorigin = panel_pos;
-               if(resizeCorner == 1) {
-                       panel_click_resizeorigin += mySize;
-                       mySize_y += step;
-               } else if(resizeCorner == 2) {
-                       panel_click_resizeorigin_y += mySize_y;
-                       mySize_x += step;
-               } else if(resizeCorner == 3) {
-                       panel_click_resizeorigin_x += mySize_x;
-                       mySize_x += step;
-               } else { // resizeCorner == 4
-                       mySize_y += step;
-               }
-               HUD_Panel_SetPosSize(mySize);
-       }
-       else // move
-       {
-               highlightedAction = 2;
-               vector pos;
-               pos = panel_pos;
-               if(nPrimary == K_UPARROW)
-                       pos_y -= step;
-               else if(nPrimary == K_DOWNARROW)
-                       pos_y += step;
-               else if(nPrimary == K_LEFTARROW)
-                       pos_x -= step;
-               else // if(nPrimary == K_RIGHTARROW)
-                       pos_x += step;
-
-               HUD_Panel_SetPos(pos);
-       }
-
-       HUD_Panel_UpdatePosSizeForId(highlightedPanel);
-
-       if (prev_pos != panel_pos || prev_size != panel_size)
-       {
-               // backup!
-               panel_pos_backup = prev_pos;
-               panel_size_backup = prev_size;
-               highlightedPanel_backup = highlightedPanel;
-       }
-}
-
-void HUD_Panel_EnableMenu();
-float tab_panels[HUD_PANEL_NUM];
-float tab_panel, tab_backward;
-vector tab_panel_pos;
-void HUD_Panel_FirstInDrawQ(float id);
-void reset_tab_panels()
-{
-       int i;
-       for(i = 0; i < HUD_PANEL_NUM; ++i)
-               tab_panels[i] = -1;
-}
-float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
-{
-       string s;
-
-       if(!autocvar__hud_configure)
-               return false;
-
-       // allow console bind to work
-       string con_keys;
-       float keys;
-       con_keys = findkeysforcommand("toggleconsole");
-       keys = tokenize(con_keys);
-
-       float hit_con_bind, i;
-       for (i = 0; i < keys; ++i)
-       {
-               if(nPrimary == stof(argv(i)))
-                       hit_con_bind = 1;
-       }
-
-       if(bInputType == 0) {
-               if(nPrimary == K_ALT) hudShiftState |= S_ALT;
-               if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
-               if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
-       }
-       else if(bInputType == 1) {
-               if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
-               if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
-               if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
-       }
-
-       if(nPrimary == K_CTRL)
-       {
-               if (bInputType == 1) //ctrl has been released
-               {
-                       if (tab_panel != -1)
-                       {
-                               //switch to selected panel
-                               highlightedPanel = tab_panel;
-                               highlightedPanel_prev = tab_panel;
-                               HUD_Panel_FirstInDrawQ(highlightedPanel_prev);
-                       }
-                       tab_panel = -1;
-                       reset_tab_panels();
-               }
-       }
-
-       if(nPrimary == K_MOUSE1)
-       {
-               if(bInputType == 0) { // key pressed
-                       mouseClicked = 1;
-                       return true;
-               }
-               else if(bInputType == 1) {// key released
-                       mouseClicked = 0;
-                       return true;
-               }
-       }
-       else if(nPrimary == K_ESCAPE)
-       {
-               if (bInputType == 1)
-                       return true;
-               menu_enabled = 1;
-               menu_enabled_time = time;
-               localcmd("menu_showhudexit\n");
-       }
-       else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
-       {
-               if (bInputType == 1 || mouseClicked)
-                       return true;
-
-               //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
-               //of other panels then next consecutive ctrl-tab will select the highlighted panel too
-               //(it should only after every other panel of the hud)
-               //It's a minor bug anyway, we can live with it
-
-               float starting_panel;
-               float old_tab_panel = tab_panel;
-               if (tab_panel == -1) //first press of TAB
-               {
-                       if (highlightedPanel_prev != -1)
-                               HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev)
-                       else
-                               panel_pos = '0 0 0';
-                       starting_panel = highlightedPanel_prev; //can be -1, it means no starting panel
-                       tab_panel_pos = panel_pos; //to compute level
-               }
-               else
-               {
-                       if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
-                               reset_tab_panels();
-                       starting_panel = tab_panel;
-               }
-               tab_backward = (hudShiftState & S_SHIFT);
-
-               float k, level, start_pos_x;
-               vector candidate_pos;
-               const float LEVELS_NUM = 4;
-               const float level_height = vid_conheight / LEVELS_NUM;
-:find_tab_panel
-               level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
-               candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
-               start_pos_x = tab_panel_pos_x;
-               tab_panel = -1;
-               k=0;
-               while(++k)
-               {
-                       for(i = 0; i < HUD_PANEL_NUM; ++i)
-                       {
-                               if (i == tab_panels[i] || i == starting_panel)
-                                       continue;
-                               HUD_Panel_UpdatePosSizeForId(i)
-                               if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
-                               if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
-                                       || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
-                               {
-                                       tab_panel = i;
-                                       tab_panel_pos = candidate_pos = panel_pos;
-                               }
-                       }
-                       if (tab_panel != -1)
-                               break;
-                       if (k == LEVELS_NUM) //tab_panel not found
-                       {
-                               reset_tab_panels();
-                               if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
-                               {
-                                       tab_panel = -1;
-                                       return true;
-                               }
-                               starting_panel = old_tab_panel;
-                               old_tab_panel = -2;
-                               goto find_tab_panel; //u must find tab_panel!
-                       }
-                       if (!tab_backward)
-                       {
-                               level = mod(level + level_height, vid_conheight);
-                               start_pos_x = 0;
-                               candidate_pos_x = vid_conwidth;
-                       }
-                       else
-                       {
-                               level = mod(level - level_height, vid_conheight);
-                               start_pos_x = vid_conwidth;
-                               candidate_pos_x = 0;
-                       }
-               }
-
-               tab_panels[tab_panel] = tab_panel;
-       }
-       else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
-       {
-               if (bInputType == 1 || mouseClicked)
-                       return true;
-
-               if (highlightedPanel_prev != -1)
-               {
-                       HUD_Panel_GetName(highlightedPanel_prev);
-                       cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
-               }
-               else
-                       cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
-       }
-       else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
-       {
-               if (bInputType == 1 || mouseClicked)
-                       return true;
-
-               if (highlightedPanel_prev != -1)
-               {
-                       HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
-                       panel_size_copied = panel_size;
-                       highlightedPanel_copied = highlightedPanel_prev;
-               }
-       }
-       else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
-       {
-               if (bInputType == 1 || mouseClicked)
-                       return true;
-
-               if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
-                       return true;
-
-               HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
-
-               // reduce size if it'd go beyond screen boundaries
-               vector tmp_size = panel_size_copied;
-               if (panel_pos_x + panel_size_copied_x > vid_conwidth)
-                       tmp_size_x = vid_conwidth - panel_pos_x;
-               if (panel_pos_y + panel_size_copied_y > vid_conheight)
-                       tmp_size_y = vid_conheight - panel_pos_y;
-
-               if (panel_size == tmp_size)
-                       return true;
-
-               // backup first!
-               panel_pos_backup = panel_pos;
-               panel_size_backup = panel_size;
-               highlightedPanel_backup = highlightedPanel_prev;
-
-               s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
-               HUD_Panel_GetName(highlightedPanel_prev);
-               cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
-       }
-       else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
-       {
-               if (bInputType == 1 || mouseClicked)
-                       return true;
-               //restore previous values
-               if (highlightedPanel_backup != -1)
-               {
-                       HUD_Panel_GetName(highlightedPanel_backup);
-                       s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
-                       cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
-                       s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
-                       cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
-                       highlightedPanel_backup = -1;
-               }
-       }
-       else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
-       {
-               if (bInputType == 1)
-               {
-                       pressed_key_time = 0;
-                       return true;
-               }
-               else if (pressed_key_time == 0)
-                       pressed_key_time = time;
-
-               HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
-       }
-       else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
-       {
-               if (bInputType == 1)
-                       return true;
-               if (highlightedPanel_prev != -1)
-               {
-                       highlightedPanel = highlightedPanel_prev;
-                       HUD_Panel_EnableMenu();
-               }
-       }
-       else if(hit_con_bind)
-               return false;
-
-       return true;
-}
-
-float HUD_Panel_HighlightCheck()
-{
-       float i, j, border;
-
-       while(j < HUD_PANEL_NUM)
-       {
-               i = panel_order[j];
-               j += 1;
-
-               HUD_Panel_UpdatePosSizeForId(i);
-
-               border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
-
-               // move
-               if(mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
-               {
-                       return 1;
-               }
-               // resize from topleft border
-               else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
-               {
-                       return 2;
-               }
-               // resize from topright border
-               else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
-               {
-                       return 3;
-               }
-               // resize from bottomleft border
-               else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
-               {
-                       return 3;
-               }
-               // resize from bottomright border
-               else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
-               {
-                       return 2;
-               }
-       }
-       return 0;
-}
-
-// move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
-void HUD_Panel_FirstInDrawQ(float id)
-{
-       float i;
-       var float place = -1;
-       // find out where in the array our current id is, save into place
-       for(i = 0; i < HUD_PANEL_NUM; ++i)
-       {
-               if(panel_order[i] == id)
-               {
-                       place = i;
-                       break;
-               }
-       }
-       // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
-       if(place == -1)
-               place = HUD_PANEL_NUM - 1;
-
-       // move all ids up by one step in the array until "place"
-       for(i = place; i > 0; --i)
-       {
-               panel_order[i] = panel_order[i-1];
-       }
-       // now save the new top id
-       panel_order[0] = id;
-       
-       // let's save them into the cvar by some strcat trickery
-       string s;
-       for(i = 0; i < HUD_PANEL_NUM; ++i)
-       {
-               s = strcat(s, ftos(panel_order[i]), " ");
-       }
-       cvar_set("_hud_panelorder", s);
-       if(hud_panelorder_prev)
-               strunzone(hud_panelorder_prev);
-       hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
-}
-
-void HUD_Panel_Highlight()
-{
-       float i, j, border;
-
-       while(j < HUD_PANEL_NUM)
-       {
-               i = panel_order[j];
-               j += 1;
-
-               HUD_Panel_UpdatePosSizeForId(i);
-
-               border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
-
-               // move
-               if(mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
-               {
-                       highlightedPanel = i;
-                       HUD_Panel_FirstInDrawQ(i);
-                       highlightedAction = 1;
-                       panel_click_distance = mousepos - panel_pos;
-                       return;
-               }
-               // resize from topleft border
-               else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
-               {
-                       highlightedPanel = i;
-                       HUD_Panel_FirstInDrawQ(i);
-                       highlightedAction = 2;
-                       resizeCorner = 1;
-                       panel_click_distance = mousepos - panel_pos;
-                       panel_click_resizeorigin = panel_pos + panel_size;
-                       return;
-               }
-               // resize from topright border
-               else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
-               {
-                       highlightedPanel = i;
-                       HUD_Panel_FirstInDrawQ(i);
-                       highlightedAction = 2;
-                       resizeCorner = 2;
-                       panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
-                       panel_click_distance_y = mousepos_y - panel_pos_y;
-                       panel_click_resizeorigin = panel_pos + eY * panel_size_y;
-                       return;
-               }
-               // resize from bottomleft border
-               else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
-               {
-                       highlightedPanel = i;
-                       HUD_Panel_FirstInDrawQ(i);
-                       highlightedAction = 2;
-                       resizeCorner = 3;
-                       panel_click_distance_x = mousepos_x - panel_pos_x;
-                       panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
-                       panel_click_resizeorigin = panel_pos + eX * panel_size_x;
-                       return;
-               }
-               // resize from bottomright border
-               else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
-               {
-                       highlightedPanel = i;
-                       HUD_Panel_FirstInDrawQ(i);
-                       highlightedAction = 2;
-                       resizeCorner = 4;
-                       panel_click_distance = panel_size - mousepos + panel_pos;
-                       panel_click_resizeorigin = panel_pos;
-                       return;
-               }
-               else
-               {
-                       highlightedPanel_prev = -1;
-               }
-       }
-}
-
-void HUD_Panel_EnableMenu()
-{
-       menu_enabled = 2;
-       menu_enabled_time = time;
-       HUD_Panel_GetName(highlightedPanel);
-       localcmd("menu_showhudoptions ", panel_name, "\n");
-}
-float highlightcheck;
-vector prev_pos, prev_size;
-void HUD_Panel_Mouse()
-{
-       // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
-       if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
-               menu_enabled = 0;
-
-       /*
-       print("menu_enabled: ", ftos(menu_enabled), "\n");
-       print("Highlighted: ", ftos(highlightedPanel), "\n");
-       print("Menu alpha: ", ftos(autocvar__menu_alpha), "\n");
-       */
-
-       // instantly hide the editor cursor if we open the HUDExit dialog
-       // as hud_fade_alpha doesn't decrease to 0 in this case
-       // TODO: find a way to fade the cursor out even in this case
-       if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
-               return;
-
-       if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
-               highlightedPanel = -1;
-               highlightedAction = 0;
-       }
-       if(highlightedPanel != -1)
-               highlightedPanel_prev = highlightedPanel;
-
-       mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
-
-       mousepos_x = bound(0, mousepos_x, vid_conwidth);
-       mousepos_y = bound(0, mousepos_y, vid_conheight);
-
-       if(mouseClicked)
-       {
-               if (tab_panel != -1)
-               {
-                       //stop ctrl-tab selection
-                       tab_panel = -1;
-                       reset_tab_panels();
-               }
-               if(prevMouseClicked == 0)
-               {
-                       HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
-                                                                       // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
-                       prev_pos = panel_pos;
-                       prev_size = panel_size;
-               }
-               else
-                       HUD_Panel_UpdatePosSizeForId(highlightedPanel);
-
-               if (prev_pos != panel_pos || prev_size != panel_size)
-               {
-                       hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
-                       // backup!
-                       panel_pos_backup = prev_pos;
-                       panel_size_backup = prev_size;
-                       highlightedPanel_backup = highlightedPanel;
-               }
-               else
-                       // in case the clicked panel is inside another panel and we aren't
-                       // moving it, avoid the immediate "fix" of its position/size
-                       // (often unwanted and hateful) by disabling collisions check
-                       hud_configure_checkcollisions = false;
-
-               if(highlightedAction == 1)
-                       HUD_Panel_SetPos(mousepos - panel_click_distance);
-               else if(highlightedAction == 2)
-               {
-                       vector mySize;
-                       if(resizeCorner == 1) {
-                               mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
-                               mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
-                       } else if(resizeCorner == 2) {
-                               mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
-                               mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
-                       } else if(resizeCorner == 3) {
-                               mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
-                               mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
-                       } else { // resizeCorner == 4
-                               mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
-                               mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
-                       }
-                       HUD_Panel_SetPosSize(mySize);
-               }
-
-               // doubleclick check
-               if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
-               {
-                       mouseClicked = 0; // to prevent spam, I guess.
-                       HUD_Panel_EnableMenu();
-                       return;
-               }
-               if(prevMouseClicked == 0)
-               {
-                       prevMouseClickedTime = time;
-                       prevMouseClickedPos = mousepos;
-               }
-       }
-       else
-       {
-               highlightcheck = HUD_Panel_HighlightCheck();
-       }
-       // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
-       vector cursorsize;
-       cursorsize = '32 32 0';
-
-       if(highlightcheck == 0)
-               drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
-       else if(highlightcheck == 1)
-               drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
-       else if(highlightcheck == 2)
-               drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
-       else
-               drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
-
-       prevMouseClicked = mouseClicked;
-}
-
 // Weapon icons (#0)
 //
-float weaponspace[10];
-#define HUD_Weapons_Clear()\
-       float idx;\
-       for(idx = 0; idx < 10; ++idx)\
-               weaponspace[idx] = 0
-
 entity weaponorder[WEP_MAXCOUNT];
 void weaponorder_swap(float i, float j, entity pass)
 {
@@ -1715,12 +609,12 @@ void HUD_Weapons(void)
        if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
        {
                f = (time - (weapontime + timeout)) / timeout_effect_length;
-               if (autocvar_hud_panel_weapons_timeout_effect)
+               if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
                {
                        panel_bg_alpha *= (1 - f);
                        panel_fg_alpha *= (1 - f);
                }
-               if (autocvar_hud_panel_weapons_timeout_effect == 1)
+               if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
                {
                        f *= f; // for a cooler movement
                        center_x = panel_pos_x + panel_size_x/2;
@@ -1746,12 +640,12 @@ void HUD_Weapons(void)
        else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
        {
                f = (time - weaponprevtime) / timein_effect_length;
-               if (autocvar_hud_panel_weapons_timeout_effect)
+               if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
                {
                        panel_bg_alpha *= (f);
                        panel_fg_alpha *= (f);
                }
-               if (autocvar_hud_panel_weapons_timeout_effect == 1)
+               if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
                {
                        f *= f; // for a cooler movement
                        f = 1 - f;
@@ -1826,8 +720,6 @@ void HUD_Weapons(void)
        else
                wpnalpha = panel_fg_alpha;
 
-       HUD_Weapons_Clear();
-
        float rows, columns;
        float aspect = autocvar_hud_panel_weapons_aspect;
        rows = panel_size_y/panel_size_x;
@@ -1927,10 +819,10 @@ void HUD_Weapons(void)
                                drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 
                        // draw ammo status bar
-                       if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
+                       if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
                        {
                                a = 0;
-                               type = GetAmmoTypeForWep(weapid);
+                               type = GetAmmoTypeForWep(self.weapon);
                                if(type != -1)
                                        a = getstati(GetAmmoStat(type)); // how much ammo do we have?
 
@@ -2145,7 +1037,6 @@ void HUD_Ammo(void)
                ammo_size_y = newSize;
        }
 
-       drawfont = hud_bigfont;
        float i, stat_items, currently_selected;
        if (autocvar_hud_panel_ammo_onlycurrent)
        {
@@ -2177,7 +1068,6 @@ void HUD_Ammo(void)
                        column = column + 1;
                }
        }
-       drawfont = hud_font;
 }
 
 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
@@ -2330,7 +1220,6 @@ void HUD_Powerups(void)
                rightexact = strength_time;
        }
 
-       drawfont = hud_bigfont;
        float baralign = autocvar_hud_panel_powerups_baralign;
        float iconalign = autocvar_hud_panel_powerups_iconalign;
 
@@ -2408,7 +1297,6 @@ void HUD_Powerups(void)
                        }
                }
        }
-       drawfont = hud_font;
 }
 
 // Health/armor (#3)
@@ -2451,7 +1339,6 @@ void HUD_HealthArmor(void)
        vector barsize;
        vector picpos, numpos;
 
-       drawfont = hud_bigfont;
        float baralign = autocvar_hud_panel_healtharmor_baralign;
        float iconalign = autocvar_hud_panel_healtharmor_iconalign;
 
@@ -2613,7 +1500,6 @@ void HUD_HealthArmor(void)
                        }
                }
        }
-       drawfont = hud_font;
 }
 
 // Notification area (#4)
@@ -3479,9 +2365,7 @@ void HUD_Timer(void)
                timer = seconds_tostring(timeleft);
        }
 
-       drawfont = hud_bigfont;
        drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
-       drawfont = hud_font;
 }
 
 // Radar (#6)
@@ -3620,6 +2504,7 @@ void HUD_Score(void)
        if(!autocvar__hud_configure)
        {
                if(!autocvar_hud_panel_score) return;
+               if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
        }
        else
                hud_configure_active_panel = HUD_PANEL_SCORE;
@@ -3674,23 +2559,22 @@ void HUD_Score(void)
                // race record display
                if (distribution <= 0)
                        HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawfont = hud_bigfont;
                drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawfont = hud_font;
        } else if (!teamplay) { // non-teamgames
                if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
                {
 #define SCOREPANEL_MAX_ENTRIES 6
 #define SCOREPANEL_ASPECTRATIO 2
-                       float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
-                       float height = mySize_y/entries;
-                       vector fontsize = '0.9 0.9 0' * height;
+                       const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
+                       const float height = mySize_y/entries;
+                       const vector fontsize = '0.9 0.9 0' * height;
                        pos_y += height * (1 - 0.9) / 2;
 
                        vector rgb;
                        rgb = '1 1 1';
 
-                       float name_size = mySize_x*0.75;
+                       const float name_size = mySize_x*0.75;
+                       const float highlight_alpha = 0.2;
                        float i, me_printed;
                        string s;
                        if (autocvar__hud_configure)
@@ -3704,7 +2588,7 @@ void HUD_Score(void)
                                        if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
                                        {
                                                rgb = '1 1 0';
-                                               drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, 0.3 * panel_fg_alpha, DRAWFLAG_NORMAL);
+                                               drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                                s = GetPlayerName(pl.sv_entnum);
                                                score = 7;
                                        }
@@ -3749,7 +2633,7 @@ void HUD_Score(void)
                                        if (i == 0)
                                                rgb = '0 1 0'; //first: green
                                        me_printed = 1;
-                                       drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, 0.3 * panel_fg_alpha, DRAWFLAG_NORMAL);
+                                       drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                }
                                s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
                                drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
@@ -3791,9 +2675,7 @@ void HUD_Score(void)
                                distribution_str = strcat("+", distribution_str);
                        HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
-               drawfont = hud_bigfont;
                drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawfont = hud_font;
                drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
        } else { // teamgames
                float max_fragcount;
@@ -3865,9 +2747,7 @@ void HUD_Score(void)
                        else if(tm.team == myteam) {
                                if (max_fragcount == score)
                                        HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-                               drawfont = hud_bigfont;
                                drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
-                               drawfont = hud_font;
                        } else {
                                if (max_fragcount == score)
                                        HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
@@ -3921,7 +2801,6 @@ void HUD_RaceTimer (void)
        }
        mySize = newSize;
 
-       drawfont = hud_bigfont;
        float a, t;
        string s, forcetime;
 
@@ -4021,8 +2900,6 @@ void HUD_RaceTimer (void)
                        }
                }
        }
-
-       drawfont = hud_font;
 }
 
 // Vote window (#9)
@@ -4191,7 +3068,6 @@ void HUD_Mod_CA(vector pos, vector mySize)
        redalive = getstati(STAT_REDALIVE);
        bluealive = getstati(STAT_BLUEALIVE);
 
-       drawfont = hud_bigfont;
        vector redpos, bluepos;
        if(mySize_x > mySize_y)
        {
@@ -4211,7 +3087,6 @@ void HUD_Mod_CA(vector pos, vector mySize)
                drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
        }
-       drawfont = hud_font;
 }
 
 // CTF HUD modicon section
@@ -4603,8 +3478,6 @@ void HUD_Mod_Race(vector pos, vector mySize)
        if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
                return; // no records in the actual race
 
-       drawfont = hud_bigfont;
-
        // clientside personal record
        string rr;
        if(gametype == GAME_CTS)
@@ -4727,7 +3600,6 @@ void HUD_Mod_Race(vector pos, vector mySize)
                        strunzone(race_status_name_prev);
                race_status_name_prev = string_null;
        }
-       drawfont = hud_font;
 }
 
 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
@@ -4801,7 +3673,7 @@ void HUD_Mod_Dom(vector myPos, vector mySize)
                if(tm.team != COLOR_SPECTATOR)
                        ++teams_count;
 
-       float layout = cvar("hud_panel_modicons_dom_layout");
+       float layout = autocvar_hud_panel_modicons_dom_layout;
        float rows, columns, aspect_ratio;
        rows = mySize_y/mySize_x;
        aspect_ratio = (layout) ? 3 : 1;
@@ -5079,9 +3951,7 @@ void HUD_EngineInfo(void)
 
        vector color;
        color = HUD_Get_Num_Color (prevfps, 100);
-       drawfont = hud_bigfont;
        drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, autocvar_hud_panel_engineinfo_framecounter_decimals)), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
-       drawfont = hud_font;
 }
 
 // Info messages panel (#14)
@@ -5283,6 +4153,7 @@ void HUD_Physics(void)
        if(!autocvar_hud_panel_physics)
        {
                if(!autocvar__hud_configure) return;
+               if(spectatee_status <= 0 && autocvar_hud_panel_physics < 2) return;
        }
        else
                hud_configure_active_panel = HUD_PANEL_PHYSICS;
@@ -5300,7 +4171,7 @@ void HUD_Physics(void)
        float speed, conversion_factor;
        string unit;
 
-       switch(autocvar_cl_showspeed_unit)
+       switch(autocvar_hud_panel_physics_speed_unit)
        {
                default:
                case 1:
@@ -5375,6 +4246,8 @@ void HUD_Physics(void)
        float speed_baralign, acceleration_baralign;
        if (autocvar_hud_panel_physics_baralign == 1)
                acceleration_baralign = speed_baralign = 1;
+    else if(autocvar_hud_panel_physics_baralign == 4)
+               acceleration_baralign = speed_baralign = 2;
        else if (autocvar_hud_panel_physics_flip)
        {
                acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
@@ -5429,31 +4302,42 @@ void HUD_Physics(void)
                        {
                                top_speed = speed;
                                top_speed_time = time;
+                f = 1;
                        }
-                       if (top_speed == 0) //hide top speed 0, it would be stupid
-                               f = 0;
-                       else
+            else if (top_speed != 0)
                        {
                                f = max(1, autocvar_hud_panel_physics_topspeed_time);
                                // divide by f to make it start from 1
                                f = cos( ((time - top_speed_time) / f) * PI/2 );
                        }
+            else //hide top speed 0, it would be stupid
+                               f = 0;
                }
                if (f > 0)
                {
-                       //top speed progressbar peek
+                       //top speed progressbar peak
                        if(autocvar_hud_panel_physics_progressbar && speed < top_speed)
                        {
-                               float peek_offset_x, peek_size_x;
-                               if (speed_baralign)
-                                       peek_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
-                               else
-                                       peek_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
+                               float peak_offset_x;
+                               vector peak_size;
+                               if (speed_baralign == 0)
+                                       peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
+                else if (speed_baralign == 1)
+                                       peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
+                else if (speed_baralign == 2)
+                    peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
                                //if speed is not 0 the speed progressbar already fetched the color
                                if (speed == 0)
                                        HUD_Panel_GetProgressBarColor(speed);
-                               peek_size_x = panel_size_x * 0.01;
-                               drawfill(panel_pos + speed_offset + eX * (peek_offset_x - peek_size_x), eX * peek_size_x + eY * panel_size_y, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               peak_size_x = floor(panel_size_x * 0.01 + 1.5);
+                peak_size_y = panel_size_y;
+                if (speed_baralign == 2) // draw two peaks, on both sides
+                {
+                    drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                    drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                }
+                else
+                    drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
 
                        //top speed
@@ -5573,6 +4457,8 @@ void HUD_Main (void)
                        drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
        }
 
+    current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
+
        // draw the dock
        if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
        {
@@ -5580,7 +4466,7 @@ void HUD_Main (void)
                vector color;
                float hud_dock_color_team = autocvar_hud_dock_color_team;
                if((teamplay) && hud_dock_color_team) {
-                       f = stof(getplayerkey(player_localentnum - 1, "colors"));
+                       f = stof(getplayerkey(current_player - 1, "colors"));
                        color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
                }
                else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
@@ -5590,11 +4476,11 @@ void HUD_Main (void)
                {
                        string hud_dock_color = autocvar_hud_dock_color;
                        if(hud_dock_color == "shirt") {
-                               f = stof(getplayerkey(player_localentnum - 1, "colors"));
+                               f = stof(getplayerkey(current_player - 1, "colors"));
                                color = colormapPaletteColor(floor(f / 16), 0);
                        }
                        else if(hud_dock_color == "pants") {
-                               f = stof(getplayerkey(player_localentnum - 1, "colors"));
+                               f = stof(getplayerkey(current_player - 1, "colors"));
                                color = colormapPaletteColor(mod(f, 16), 1);
                        }
                        else