if(histime < 0)
return strcat(col, cpname);
else if(hisname == "")
- return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
+ return strcat(col, sprintf("%s (%s)", cpname, timestr));
else
- return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
+ return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
}
// Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
}
-float GetAmmoStat(float i)
-{
- switch(i)
- {
- case 0: return STAT_SHELLS;
- case 1: return STAT_NAILS;
- case 2: return STAT_ROCKETS;
- case 3: return STAT_CELLS;
- case 4: return STAT_FUEL;
- default: return -1;
- }
-}
-
-float GetAmmoTypeForWep(float i)
-{
- switch(i)
- {
- case WEP_SHOTGUN: return 0;
- case WEP_UZI: return 1;
- case WEP_GRENADE_LAUNCHER: return 2;
- case WEP_MINE_LAYER: return 2;
- case WEP_ELECTRO: return 3;
- case WEP_CRYLINK: return 3;
- case WEP_HLAC: return 3;
- case WEP_MINSTANEX: return 3;
- case WEP_NEX: return 3;
- case WEP_RIFLE: return 1;
- case WEP_HAGAR: return 2;
- case WEP_ROCKET_LAUNCHER: return 2;
- case WEP_SEEKER: return 2;
- case WEP_FIREBALL: return 4;
- case WEP_HOOK: return 3;
- default: return -1;
- }
-}
-
void HUD_Weapons(void)
{
// declarations
float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
- float ammo_type, ammo_full;
+ float ammo_full;
float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
vector ammo_color = '1 0 1';
float ammo_alpha = 1;
if(weapons_stat & WepSet_FromWeapon(self.weapon))
{
// draw the weapon image
- drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
// draw weapon label string
switch(autocvar_hud_panel_weapons_label)
break;
case 3: // weapon name
- drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring(weapon_pos, strtolower(self.message), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
break;
default: // nothing
}
// draw ammo status bar
- if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
+ if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
{
- a = 0;
- ammo_type = GetAmmoTypeForWep(self.weapon);
- if(ammo_type != -1)
- a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
+ a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
if(a > 0)
{
- switch(ammo_type) {
- case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
- case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
- case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
- case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
- case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
+ switch(self.ammo_field)
+ {
+ case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
+ case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
+ case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
+ case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
+ case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
+ case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
default: ammo_full = 60;
}
weapon_pos_x + baroffset_x,
weapon_pos_y + baroffset_y,
barsize_x * bound(0, a/ammo_full, 1),
- barsize_y);
- drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
+ barsize_y
+ );
+
+ drawpic_aspect_skin(
+ weapon_pos,
+ "weapon_ammo",
+ weapon_size,
+ ammo_color,
+ ammo_alpha,
+ DRAWFLAG_NORMAL
+ );
+
drawresetcliparea();
}
}
}
else // draw a "ghost weapon icon" if you don't have the weapon
{
- drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
}
// draw the complain message
}
// Ammo (#1)
-//
-// TODO: macro
-float GetAmmoItemCode(float i)
-{
- switch(i)
- {
- case 0: return IT_SHELLS;
- case 1: return IT_NAILS;
- case 2: return IT_ROCKETS;
- case 3: return IT_CELLS;
- case 4: return IT_FUEL;
- default: return -1;
- }
-}
-
-string GetAmmoPicture(float i)
-{
- switch(i)
- {
- case 0: return "ammo_shells";
- case 1: return "ammo_bullets";
- case 2: return "ammo_rockets";
- case 3: return "ammo_cells";
- case 4: return "ammo_fuel";
- default: return "";
- }
-}
-
void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
{
}
}
-void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
+void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
{
- float a;
+ if(ammoType == ammo_none)
+ return;
+
+ // Initialize variables
+
+ float ammo;
if(autocvar__hud_configure)
{
- currently_selected = (itemcode == 2); //rockets always selected
- a = 31 + mod(itemcode*93, 128);
+ isCurrent = (ammoType == ammo_rockets); // Rockets always current
+ ammo = 60;
}
else
- a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
-
- vector color;
- if(infinite_ammo)
- color = '0 0.5 0.75';
- else if(a < 10)
- color = '0.7 0 0';
- else
- color = '1 1 1';
+ ammo = getstati(GetAmmoStat(ammoType));
- float theAlpha;
- if(currently_selected)
- theAlpha = 1;
- else
- theAlpha = 0.7;
+ if(!isCurrent)
+ {
+ float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
+ myPos = myPos + (mySize - mySize * scale) * 0.5;
+ mySize = mySize * scale;
+ }
- vector picpos, numpos;
+ vector iconPos, textPos;
if(autocvar_hud_panel_ammo_iconalign)
{
- numpos = myPos;
- picpos = myPos + eX * 2 * mySize_y;
+ iconPos = myPos + eX * 2 * mySize_y;
+ textPos = myPos;
}
else
{
- numpos = myPos + eX * mySize_y;
- picpos = myPos;
+ iconPos = myPos;
+ textPos = myPos + eX * mySize_y;
}
- if (currently_selected)
+ float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
+
+ vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
+ vector textColor;
+ if(isInfinite)
+ textColor = '0.2 0.95 0';
+ else if(isShadowed)
+ textColor = '0 0 0';
+ else if(ammo < 10)
+ textColor = '0.8 0.04 0';
+ else
+ textColor = '1 1 1';
+
+ float alpha;
+ if(isCurrent)
+ alpha = panel_fg_alpha;
+ else if(isShadowed)
+ alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
+ else
+ alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
+
+ string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
+
+ // Draw item
+
+ if(isCurrent)
drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- if(a > 0 && autocvar_hud_panel_ammo_progressbar)
- HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+ if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
+ HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
- if(autocvar_hud_panel_ammo_text)
- {
- if(a > 0 || infinite_ammo)
- drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
- else // "ghost" ammo count
- drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
- }
- if(a > 0 || infinite_ammo)
- drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
- else // "ghost" ammo icon
- drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
+ if(autocvar_hud_panel_ammo_text)
+ drawstring_aspect(textPos, text, eX * (2/3) * mySize_x + eY * mySize_y, textColor, alpha, DRAWFLAG_NORMAL);
+
+ drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize_y, iconColor, alpha, DRAWFLAG_NORMAL);
}
float nade_prevstatus;
float total_ammo_count;
vector ammo_size;
- float AMMO_COUNT = 4;
if (autocvar_hud_panel_ammo_onlycurrent)
total_ammo_count = 1;
else
- total_ammo_count = AMMO_COUNT - 1; // fuel
+ total_ammo_count = AMMO_COUNT;
if(draw_nades)
{
ammo_size_y = newSize;
}
- float i, stat_items, currently_selected, infinite_ammo;
- infinite_ammo = FALSE;
-
+ float i;
+ float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
row = column = 0;
-
- if (autocvar_hud_panel_ammo_onlycurrent)
+ if(autocvar_hud_panel_ammo_onlycurrent)
{
if(autocvar__hud_configure)
{
- DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
+ DrawAmmoItem(pos, ammo_size, ammo_rockets, TRUE, FALSE);
}
else
{
- stat_items = getstati(STAT_ITEMS, 0, 24);
- if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
- infinite_ammo = TRUE;
- for (i = 0; i < AMMO_COUNT; ++i) {
- currently_selected = stat_items & GetAmmoItemCode(i);
- if (currently_selected)
- {
- DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
- break;
- }
- }
+ DrawAmmoItem(
+ pos,
+ ammo_size,
+ (get_weaponinfo(switchweapon)).ammo_field,
+ TRUE,
+ infinite_ammo
+ );
}
++row;
}
else
{
- stat_items = getstati(STAT_ITEMS, 0, 24);
- if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
- infinite_ammo = TRUE;
- for (i = 0; i < AMMO_COUNT; ++i) {
- currently_selected = stat_items & GetAmmoItemCode(i);
- DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
+ .float ammotype;
+ row = column = 0;
+ for(i = 0; i < AMMO_COUNT; ++i)
+ {
+ ammotype = GetAmmoFieldFromNum(i);
+ DrawAmmoItem(
+ pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y),
+ ammo_size,
+ ammotype,
+ ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
+ infinite_ammo
+ );
+
++row;
if(row >= rows)
{
{
attacker = sprintf(_("Player %d"), count + 1);
victim = sprintf(_("Player %d"), count + 2);
- icon = strcat("weapon", get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).netname);
+ icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
alpha = bound(0, 1.2 - count / entry_count, 1);
}
else
vector distribution_color;
entity tm, pl, me;
-#ifdef COMPAT_XON050_ENGINE
- me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
-#else
me = playerslots[player_localentnum - 1];
-#endif
if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
string timer, distrtimer;
//Manage the progress bar if any
if (nb_pb_starttime > 0)
{
- dt = mod(time - nb_pb_starttime, nb_pb_period);
+ dt = (time - nb_pb_starttime) % nb_pb_period;
// one period of positive triangle
p = 2 * dt / nb_pb_period;
if (p > 1)
if(spectatee_status == -1)
s = _("^1Observing");
else
-#ifdef COMPAT_XON050_ENGINE
- s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
-#else
s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
-#endif
drawInfoMessage(s)
if(spectatee_status == -1)
}
string blinkcolor;
- if(mod(time, 1) >= 0.5)
+ if(time % 1 >= 0.5)
blinkcolor = "^1";
else
blinkcolor = "^3";
{
float r;
r = random();
- if (r > 0.9)
+ if (r > 0.75)
centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
- else if (r > 0.8)
+ else if (r > 0.5)
centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
else
centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
else // Expiring soon, so fade it out.
a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
- if (a <= 0.5/255.0) // Guaranteed invisible - don't show.
+ // while counting down show it anyway in order to hold the current message position
+ if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
continue;
if (a > 1)
a = 1;
hud_skin_prev = strzone(autocvar_hud_skin);
}
-#ifdef COMPAT_XON050_ENGINE
- current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
-#else
current_player = player_localentnum;
-#endif
// draw the dock
if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
}
else if(hud_dock_color == "pants") {
f = stof(getplayerkeyvalue(current_player - 1, "colors"));
- color = colormapPaletteColor(mod(f, 16), 1);
+ color = colormapPaletteColor(f % 16, 1);
}
else
color = stov(hud_dock_color);
}
}
if (warning)
- print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
+ dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
cvar_set("_hud_panelorder", s);
if(hud_panelorder_prev)