// allow saving cvars that aesthetically change the panel into hud skin files
}
-bool fwd = true;
-bool state_fwd = true;
-bool state_fwd_prev = true;
float hidden_width;
+int direction;
float demo_angle = -37;
float demo_direction = 1;
float demo_time = 0;
-float state_onground_time = 0;
-float state_strafekeys_time = 0;
-float state_fwd_time = 0;
bool state_onground = false;
+float state_onground_time = 0;
bool state_strafekeys = false;
+float state_strafekeys_time = 0;
bool turn = false;
float turnangle;
+bool fwd = true;
+bool state_fwd = true;
+bool state_fwd_prev = true;
+float state_fwd_time = 0;
+float starttime = 0;
+float startspeed = -1;
+float jumptime = 0;
+float jumpheight = -1;
+float jumpheight_persistent = -1;
+float jumpheight_prev = 0;
+float jumpspeed_prev = 0;
+bool jumprestart = true;
// provide basic panel cvars to old clients
// TODO remove them after a future release (0.8.2+)
float maxspeed_phys = onground ? PHYS_MAXSPEED(strafeplayer) : PHYS_MAXAIRSPEED(strafeplayer);
float maxspeed = !autocvar__hud_configure ? maxspeed_phys * maxspeed_crouch_mod * maxspeed_water_mod : 320;
float vel_angle = vectoangles(strafeplayer.velocity).y;
- float view_angle = view_angles.y + 180;
+ float view_angle = PHYS_INPUT_ANGLES(strafeplayer).y + 180;
float angle;
- int direction;
vector movement = PHYS_INPUT_MOVEVALUES(strafeplayer);
int keys = STAT(PRESSED_KEYS);
int keys_fwd;
// HUD
int mode = autocvar_hud_panel_strafehud_mode >= 0 && autocvar_hud_panel_strafehud_mode <= 1 ? autocvar_hud_panel_strafehud_mode : 0;
+ float speed_conversion_factor = GetSpeedUnitFactor(autocvar_hud_panel_strafehud_unit);
+ float length_conversion_factor = GetLengthUnitFactor(autocvar_hud_panel_strafehud_unit);
+ string speed_unit = GetSpeedUnit(autocvar_hud_panel_strafehud_unit);
+ string length_unit = GetLengthUnit(autocvar_hud_panel_strafehud_unit);
+ int length_decimals = autocvar_hud_panel_strafehud_unit >= 3 && autocvar_hud_panel_strafehud_unit <= 5 ? 6 : 2; // use more decimals when displaying km or miles
float antiflicker_angle = bound(0, autocvar_hud_panel_strafehud_antiflicker_angle, 180);
float antiflicker_speed = max(0, autocvar_hud_panel_strafehud_antiflicker_speed);
float minspeed;
+ float shift_offset = 0;
bool straight_overturn = false;
+ bool immobile = speed <= (swimming ? antiflicker_speed : 0);
float hudangle;
- float bar_offset;
- float bar_width;
+ float neutral_offset;
+ float neutral_width;
vector currentangle_color = autocvar_hud_panel_strafehud_angle_neutral_color;
float currentangle_offset;
vector currentangle_size = '0 0 0';
float bestangle;
+ float odd_bestangle;
bool bestangle_anywhere = false;
float bestangle_offset;
- float bestangle_width;
- bool odd_angles = false;
float switch_bestangle_offset;
+ bool odd_angles = false;
float odd_bestangle_offset = 0;
float switch_odd_bestangle_offset = 0;
- float accelzone_offset;
+ float bestangle_width;
+ float accelzone_left_offset;
+ float accelzone_right_offset;
float accelzone_width;
- float odd_accelzone_offset;
- float odd_accelzone_width;
float overturn_offset;
float overturn_width;
- float overturn_width_visible;
+ float slickdetector_height;
vector direction_size_vertical = '0 0 0';
vector direction_size_horizontal = '0 0 0';
- float maxangle;
float range_minangle;
// determine whether the player is pressing forwards or backwards keys
// otherwise determine by examining the strafe angle
else
{
- if(wishangle < 0) // detect direction since the direction is not yet set
+ if(wishangle < 0) // detect direction using wishangle since the direction is not yet set
{
state_fwd = angle <= -wishangle;
}
}
else // simulate turning for HUD setup
{
+ fwd = true;
if(autocvar__hud_panel_strafehud_demo && ((time - demo_time) >= .025))
{
demo_time = time;
direction = (angle > antiflicker_angle && angle < (180 - antiflicker_angle)) ? 1 : (angle < -antiflicker_angle && angle > (-180 + antiflicker_angle)) ? -1 : 0;
}
- // decelerating at this angle
- maxangle = 90 - fabs(wishangle);
// best angle to strafe at
- bestangle = (speed > maxspeed ? acos(maxspeed / speed) : 0) * RAD2DEG * (direction < 0 ? -1 : 1) - wishangle;
+ bestangle = (speed > maxspeed ? acos(maxspeed / speed) : 0) * RAD2DEG * (direction < 0 ? -1 : 1);
+ odd_bestangle = -bestangle - wishangle;
+ bestangle -= wishangle;
// various offsets and size calculations of hud indicator elements
// how much is hidden by the current hud angle
if(((angle > -wishangle && direction < 0) || (angle < -wishangle && direction > 0)) && (direction != 0))
{
odd_angles = true;
- float odd_bestangle = -(bestangle + wishangle) - wishangle;
- odd_bestangle_offset = odd_bestangle/hudangle * panel_size.x + panel_size.x/2;
+ odd_bestangle_offset = odd_bestangle/hudangle * panel_size.x + panel_size.x/2;
switch_odd_bestangle_offset = (odd_bestangle+bestangle*2)/hudangle * panel_size.x + panel_size.x/2;
}
// direction indicator
direction_size_horizontal.y = direction_size_vertical.x;
// overturn
overturn_width = 180/hudangle * panel_size.x;
- overturn_width_visible = (hudangle/2 - maxangle) / hudangle * panel_size.x;
// the neutral zone fills the whole strafe bar
- if(speed <= (swimming ? antiflicker_speed : 0))
+ if(immobile)
{
// draw neutral zone
if(panel_size.x > 0 && panel_size.y > 0 && autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha > 0)
else
{
// calculate various zones of the strafe-o-meter
- if(direction < 0) // turning left
- {
- // calculate zone in which strafe acceleration happens
- accelzone_width = bestangle_offset;
- // calculate offset of overturn zone
- overturn_offset = overturn_width_visible - overturn_width;
- // move/adjust acceleration zone
- accelzone_offset = overturn_width_visible;
- accelzone_width -= overturn_width_visible;
- // calculate zone in which strafe acceleration could also happen without changing wishdir
- odd_accelzone_width = accelzone_width;
- odd_accelzone_offset = overturn_offset - odd_accelzone_width;
- // calculate the neutral zone of the strafe-o-meter
- bar_offset = bestangle_offset;
- }
- else // turning right or moving forward
- {
- // calculate zone in which strafe acceleration happens
- accelzone_offset = bestangle_offset;
- accelzone_width = panel_size.x - accelzone_offset;
- // calculate offset of overturn zone
- overturn_offset = panel_size.x - overturn_width_visible;
- // adjust acceleration zone
- accelzone_width -= overturn_width_visible;
- // calculate zone in which strafe acceleration could also happen without changing wishdir
- odd_accelzone_width = accelzone_width;
- odd_accelzone_offset = overturn_offset + overturn_width;
- // calculate the neutral zone of the strafe-o-meter
- bar_offset = odd_accelzone_offset + odd_accelzone_width;
- }
- bar_width = 360/hudangle * panel_size.x - accelzone_width - odd_accelzone_width - overturn_width;
-
- // remove indicator width from offset
+ accelzone_width = overturn_offset = (90 - fabs(bestangle + wishangle))/hudangle * panel_size.x;
+ accelzone_right_offset = 0;
+ accelzone_left_offset = overturn_offset + overturn_width;
+ neutral_width = 360/hudangle * panel_size.x - accelzone_width*2 - overturn_width;
+ neutral_offset = direction < 0 ? accelzone_left_offset + accelzone_width : -neutral_width;
+
+ // remove switch indicator width from offset
if(direction < 0)
{
bestangle_offset -= bestangle_width;
odd_bestangle_offset -= bestangle_width;
}
+ // shift hud if operating in view angle centered mode
if(mode == 0)
{
- bar_offset -= currentangle_offset;
- accelzone_offset -= currentangle_offset;
- odd_accelzone_offset -= currentangle_offset;
- overturn_offset -= currentangle_offset;
- bestangle_offset -= currentangle_offset;
- switch_bestangle_offset -= currentangle_offset;
- odd_bestangle_offset -= currentangle_offset;
- switch_odd_bestangle_offset -= currentangle_offset;
+ shift_offset = -currentangle_offset;
+ bestangle_offset += shift_offset;
+ switch_bestangle_offset += shift_offset;
+ odd_bestangle_offset += shift_offset;
+ switch_odd_bestangle_offset += shift_offset;
}
+ if(direction < 0) shift_offset += -360/hudangle * panel_size.x;
+ // calculate how far off-center the strafe zones currently are
+ shift_offset += (panel_size.x + neutral_width)/2 - wishangle/hudangle * panel_size.x;
+ // shift strafe zones into correct place
+ neutral_offset += shift_offset;
+ accelzone_left_offset += shift_offset;
+ accelzone_right_offset += shift_offset;
+ overturn_offset += shift_offset;
- // draw acceleration zone
- HUD_Panel_DrawStrafeHUD(accelzone_offset, accelzone_width, autocvar_hud_panel_strafehud_bar_accel_color, autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style);
+ // draw left acceleration zone
+ HUD_Panel_DrawStrafeHUD(accelzone_left_offset, accelzone_width, autocvar_hud_panel_strafehud_bar_accel_color, autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 1);
- // draw odd acceleration zone
- HUD_Panel_DrawStrafeHUD(odd_accelzone_offset, odd_accelzone_width, autocvar_hud_panel_strafehud_bar_accel_color, autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style);
+ // draw right acceleration zone
+ HUD_Panel_DrawStrafeHUD(accelzone_right_offset, accelzone_width, autocvar_hud_panel_strafehud_bar_accel_color, autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 2);
// draw overturn zone
- HUD_Panel_DrawStrafeHUD(overturn_offset, overturn_width, autocvar_hud_panel_strafehud_bar_overturn_color, autocvar_hud_panel_strafehud_bar_overturn_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style);
+ HUD_Panel_DrawStrafeHUD(overturn_offset, overturn_width, autocvar_hud_panel_strafehud_bar_overturn_color, autocvar_hud_panel_strafehud_bar_overturn_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 3);
// draw neutral zone
- HUD_Panel_DrawStrafeHUD(bar_offset, bar_width, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style);
+ HUD_Panel_DrawStrafeHUD(neutral_offset, neutral_width, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 0);
if(direction != 0 && direction_size_vertical.x > 0 && autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha > 0)
{
if(speed >= minspeed) // only draw indicators if minspeed is reached
{
// draw best angles for acceleration
- vector switch_color;
float offset = !odd_angles ? bestangle_offset : odd_bestangle_offset;
float switch_offset = !odd_angles ? switch_bestangle_offset : switch_odd_bestangle_offset;
-
// both indicators are inactive if no direction can be determined
- switch_color = direction != 0 ? autocvar_hud_panel_strafehud_switch_active_color : autocvar_hud_panel_strafehud_switch_inactive_color;
- HUD_Panel_DrawStrafeHUD(switch_offset, bestangle_width, autocvar_hud_panel_strafehud_switch_inactive_color, autocvar_hud_panel_strafehud_switch_alpha * panel_fg_alpha, 0);
- HUD_Panel_DrawStrafeHUD(offset, bestangle_width, switch_color, autocvar_hud_panel_strafehud_switch_alpha * panel_fg_alpha, 0);
+ vector switch_color = direction != 0 ? autocvar_hud_panel_strafehud_switch_active_color : autocvar_hud_panel_strafehud_switch_inactive_color;
+ float switch_alpha = direction != 0 ? autocvar_hud_panel_strafehud_switch_active_alpha : autocvar_hud_panel_strafehud_switch_inactive_alpha;
+ // draw the switch indicators
+ HUD_Panel_DrawStrafeHUD(switch_offset, bestangle_width, autocvar_hud_panel_strafehud_switch_inactive_color, autocvar_hud_panel_strafehud_switch_inactive_alpha * panel_fg_alpha, 0, 0);
+ HUD_Panel_DrawStrafeHUD(offset, bestangle_width, switch_color, switch_alpha * panel_fg_alpha, 0, 0);
+ }
+ }
+
+ slickdetector_height = panel_size.y * bound(0, autocvar_hud_panel_strafehud_slickdetector_height, 0.5);
+ if(autocvar_hud_panel_strafehud_slickdetector_range > 0 && autocvar_hud_panel_strafehud_slickdetector_alpha > 0 && slickdetector_height > 0 && panel_size.x > 0) // dunno if slick detection works in spectate
+ {
+ float slicksteps = 90 / pow(2, bound(0, autocvar_hud_panel_strafehud_slickdetector_granularity, 4));
+ bool slickdetected = false;
+
+ slickdetected = IS_ONSLICK(strafeplayer); // don't need to traceline if already touching slick
+
+ // traceline into every direction
+ trace_dphitq3surfaceflags = 0;
+ for(float i = 0; i < 360 && !slickdetected; i += slicksteps)
+ {
+ vector slickoffset;
+ float slickrotate;
+ slickoffset.z = -cos(i * DEG2RAD) * autocvar_hud_panel_strafehud_slickdetector_range;
+ slickrotate = sin(i * DEG2RAD) * autocvar_hud_panel_strafehud_slickdetector_range;
+ if(i != 0 && i != 180)
+ {
+ for(float j = 0; j < 180 && !slickdetected; j += slicksteps)
+ {
+ slickoffset.x = sin(j * DEG2RAD) * slickrotate;
+ slickoffset.y = cos(j * DEG2RAD) * slickrotate;
+
+ traceline(strafeplayer.origin, strafeplayer.origin + slickoffset, MOVE_WORLDONLY, NULL);
+ if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) slickdetected = true;
+ }
+ }
+ else
+ {
+ slickoffset.x = slickoffset.y = 0;
+ traceline(strafeplayer.origin, strafeplayer.origin + slickoffset, MOVE_WORLDONLY, NULL);
+ if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) slickdetected = true;
+ }
+ }
+
+ // if a traceline hit a slick surface
+ if(slickdetected)
+ {
+ vector slickdetector_size = panel_size;
+ slickdetector_size.y = slickdetector_height;
+ // top horizontal line
+ drawfill(panel_pos - eY * slickdetector_size.y, slickdetector_size, autocvar_hud_panel_strafehud_slickdetector_color, autocvar_hud_panel_strafehud_slickdetector_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ // bottom horizontal line
+ drawfill(panel_pos + eY * panel_size.y, slickdetector_size, autocvar_hud_panel_strafehud_slickdetector_color, autocvar_hud_panel_strafehud_slickdetector_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+
+ draw_beginBoldFont();
+ // show speed when crossing the start trigger
+ if(autocvar_hud_panel_strafehud_startspeed_fade > 0)
+ {
+ float text_alpha = 0;
+ if(race_checkpoint == 254) // checkpoint 254 is the start trigger
+ {
+ if(starttime != race_checkpointtime)
+ {
+ starttime = race_checkpointtime;
+ startspeed = speed;
+ }
+ }
+ if(startspeed >= 0)
+ {
+ text_alpha = cos(((time - starttime) / autocvar_hud_panel_strafehud_startspeed_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
+ if((time - starttime) > autocvar_hud_panel_strafehud_startspeed_fade)
+ {
+ startspeed = -1;
+ }
+ }
+ if(startspeed >= 0 && text_alpha > 0 && autocvar_hud_panel_strafehud_startspeed_size > 0)
+ {
+ vector startspeed_size = panel_size;
+ startspeed_size.y = panel_size.y * min(autocvar_hud_panel_strafehud_startspeed_size, 5);
+ drawstring_aspect(panel_pos + eY * panel_size.y, strcat(ftos_decimals(startspeed * speed_conversion_factor, 2), autocvar_hud_panel_strafehud_unit_show ? speed_unit : ""), startspeed_size, autocvar_hud_panel_strafehud_startspeed_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
}
+ else
+ {
+ starttime = 0;
+ startspeed = -1;
+ }
- if(speed < (maxspeed + antiflicker_speed) && speed > 0)
+ // show height achieved by a single jump
+ if(autocvar_hud_panel_strafehud_jumpheight_fade > 0)
+ {
+ float text_alpha = 0;
+ float jumpheight_min = max(autocvar_hud_panel_strafehud_jumpheight_min * length_conversion_factor, 0);
+ float jumpheight_current = strafeplayer.origin.z;
+ float jumpspeed_current = strafeplayer.velocity.z;
+ if(jumpspeed_prev <= jumpspeed_current || jumpheight_prev > jumpheight_current || IS_ONGROUND(strafeplayer) || swimming || IS_DEAD(strafeplayer))
+ {
+ jumprestart = true;
+ }
+ else
+ {
+ if(jumpheight < 0 || jumprestart)
+ {
+ jumprestart = false;
+ jumpheight = 0;
+ // this reduces accuracy a little bit but prevents all kind of bugs from carryover values at connect or when dying
+ jumpheight_prev = jumpheight_current;
+ jumpspeed_prev = jumpspeed_current;
+ }
+ else
+ {
+ jumpheight += jumpheight_current - jumpheight_prev;
+ }
+ if(jumpheight > jumpheight_min && jumpheight > jumpheight_persistent)
+ {
+ jumptime = time;
+ jumpheight_persistent = jumpheight;
+ }
+ }
+ jumpheight_prev = jumpheight_current;
+ jumpspeed_prev = jumpspeed_current;
+ if(jumpheight_persistent > 0)
+ {
+ text_alpha = cos(((time - jumptime) / autocvar_hud_panel_strafehud_jumpheight_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
+ if((time - jumptime) > autocvar_hud_panel_strafehud_jumpheight_fade)
+ {
+ jumpheight_persistent = -1;
+ }
+ }
+ if(jumpheight_persistent > 0 && text_alpha > 0 && autocvar_hud_panel_strafehud_jumpheight_size > 0)
+ {
+ vector jumpheight_size = panel_size;
+ jumpheight_size.y = panel_size.y * min(autocvar_hud_panel_strafehud_jumpheight_size, 5);
+ drawstring_aspect(panel_pos - eY * jumpheight_size.y, strcat(ftos_decimals(jumpheight_persistent * length_conversion_factor, length_decimals), autocvar_hud_panel_strafehud_unit_show ? length_unit : ""), jumpheight_size, autocvar_hud_panel_strafehud_jumpheight_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+ else
+ {
+ jumpheight_prev = jumpspeed_prev = 0;
+ jumpheight = jumpheight_persistent = -1;
+ }
+ draw_endBoldFont();
+
+ if(speed < (maxspeed + antiflicker_speed) && !immobile)
{
bestangle_anywhere = true; // moving forward should suffice to gain speed
}
// draw the actual strafe angle
- if(!bestangle_anywhere) // player gains speed with strafing
+ if(!bestangle_anywhere && !immobile) // player gains speed with strafing
{
if((direction > 0 && (angle >= bestangle || angle <= -(bestangle + wishangle*2))) ||
(direction < 0 && (angle <= bestangle || angle >= -(bestangle + wishangle*2))))
{
currentangle_offset = panel_size.x/2;
}
+
+ if(autocvar_hud_panel_strafehud_style == 2 && !immobile)
+ {
+ float moveangle = angle + wishangle;
+ float strafeangle = (bestangle + wishangle) * (direction < 0 ? -1 : 1);
+ float strafe_ratio = 0;
+ if(fabs(moveangle) > 90)
+ {
+ strafe_ratio = -((fabs(moveangle) - 90) / 90);
+ if(strafe_ratio < -1) strafe_ratio = -2 - strafe_ratio;
+ }
+ else
+ {
+ if(moveangle >= strafeangle)
+ {
+ strafe_ratio = 1 - (moveangle - strafeangle) / (90 - strafeangle);
+ }
+ else if(moveangle <= -strafeangle)
+ {
+ strafe_ratio = 1 - (moveangle + strafeangle) / (-90 + strafeangle);
+ }
+ }
+ if(strafe_ratio < 0)
+ {
+ currentangle_color = StrafeHUD_mixColors(autocvar_hud_panel_strafehud_angle_neutral_color, autocvar_hud_panel_strafehud_angle_overturn_color, -strafe_ratio);
+ }
+ else
+ {
+ currentangle_color = StrafeHUD_mixColors(autocvar_hud_panel_strafehud_angle_neutral_color, autocvar_hud_panel_strafehud_angle_accel_color, strafe_ratio);
+ }
+ }
+
if(currentangle_size.x > 0 && currentangle_size.y > 0 && autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha > 0)
{
drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (currentangle_offset - currentangle_size.x/2), currentangle_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
// functions to make hud elements align perfectly in the hud area
-void HUD_Panel_DrawStrafeHUD(float offset, float width, vector color, float alpha, int type)
+void HUD_Panel_DrawStrafeHUD(float offset, float width, vector color, float alpha, int type, int gradientType)
{
float mirror_offset, mirror_width;
vector size = panel_size;
vector mirror_size = panel_size;
- if(alpha <= 0 || width <= 0) return;
+ float original_width = width;
+ float hiddencolor_width;
+
+ if(alpha <= 0 && type != 2 || width <= 0) return;
+
+ if(type == 2 && gradientType == 0) type = 0;
if(offset < 0)
{
mirror_width = panel_size.x - mirror_offset;
}
+ if(width < 0) width = 0;
+ if(mirror_width < 0) mirror_width = 0;
+ hiddencolor_width = original_width - width - mirror_width;
+
+ if(direction < 0) // swap mirror and non-mirror values if direction points left
+ {
+ offset += mirror_offset;
+ mirror_offset = offset - mirror_offset;
+ offset -= mirror_offset;
+
+ width += mirror_width;
+ mirror_width = width - mirror_width;
+ width -= mirror_width;
+ }
+
size.x = width;
mirror_size.x = mirror_width;
switch(type)
{
default:
- case 0:
- if(mirror_width > 0) drawfill(panel_pos + eX * mirror_offset, mirror_size, color, alpha, DRAWFLAG_NORMAL);
- if(width > 0) drawfill(panel_pos + eX * offset, size, color, alpha, DRAWFLAG_NORMAL);
+ case 0: // no styling (drawfill)
+ if(mirror_size.x > 0 && mirror_size.y > 0) drawfill(panel_pos + eX * mirror_offset, mirror_size, color, alpha, DRAWFLAG_NORMAL);
+ if(size.x > 0 && size.y > 0) drawfill(panel_pos + eX * offset, size, color, alpha, DRAWFLAG_NORMAL);
break;
- case 1:
+ case 1: // progress bar style
if(mirror_size.x > 0 && mirror_size.y > 0) HUD_Panel_DrawProgressBar(panel_pos + eX * mirror_offset, mirror_size, "progressbar", 1, 0, 0, color, alpha, DRAWFLAG_NORMAL);
if(size.x > 0 && size.y > 0) HUD_Panel_DrawProgressBar(panel_pos + eX * offset, size, "progressbar", 1, 0, 0, color, alpha, DRAWFLAG_NORMAL);
+ break;
+
+ case 2: // gradient style (types: 1 = left, 2 = right, 3 = both)
+ StrafeHUD_drawGradient(color, autocvar_hud_panel_strafehud_bar_neutral_color, mirror_size, original_width, mirror_offset, alpha, width + (mirror_offset == 0 ? hiddencolor_width : 0), gradientType);
+ StrafeHUD_drawGradient(color, autocvar_hud_panel_strafehud_bar_neutral_color, size, original_width, offset, alpha, (offset == 0 ? hiddencolor_width : 0), gradientType);
}
}
+
+vector StrafeHUD_mixColors(vector color1, vector color2, float ratio)
+{
+ vector mixedColor;
+ if(ratio <= 0) return color1;
+ if(ratio >= 1) return color2;
+ mixedColor.x = color1.x + (color2.x - color1.x) * ratio;
+ mixedColor.y = color1.y + (color2.y - color1.y) * ratio;
+ mixedColor.z = color1.z + (color2.z - color1.z) * ratio;
+ return mixedColor;
+}
+
+void StrafeHUD_drawGradient(vector color1, vector color2, vector size, float original_width, float offset, float alpha, float gradientOffset, int gradientType)
+{
+ float color_ratio, alpha1, alpha2;
+ vector gradient_size = size;
+ alpha1 = bound(0, alpha, 1);
+ alpha2 = bound(0, autocvar_hud_panel_strafehud_bar_neutral_alpha, 1);
+ if((alpha1+alpha2) == 0) return;
+ color_ratio = alpha1/(alpha1+alpha2);
+ for(int i = 0; i < size.x; ++i)
+ {
+ float ratio, alpha_ratio, combine_ratio1, combine_ratio2;
+ gradient_size.x = size.x - i < 1 ? size.x - i : 1;
+ ratio = (i + gradientOffset) / original_width * (gradientType == 3 ? 2 : 1);
+ if(ratio > 1) ratio = 2 - ratio;
+ if(gradientType != 2) ratio = 1 - ratio;
+ alpha_ratio = alpha1 - (alpha1 - alpha2) * ratio;
+ combine_ratio1 = ratio*(1-color_ratio);
+ combine_ratio2 = (1-ratio)*color_ratio;
+ ratio = (combine_ratio1 + combine_ratio2) == 0 ? 1 : combine_ratio1/(combine_ratio1 + combine_ratio2);
+ if(alpha_ratio > 0) drawfill(panel_pos + eX * (offset + i), gradient_size, StrafeHUD_mixColors(color1, color2, ratio), alpha_ratio, DRAWFLAG_NORMAL);
+ }
+}
+
+// length unit conversion (km and miles are only included to match the GetSpeedUnit* functions)
+float GetLengthUnitFactor(int length_unit)
+{
+ switch(length_unit)
+ {
+ default:
+ case 1: return 1.0;
+ case 2: return 0.0254;
+ case 3: return 0.0254 * 0.001;
+ case 4: return 0.0254 * 0.001 * 0.6213711922;
+ case 5: return 0.0254 * 0.001 * 0.5399568035;
+ }
+}
+
+string GetLengthUnit(int length_unit)
+{
+ switch(length_unit)
+ {
+ // translator-friendly strings without the initial space
+ default:
+ case 1: return strcat(" ", _("qu"));
+ case 2: return strcat(" ", _("m"));
+ case 3: return strcat(" ", _("km"));
+ case 4: return strcat(" ", _("mi"));
+ case 5: return strcat(" ", _("nmi"));
+ }
+}