}
// CTF HUD modicon section
-float redflag_prevframe, blueflag_prevframe; // status during previous frame
-float redflag_prevstatus, blueflag_prevstatus; // last remembered status
-float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
+float redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
+float redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
+float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
void HUD_Mod_CTF_Reset(void)
{
- redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
+ redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
+ redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
+ redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
}
void HUD_Mod_CTF(vector pos, vector mySize)
{
- vector redflag_pos, blueflag_pos;
+ vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
vector flag_size;
float f; // every function should have that
- float redflag, blueflag; // current status
- float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
- float stat_items;
-
- stat_items = getstati(STAT_ITEMS, 0, 24);
- redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
- blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
-
- if(redflag || blueflag)
+ float redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
+ float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
+ float ctf_oneflag; // one-flag CTF mode enabled/disabled
+ float stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
+ float fs, fs2, fs3, size1, size2;
+ vector e1, e2;
+
+ redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
+ blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
+ yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
+ pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
+ neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
+
+ ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
+
+ if(redflag || blueflag || yellowflag || pinkflag || neutralflag)
mod_active = 1;
else
mod_active = 0;
{
redflag = 1;
blueflag = 2;
+ if(team_count >= 3)
+ yellowflag = 2;
+ if(team_count >= 4)
+ pinkflag = 3;
+ ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
}
// when status CHANGES, set old status into prevstatus and current status into status
blueflag_prevframe = blueflag;
}
+ if (yellowflag != yellowflag_prevframe)
+ {
+ yellowflag_statuschange_time = time;
+ yellowflag_prevstatus = yellowflag_prevframe;
+ yellowflag_prevframe = yellowflag;
+ }
+
+ if (pinkflag != pinkflag_prevframe)
+ {
+ pinkflag_statuschange_time = time;
+ pinkflag_prevstatus = pinkflag_prevframe;
+ pinkflag_prevframe = pinkflag;
+ }
+
+ if (neutralflag != neutralflag_prevframe)
+ {
+ neutralflag_statuschange_time = time;
+ neutralflag_prevstatus = neutralflag_prevframe;
+ neutralflag_prevframe = neutralflag;
+ }
+
redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
+ yellowflag_statuschange_elapsedtime = time - yellowflag_statuschange_time;
+ pinkflag_statuschange_elapsedtime = time - pinkflag_statuschange_time;
+ neutralflag_statuschange_elapsedtime = time - neutralflag_statuschange_time;
float BLINK_FACTOR = 0.15;
float BLINK_BASE = 0.85;
case 2: red_icon = "flag_red_lost"; break;
case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
default:
- if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
+ if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_1))
red_icon = "flag_red_shielded";
else
red_icon = string_null;
default:
if(redflag == 3)
red_icon_prevstatus = "flag_red_carrying"; // make it more visible
- else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
+ else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_1))
red_icon_prevstatus = "flag_red_shielded";
else
red_icon_prevstatus = string_null;
case 2: blue_icon = "flag_blue_lost"; break;
case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
default:
- if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
+ if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_2))
blue_icon = "flag_blue_shielded";
else
blue_icon = string_null;
default:
if(blueflag == 3)
blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
- else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
+ else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_2))
blue_icon_prevstatus = "flag_blue_shielded";
else
blue_icon_prevstatus = string_null;
break;
}
- if(mySize_x > mySize_y) {
- if (myteam == NUM_TEAM_1) { // always draw own flag on left
+ string yellow_icon, yellow_icon_prevstatus;
+ float yellow_alpha, yellow_alpha_prevstatus;
+ yellow_alpha = yellow_alpha_prevstatus = 1;
+ switch(yellowflag) {
+ case 1: yellow_icon = "flag_yellow_taken"; break;
+ case 2: yellow_icon = "flag_yellow_lost"; break;
+ case 3: yellow_icon = "flag_yellow_carrying"; yellow_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_3))
+ yellow_icon = "flag_yellow_shielded";
+ else
+ yellow_icon = string_null;
+ break;
+ }
+ switch(yellowflag_prevstatus) {
+ case 1: yellow_icon_prevstatus = "flag_yellow_taken"; break;
+ case 2: yellow_icon_prevstatus = "flag_yellow_lost"; break;
+ case 3: yellow_icon_prevstatus = "flag_yellow_carrying"; yellow_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if(yellowflag == 3)
+ yellow_icon_prevstatus = "flag_yellow_carrying"; // make it more visible
+ else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_3))
+ yellow_icon_prevstatus = "flag_yellow_shielded";
+ else
+ yellow_icon_prevstatus = string_null;
+ break;
+ }
+
+ string pink_icon, pink_icon_prevstatus;
+ float pink_alpha, pink_alpha_prevstatus;
+ pink_alpha = pink_alpha_prevstatus = 1;
+ switch(pinkflag) {
+ case 1: pink_icon = "flag_pink_taken"; break;
+ case 2: pink_icon = "flag_pink_lost"; break;
+ case 3: pink_icon = "flag_pink_carrying"; pink_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_4))
+ pink_icon = "flag_pink_shielded";
+ else
+ pink_icon = string_null;
+ break;
+ }
+ switch(pinkflag_prevstatus) {
+ case 1: pink_icon_prevstatus = "flag_pink_taken"; break;
+ case 2: pink_icon_prevstatus = "flag_pink_lost"; break;
+ case 3: pink_icon_prevstatus = "flag_pink_carrying"; pink_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if(pinkflag == 3)
+ pink_icon_prevstatus = "flag_pink_carrying"; // make it more visible
+ else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_4))
+ pink_icon_prevstatus = "flag_pink_shielded";
+ else
+ pink_icon_prevstatus = string_null;
+ break;
+ }
+
+ string neutral_icon, neutral_icon_prevstatus;
+ float neutral_alpha, neutral_alpha_prevstatus;
+ neutral_alpha = neutral_alpha_prevstatus = 1;
+ switch(neutralflag) {
+ case 1: neutral_icon = "flag_neutral_taken"; break;
+ case 2: neutral_icon = "flag_neutral_lost"; break;
+ case 3: neutral_icon = "flag_neutral_carrying"; neutral_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if((stat_items & CTF_SHIELDED))
+ neutral_icon = "flag_neutral_shielded";
+ else
+ neutral_icon = string_null;
+ break;
+ }
+ switch(neutralflag_prevstatus) {
+ case 1: neutral_icon_prevstatus = "flag_neutral_taken"; break;
+ case 2: neutral_icon_prevstatus = "flag_neutral_lost"; break;
+ case 3: neutral_icon_prevstatus = "flag_neutral_carrying"; neutral_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if(neutralflag == 3)
+ neutral_icon_prevstatus = "flag_neutral_carrying"; // make it more visible
+ else if((stat_items & CTF_SHIELDED))
+ neutral_icon_prevstatus = "flag_neutral_shielded";
+ else
+ neutral_icon_prevstatus = string_null;
+ break;
+ }
+
+ if(ctf_oneflag)
+ {
+ // hacky, but these aren't needed
+ red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
+ fs = fs2 = fs3 = 1;
+ }
+ else switch(team_count)
+ {
+ default:
+ case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
+ case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
+ case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
+ }
+
+ if(mySize_x > mySize_y)
+ {
+ size1 = mySize_x;
+ size2 = mySize_y;
+ e1 = eX;
+ e2 = eY;
+ }
+ else
+ {
+ size1 = mySize_y;
+ size2 = mySize_x;
+ e1 = eY;
+ e2 = eX;
+ }
+
+ switch(myteam)
+ {
+ default:
+ case NUM_TEAM_1:
+ {
redflag_pos = pos;
- blueflag_pos = pos + eX * 0.5 * mySize_x;
- } else {
- blueflag_pos = pos;
- redflag_pos = pos + eX * 0.5 * mySize_x;
+ blueflag_pos = pos + eX * fs2 * size1;
+ yellowflag_pos = pos - eX * fs2 * size1;
+ pinkflag_pos = pos + eX * fs3 * size1;
+ break;
}
- flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
- } else {
- if (myteam == NUM_TEAM_1) { // always draw own flag on left
- redflag_pos = pos;
- blueflag_pos = pos + eY * 0.5 * mySize_y;
- } else {
+ case NUM_TEAM_2:
+ {
+ redflag_pos = pos + eX * fs2 * size1;
blueflag_pos = pos;
- redflag_pos = pos + eY * 0.5 * mySize_y;
+ yellowflag_pos = pos - eX * fs2 * size1;
+ pinkflag_pos = pos + eX * fs3 * size1;
+ break;
+ }
+ case NUM_TEAM_3:
+ {
+ redflag_pos = pos + eX * fs3 * size1;
+ blueflag_pos = pos - eX * fs2 * size1;
+ yellowflag_pos = pos;
+ pinkflag_pos = pos + eX * fs2 * size1;
+ break;
+ }
+ case NUM_TEAM_4:
+ {
+ redflag_pos = pos - eX * fs2 * size1;
+ blueflag_pos = pos + eX * fs3 * size1;
+ yellowflag_pos = pos + eX * fs2 * size1;
+ pinkflag_pos = pos;
+ break;
}
- flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
}
+ neutralflag_pos = pos;
+ flag_size = e1 * fs * size1 + e2 * size2;
f = bound(0, redflag_statuschange_elapsedtime*2, 1);
if(red_icon_prevstatus && f < 1)
drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
if(blue_icon)
drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
+
+ f = bound(0, yellowflag_statuschange_elapsedtime*2, 1);
+ if(yellow_icon_prevstatus && f < 1)
+ drawpic_aspect_skin_expanding(yellowflag_pos, yellow_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * yellow_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ if(yellow_icon)
+ drawpic_aspect_skin(yellowflag_pos, yellow_icon, flag_size, '1 1 1', panel_fg_alpha * yellow_alpha * f, DRAWFLAG_NORMAL);
+
+ f = bound(0, pinkflag_statuschange_elapsedtime*2, 1);
+ if(pink_icon_prevstatus && f < 1)
+ drawpic_aspect_skin_expanding(pinkflag_pos, pink_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * pink_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ if(pink_icon)
+ drawpic_aspect_skin(pinkflag_pos, pink_icon, flag_size, '1 1 1', panel_fg_alpha * pink_alpha * f, DRAWFLAG_NORMAL);
+
+ f = bound(0, neutralflag_statuschange_elapsedtime*2, 1);
+ if(neutral_icon_prevstatus && f < 1)
+ drawpic_aspect_skin_expanding(neutralflag_pos, neutral_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * neutral_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ if(neutral_icon)
+ drawpic_aspect_skin(neutralflag_pos, neutral_icon, flag_size, '1 1 1', panel_fg_alpha * neutral_alpha * f, DRAWFLAG_NORMAL);
}
// Keyhunt HUD modicon section