// Use real or frozen time and get the time limit
curtime = (intermission_time ? intermission_time : time);
if(warmup_stage)
- {
timelimit = STAT(WARMUP_TIMELIMIT);
- if(timelimit == 0)
- timelimit = STAT(TIMELIMIT) * 60;
- }
else
- {
timelimit = STAT(TIMELIMIT) * 60;
- }
// Calculate time left
timeleft = HUD_Timer_TimeLeft(curtime, STAT(GAMESTARTTIME), timelimit);