#include <client/view.qh>
// Timer (#5)
+float last_timeleft;
+int autocvar_cl_timer_countdown = 3; // 0 = disabled, 1 = always on, 2 = only spec, 3 = as dictated by server
void HUD_Timer_Export(int fh)
{
}
string timer_sub = "";
- bool game_timeout;
float timelimit, timeleft, minutesLeft, overtimes, timeout_last;
timelimit = STAT(TIMELIMIT);
overtimes = STAT(OVERTIMESADDED);
- game_timeout = STAT(GAME_TIMEOUT);
timeout_last = STAT(TIMEOUT_LAST);
timeleft = max(0, timelimit * 60 + STAT(GAMESTARTTIME) - time);
+ timeleft = min(timeleft, timelimit * 60);
timeleft = ceil(timeleft);
+ // countdown sound
+ // if 3 use server dictated option, otherwise the client's
+ int countdown_type;
+ if(autocvar_cl_timer_countdown == 3)
+ countdown_type = sv_timer_countdown;
+ else
+ countdown_type = autocvar_cl_timer_countdown;
+
+ if(countdown_type && !warmup_stage && timeleft > 0 && timeleft != last_timeleft && timeleft <= 10)
+ {
+ if(countdown_type == 1 || (countdown_type == 2 && spectatee_status))
+ sound(NULL, CH_INFO, SND_ENDCOUNT, VOL_BASE, ATTN_NONE);
+
+ last_timeleft = timeleft;
+ }
+
minutesLeft = floor(timeleft / 60);
float warmup_timeleft = 0;
timer = max(0, floor(intermission_time - STAT(GAMESTARTTIME)));
timer_sub = "Intermission";
//} else if (autocvar_hud_panel_timer_increment || (!warmup_stage && timelimit == 0) || (warmup_stage && warmup_timeleft <= 0)) {
- } else if (game_timeout) {
+ } else if (timeout_last) {
if(autocvar_hud_panel_timer_increment)
timer = max(0, floor(timeout_last - STAT(GAMESTARTTIME)));
else
else
timer = warmup_timeleft;
} else {
- if (time < STAT(GAMESTARTTIME))
- timer = floor(timelimit * 60);
- //else if (overtimes > 0)
- // timer = floor(time - STAT(OVERTIMESTARTTIME));
- else
- timer = timeleft;
+ timer = timeleft;
}
}