]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud/panel/timer.qc
Merge branch 'master' into z411/bai-server
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / panel / timer.qc
index 0dcbb70dba3cfe067d51160d74b2c26d8be70196..a9512a42fd73be39fbc9f613d09d26c84f3fc698 100644 (file)
@@ -1,10 +1,16 @@
 #include "timer.qh"
 
-#include <client/autocvars.qh>
-#include <client/defs.qh>
-#include <client/miscfunctions.qh>
+#include <client/draw.qh>
+#include <client/view.qh>
 
 // Timer (#5)
+float last_timeleft;
+int autocvar_cl_timer_countdown = 3; // 0 = disabled, 1 = always on, 2 = only spec, 3 = as dictated by server
+
+void HUD_Timer_Export(int fh)
+{
+       // allow saving cvars that aesthetically change the panel into hud skin files
+}
 
 void HUD_Timer()
 {
@@ -32,14 +38,33 @@ void HUD_Timer()
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       string timer;
-       float timelimit, timeleft, minutesLeft;
+       string timer_sub = "";
+       float timelimit, timeleft, minutesLeft, overtimes, timeout_last;
 
        timelimit = STAT(TIMELIMIT);
+       overtimes = STAT(OVERTIMESADDED);
+       timeout_last = STAT(TIMEOUT_LAST);
 
        timeleft = max(0, timelimit * 60 + STAT(GAMESTARTTIME) - time);
+       timeleft = min(timeleft, timelimit * 60);
        timeleft = ceil(timeleft);
 
+       // countdown sound
+       // if 3 use server dictated option, otherwise the client's
+       int countdown_type;
+       if(autocvar_cl_timer_countdown == 3)
+               countdown_type = sv_timer_countdown;
+       else
+               countdown_type = autocvar_cl_timer_countdown;
+       
+       if(countdown_type && !warmup_stage && timeleft > 0 && timeleft != last_timeleft && timeleft <= 10)
+       {
+               if(countdown_type == 1 || (countdown_type == 2 && spectatee_status))
+                       sound(NULL, CH_INFO, SND_ENDCOUNT, VOL_BASE, ATTN_NONE);
+               
+               last_timeleft = timeleft;
+       }
+
        minutesLeft = floor(timeleft / 60);
 
        float warmup_timeleft = 0;
@@ -62,20 +87,47 @@ void HUD_Timer()
                timer_color = '1 0 0'; //red
 
        if (intermission_time) {
-               timer = seconds_tostring(max(0, floor(intermission_time - STAT(GAMESTARTTIME))));
-       } else if (autocvar_hud_panel_timer_increment || (!warmup_stage && timelimit == 0) || (warmup_stage && warmup_timeleft <= 0)) {
-               if (time < STAT(GAMESTARTTIME))
-                       timer = seconds_tostring(0); //while restart is still active, show 00:00
+               timer = max(0, floor(intermission_time - STAT(GAMESTARTTIME)));
+               timer_sub = "Intermission";
+       //} else if (autocvar_hud_panel_timer_increment || (!warmup_stage && timelimit == 0) || (warmup_stage && warmup_timeleft <= 0)) {
+       } else if (timeout_last) {
+               if(autocvar_hud_panel_timer_increment)
+                       timer = max(0, floor(timeout_last - STAT(GAMESTARTTIME)));
                else
-                       timer = seconds_tostring(floor(time - STAT(GAMESTARTTIME)));
-       } else {
-               if(warmup_stage)
-                       timer = seconds_tostring(warmup_timeleft);
+                       timer = ceil(max(0, timelimit * 60 + STAT(GAMESTARTTIME) - timeout_last));
+               timer_sub = "Timeout";
+       } else if (autocvar_hud_panel_timer_increment || timelimit == 0) {
+               // Time elapsed timer
+               if((warmup_stage && warmup_timeleft <= 0) || time < STAT(GAMESTARTTIME))
+                       timer = 0;
                else
-                       timer = seconds_tostring(timeleft);
+                       timer = floor(time - STAT(GAMESTARTTIME));
+       } else {
+               // Time left timer
+               if(warmup_stage) {
+                       if(warmup_timeleft <= 0)
+                               timer = floor(timelimit * 60);
+                       else
+                               timer = warmup_timeleft;
+               } else {
+                       timer = timeleft;
+               }
+       }
+       
+       if(warmup_stage)
+               timer_sub = "Warmup";
+       else if(overtimes == 1)
+               timer_sub = "Overtime";
+       else if (overtimes > 1)
+               timer_sub = sprintf("Overtime #%d", overtimes);
+       
+       drawstring_aspect(pos, seconds_tostring(timer), mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+       
+       if(timer_sub != "") {
+               pos.y += mySize.y;
+               mySize.y = mySize.y / 2;
+               drawstring_aspect(pos, timer_sub, mySize, '1 0 0', panel_fg_alpha, DRAWFLAG_NORMAL);
        }
-
-       drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
 
        draw_endBoldFont();
 }