#include "timer.qh"
-#include <client/autocvars.qh>
-#include <client/miscfunctions.qh>
+#include <client/draw.qh>
#include <client/view.qh>
// Timer (#5)
+float last_timeleft;
+int autocvar_cl_timer_countdown = 3; // 0 = disabled, 1 = always on, 2 = only spec, 3 = as dictated by server
void HUD_Timer_Export(int fh)
{
mySize -= '2 2 0' * panel_bg_padding;
}
- string timer;
string timer_sub = "";
- float timelimit, timeleft, minutesLeft, overtimes;
+ float timelimit, timeleft, minutesLeft, overtimes, timeout_last;
timelimit = STAT(TIMELIMIT);
overtimes = STAT(OVERTIMESADDED);
+ timeout_last = STAT(TIMEOUT_LAST);
timeleft = max(0, timelimit * 60 + STAT(GAMESTARTTIME) - time);
+ timeleft = min(timeleft, timelimit * 60);
timeleft = ceil(timeleft);
+ // countdown sound
+ // if 3 use server dictated option, otherwise the client's
+ int countdown_type;
+ if(autocvar_cl_timer_countdown == 3)
+ countdown_type = sv_timer_countdown;
+ else
+ countdown_type = autocvar_cl_timer_countdown;
+
+ if(countdown_type && !warmup_stage && timeleft > 0 && timeleft != last_timeleft && timeleft <= 10)
+ {
+ if(countdown_type == 1 || (countdown_type == 2 && spectatee_status))
+ sound(NULL, CH_INFO, SND_ENDCOUNT, VOL_BASE, ATTN_NONE);
+
+ last_timeleft = timeleft;
+ }
+
minutesLeft = floor(timeleft / 60);
float warmup_timeleft = 0;
timer_color = '1 0 0'; //red
if (intermission_time) {
- timer = seconds_tostring(max(0, floor(intermission_time - STAT(GAMESTARTTIME))));
+ timer = max(0, floor(intermission_time - STAT(GAMESTARTTIME)));
timer_sub = "Intermission";
//} else if (autocvar_hud_panel_timer_increment || (!warmup_stage && timelimit == 0) || (warmup_stage && warmup_timeleft <= 0)) {
+ } else if (timeout_last) {
+ if(autocvar_hud_panel_timer_increment)
+ timer = max(0, floor(timeout_last - STAT(GAMESTARTTIME)));
+ else
+ timer = ceil(max(0, timelimit * 60 + STAT(GAMESTARTTIME) - timeout_last));
+ timer_sub = "Timeout";
} else if (autocvar_hud_panel_timer_increment || timelimit == 0) {
+ // Time elapsed timer
if((warmup_stage && warmup_timeleft <= 0) || time < STAT(GAMESTARTTIME))
- timer = seconds_tostring(0);
+ timer = 0;
else
- timer = seconds_tostring(floor(time - STAT(GAMESTARTTIME)));
+ timer = floor(time - STAT(GAMESTARTTIME));
} else {
+ // Time left timer
if(warmup_stage) {
if(warmup_timeleft <= 0)
- timer = seconds_tostring(floor(timelimit * 60));
+ timer = floor(timelimit * 60);
else
- timer = seconds_tostring(warmup_timeleft);
+ timer = warmup_timeleft;
} else {
- if (time < STAT(GAMESTARTTIME))
- timer = seconds_tostring(floor(timelimit * 60));
- else if (overtimes > 0)
- timer = seconds_tostring(floor(time - STAT(OVERTIMESTARTTIME)));
- else
- timer = seconds_tostring(timeleft);
+ timer = timeleft;
}
}
else if (overtimes > 1)
timer_sub = sprintf("Overtime #%d", overtimes);
- drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos, seconds_tostring(timer), mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
if(timer_sub != "") {
pos.y += mySize.y;