#include <client/draw.qh>
#include <client/hud/panel/racetimer.qh>
-#include <client/resources.qh>
#include <client/view.qh>
#include <common/animdecide.qh>
#include <common/ent_cs.qh>
#include <common/mapinfo.qh>
#include <common/physics/movetypes/movetypes.qh>
#include <common/physics/player.qh>
+#include <common/resources/cl_resources.qh>
#include <lib/csqcmodel/cl_player.qh>
// StrafeHUD (#25)
float hidden_width;
int direction;
-float demo_angle = -37;
-float demo_direction = 1;
-float demo_time = 0;
-bool state_onground = false;
-float state_onground_time = 0;
-bool state_strafekeys = false;
-float state_strafekeys_time = 0;
-bool turn = false;
-float turnangle;
-float turnspeed;
-bool fwd = true;
-float starttime = 0;
-float startspeed = -1;
-float jumptime = 0;
-float jumpheight = -1;
-float jumpheight_persistent = -1;
-float jumpheight_prev = 0;
-float jumpspeed_prev = 0;
-bool jumprestart = true;
// provide basic panel cvars to old clients
// TODO remove them after a future release (0.8.2+)
// draw strafehud
if(csqcplayer && strafeplayer)
{
+ // presistent
+ static float demo_angle = -37;
+ static float demo_direction = 1;
+ static float demo_time = 0;
+ static bool state_onground = false;
+ static float state_onground_time = 0;
+ static bool state_strafekeys = false;
+ static float state_strafekeys_time = 0;
+ static bool turn = false;
+ static float turnangle;
+ static float turnspeed;
+ static float turnaccel;
+ static bool fwd = true;
+ static float strafe_dt_time = 0;
+ static int strafe_dt_count = 0;
+ static float strafe_dt_sum = 0;
+ static float strafe_dt_avg = 0;
+
// physics
bool onground = islocal ? IS_ONGROUND(strafeplayer) : !(strafeplayer.anim_implicit_state & ANIMIMPLICITSTATE_INAIR);
bool strafekeys;
bool swimming = strafeplayer.waterlevel >= WATERLEVEL_SWIMMING;
bool spectating = entcs_GetSpecState(strafeplayer.sv_entnum) == ENTCS_SPEC_PURE;
float speed = !autocvar__hud_configure ? vlen(vec2(csqcplayer.velocity)) : 1337; // use local csqcmodel entity for this even when spectating, flickers too much otherwise
- float maxspeed_crouch_mod = IS_DUCKED(csqcplayer) && !swimming ? .5 : 1;
- float maxspeed_water_mod = swimming ? .7 : 1; // very simplified water physics, the hud will not work well (and is not supposed to) while swimming
+ float crouch_mod = IS_DUCKED(csqcplayer) && !swimming ? .5 : 1;
+ float water_mod = swimming ? .7 : 1; // very simplified water physics, the hud will not work well (and is not supposed to) while swimming
float maxspeed_phys = onground ? PHYS_MAXSPEED(strafeplayer) : PHYS_MAXAIRSPEED(strafeplayer);
- float maxspeed = !autocvar__hud_configure ? maxspeed_phys * maxspeed_crouch_mod * maxspeed_water_mod : 320;
+ float maxspeed = !autocvar__hud_configure ? maxspeed_phys * crouch_mod * water_mod : 320;
float movespeed;
+ float bestspeed;
+ float maxaccel_phys = onground ? PHYS_ACCELERATE(strafeplayer) : PHYS_AIRACCELERATE(strafeplayer);
+ float maxaccel = !autocvar__hud_configure ? maxaccel_phys * crouch_mod * water_mod : 1;
+ float frametime_phys;
float vel_angle = vectoangles(strafeplayer.velocity).y - (vectoangles(strafeplayer.velocity).y > 180 ? 360 : 0); // change the range from 0° - 360° to -180° - 180° to match how view_angle represents angles
float view_angle = PHYS_INPUT_ANGLES(strafeplayer).y;
float angle;
int mode = autocvar_hud_panel_strafehud_mode >= 0 && autocvar_hud_panel_strafehud_mode <= 1 ? autocvar_hud_panel_strafehud_mode : 0;
float speed_conversion_factor = GetSpeedUnitFactor(autocvar_hud_panel_strafehud_unit);
float length_conversion_factor = GetLengthUnitFactor(autocvar_hud_panel_strafehud_unit);
- string speed_unit = GetSpeedUnit(autocvar_hud_panel_strafehud_unit);
- string length_unit = GetLengthUnit(autocvar_hud_panel_strafehud_unit);
int length_decimals = autocvar_hud_panel_strafehud_unit >= 3 && autocvar_hud_panel_strafehud_unit <= 5 ? 6 : 2; // use more decimals when displaying km or miles
float antiflicker_angle = bound(0, autocvar_hud_panel_strafehud_antiflicker_angle, 180);
float antiflicker_speed = max(0, autocvar_hud_panel_strafehud_antiflicker_speed);
float currentangle_offset;
vector currentangle_size = '0 0 0';
float bestangle;
+ float prebestangle;
float odd_bestangle;
bool bestangle_anywhere = false;
float bestangle_offset;
float accelzone_left_offset;
float accelzone_right_offset;
float accelzone_width;
+ float preaccelzone_left_offset;
+ float preaccelzone_right_offset;
+ float preaccelzone_width;
float overturn_offset;
float overturn_width;
float slickdetector_height;
float range_minangle;
float arrow_size = max(panel_size.y * min(autocvar_hud_panel_strafehud_angle_arrow_size, 10), 0); // there's only one size cvar for the arrows, they will always have a 45° angle to ensure proper rendering without antialiasing
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ arrow_size = max(arrow_size, 1);
+
+ // determine frametime
+ if((csqcplayer_status == CSQCPLAYERSTATUS_PREDICTED) && (input_timelength > 0))
+ frametime_phys = input_timelength;
+ else
+ frametime_phys = ticrate;
+
+ if(frametime_phys > .05) // server splits frames longer than 50 ms into two moves
+ frametime_phys /= 2;
+
+ // calculate average frametime
+ strafe_dt_sum += frametime_phys;
+ ++strafe_dt_count;
+
+ if(((time - strafe_dt_time) > autocvar_hud_panel_strafehud_fps_update) || (strafe_dt_time == 0))
+ {
+ strafe_dt_avg = strafe_dt_sum / strafe_dt_count;
+
+ strafe_dt_time = time;
+ strafe_dt_count = strafe_dt_sum = 0;
+ }
+
// determine whether the player is pressing forwards or backwards keys
if(islocal) // if entity is local player
{
turn = true; // CPMA turning
turnangle = wishangle;
- // calculate the maximum air strafe speed
+ // calculate the maximum air strafe speed and acceleration
if(PHYS_MAXAIRSPEED(strafeplayer) == 0){
maxspeed = 0;
}
else{
maxspeed = PHYS_MAXAIRSPEED(strafeplayer) * pow(fabs(PHYS_MAXAIRSTRAFESPEED(strafeplayer) / PHYS_MAXAIRSPEED(strafeplayer)), 1 - (90 - fabs(wishangle)) / 45); // no modifiers here because they don't affect air strafing
}
-
turnspeed = vlen(vec2(movement));
if(turnspeed == 0) turnspeed = maxspeed;
else turnspeed = min(turnspeed, maxspeed);
+
+ if(PHYS_AIRACCELERATE(strafeplayer) == 0){
+ maxaccel = 0;
+ }
+ else if(PHYS_AIRSTRAFEACCELERATE(strafeplayer) == 0 || PHYS_AIRACCELERATE(strafeplayer) <= PHYS_AIRSTRAFEACCELERATE(strafeplayer)){
+ maxaccel = PHYS_AIRACCELERATE(strafeplayer);
+ }
+ else{
+ maxaccel = PHYS_AIRACCELERATE(strafeplayer) * pow(fabs(PHYS_AIRSTRAFEACCELERATE(strafeplayer) / PHYS_AIRACCELERATE(strafeplayer)), 1 - (90 - fabs(wishangle)) / 45); // no modifiers here because they don't affect air strafing
+ }
+ turnaccel = maxaccel;
}
}
else if((time - state_strafekeys_time) >= autocvar_hud_panel_strafehud_timeout_turn) // timeout for jumping with strafe keys only
{
wishangle = turnangle;
movespeed = turnspeed;
+ maxaccel = turnaccel;
}
else{
movespeed = vlen(vec2(movement));
if(movespeed == 0) movespeed = maxspeed;
else movespeed = min(movespeed, maxspeed);
+
+ if(onground)
+ {
+ if((keys & KEY_JUMP) && ((time - state_onground_time) < autocvar_hud_panel_strafehud_timeout_ground)) // if ground timeout hasn't expired yet use air accelerate
+ {
+ maxaccel = !autocvar__hud_configure ? PHYS_AIRACCELERATE(strafeplayer) * crouch_mod * water_mod : 1;
+ }
+ }
+ else
+ {
+ if(!(keys & KEY_JUMP) && ((time - state_onground_time) < autocvar_hud_panel_strafehud_timeout_air)) // if air timeout hasn't expired yet use ground accelerate
+ {
+ maxaccel = !autocvar__hud_configure ? PHYS_ACCELERATE(strafeplayer) * crouch_mod * water_mod : 1;
+ }
+ }
}
- minspeed = autocvar_hud_panel_strafehud_switch_minspeed < 0 ? movespeed + antiflicker_speed : autocvar_hud_panel_strafehud_switch_minspeed;
+ maxaccel *= strafe_dt_avg * movespeed;
+ bestspeed = max(movespeed - maxaccel, 0);
+ minspeed = autocvar_hud_panel_strafehud_switch_minspeed < 0 ? bestspeed : autocvar_hud_panel_strafehud_switch_minspeed;
// get current strafing angle ranging from -180° to +180°
if(!autocvar__hud_configure)
}
// best angle to strafe at
- bestangle = (speed > movespeed ? acos(movespeed / speed) : 0) * RAD2DEG * (direction < 0 ? -1 : 1);
+ bestangle = (speed > bestspeed ? acos(bestspeed / speed) * RAD2DEG * (direction < 0 ? -1 : 1) : 0);
+ prebestangle = (speed > movespeed ? acos(movespeed / speed) * RAD2DEG * (direction < 0 ? -1 : 1) : 0);
odd_bestangle = -bestangle - wishangle;
bestangle -= wishangle;
+ prebestangle -= wishangle;
// various offsets and size calculations of hud indicator elements
// how much is hidden by the current hud angle
hidden_width = (360 - hudangle) / hudangle * panel_size.x;
// current angle
- currentangle_size.x = panel_size.x * min(autocvar_hud_panel_strafehud_angle_width, 10);
- currentangle_size.y = max(panel_size.y * min(autocvar_hud_panel_strafehud_angle_height, 10), 0);
+ currentangle_size.x = autocvar_hud_panel_strafehud_angle_width;
+ currentangle_size.y = autocvar_hud_panel_strafehud_angle_height;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ {
+ currentangle_size.x = min(currentangle_size.x, 10);
+ currentangle_size.y = min(currentangle_size.y, 10);
+ }
+ currentangle_size.x *= panel_size.x;
+ currentangle_size.y *= panel_size.y;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ {
+ currentangle_size.x = max(currentangle_size.x, 1);
+ currentangle_size.y = max(currentangle_size.y, 1);
+ }
+ else
+ {
+ currentangle_size.y = max(currentangle_size.y, 0);
+ }
if(mode == 0)
{
currentangle_offset = angle/hudangle * panel_size.x;
bestangle_offset = bestangle/hudangle * panel_size.x + panel_size.x/2;
switch_bestangle_offset = -bestangle/hudangle * panel_size.x + panel_size.x/2;
bestangle_width = panel_size.x * autocvar_hud_panel_strafehud_switch_width;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ bestangle_width = max(bestangle_width, 1);
if(((angle > -wishangle && direction < 0) || (angle < -wishangle && direction > 0)) && (direction != 0))
{
switch_odd_bestangle_offset = (odd_bestangle+bestangle*2)/hudangle * panel_size.x + panel_size.x/2;
}
// direction indicator
- direction_size_vertical.x = panel_size.y * min(autocvar_hud_panel_strafehud_direction_width, .5);
- direction_size_vertical.y = panel_size.y;
- direction_size_horizontal.x = max(panel_size.x * min(autocvar_hud_panel_strafehud_direction_length, .5), direction_size_vertical.x);
+ direction_size_vertical.x = autocvar_hud_panel_strafehud_direction_width;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ direction_size_vertical.x = min(direction_size_vertical.x, 1);
+ direction_size_vertical.x *= panel_size.y;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ direction_size_vertical.x = max(direction_size_vertical.x, 1);
+ direction_size_vertical.y = panel_size.y + direction_size_vertical.x*2;
+ direction_size_horizontal.x = panel_size.x * min(autocvar_hud_panel_strafehud_direction_length, .5);
direction_size_horizontal.y = direction_size_vertical.x;
// overturn
overturn_width = 180/hudangle * panel_size.x;
else
{
// calculate various zones of the strafe-o-meter
- accelzone_width = overturn_offset = (90 - fabs(bestangle + wishangle))/hudangle * panel_size.x;
- accelzone_right_offset = 0;
+ accelzone_width = (90 - fabs(bestangle + wishangle))/hudangle * panel_size.x;
+ preaccelzone_width = (fabs(bestangle - prebestangle))/hudangle * panel_size.x;
+ overturn_offset = accelzone_width + preaccelzone_width;
+ accelzone_right_offset = preaccelzone_width;
accelzone_left_offset = overturn_offset + overturn_width;
- neutral_width = 360/hudangle * panel_size.x - accelzone_width*2 - overturn_width;
- neutral_offset = direction < 0 ? accelzone_left_offset + accelzone_width : -neutral_width;
-
- // remove switch indicator width from offset
- if(direction < 0)
- {
- bestangle_offset -= bestangle_width;
- switch_odd_bestangle_offset -= bestangle_width;
- }
- else
- {
- switch_bestangle_offset -= bestangle_width;
- odd_bestangle_offset -= bestangle_width;
- }
+ preaccelzone_right_offset = 0;
+ preaccelzone_left_offset = accelzone_left_offset + accelzone_width;
+ neutral_width = 360/hudangle * panel_size.x - accelzone_width*2 - preaccelzone_width*2 - overturn_width;
+ neutral_offset = direction < 0 ? preaccelzone_left_offset + preaccelzone_width : -neutral_width;
// shift hud if operating in view angle centered mode
if(mode == 0)
neutral_offset += shift_offset;
accelzone_left_offset += shift_offset;
accelzone_right_offset += shift_offset;
+ preaccelzone_left_offset += shift_offset;
+ preaccelzone_right_offset += shift_offset;
overturn_offset += shift_offset;
// draw left acceleration zone
HUD_Panel_DrawStrafeHUD(accelzone_left_offset, accelzone_width, autocvar_hud_panel_strafehud_bar_accel_color, autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 1);
+ HUD_Panel_DrawStrafeHUD(preaccelzone_left_offset, preaccelzone_width, autocvar_hud_panel_strafehud_bar_preaccel_color, autocvar_hud_panel_strafehud_bar_preaccel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 0);
// draw right acceleration zone
HUD_Panel_DrawStrafeHUD(accelzone_right_offset, accelzone_width, autocvar_hud_panel_strafehud_bar_accel_color, autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 2);
+ HUD_Panel_DrawStrafeHUD(preaccelzone_right_offset, preaccelzone_width, autocvar_hud_panel_strafehud_bar_preaccel_color, autocvar_hud_panel_strafehud_bar_preaccel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 0);
// draw overturn zone
HUD_Panel_DrawStrafeHUD(overturn_offset, overturn_width, autocvar_hud_panel_strafehud_bar_overturn_color, autocvar_hud_panel_strafehud_bar_overturn_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 3);
// draw neutral zone
HUD_Panel_DrawStrafeHUD(neutral_offset, neutral_width, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 0);
- if(direction != 0 && direction_size_vertical.x > 0 && autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha > 0)
- {
- bool indicator_direction = direction < 0;
- // invert left/right when strafing backwards or when strafing towards the opposite side indicated by the direction variable
- // if both conditions are true then it's inverted twice hence not inverted at all
- if(!fwd != odd_angles)
- {
- indicator_direction = !indicator_direction;
- }
- // draw the direction indicator caps at the sides of the hud
- // vertical line
- if(direction_size_vertical.y > 0) drawfill(panel_pos + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x), direction_size_vertical, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- // top horizontal line
- drawfill(panel_pos + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x - direction_size_horizontal.x + direction_size_vertical.x) - eY * direction_size_horizontal.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- // bottom horizontal line
- drawfill(panel_pos + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x - direction_size_horizontal.x + direction_size_vertical.x) + eY * panel_size.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
-
if(speed >= minspeed && bestangle_width > 0) // only draw indicators if minspeed is reached
{
// draw the switch indicator(s)
float offset = !odd_angles ? bestangle_offset : odd_bestangle_offset;
float switch_offset = !odd_angles ? switch_bestangle_offset : switch_odd_bestangle_offset;
+
+ // remove switch indicator width from offset
+ if(direction < 0)
+ {
+ if(!odd_angles)
+ offset -= bestangle_width;
+ else
+ switch_offset -= bestangle_width;
+ }
+ else
+ {
+ if(!odd_angles)
+ switch_offset -= bestangle_width;
+ else
+ offset -= bestangle_width;
+ }
+
HUD_Panel_DrawStrafeHUD(switch_offset, bestangle_width, autocvar_hud_panel_strafehud_switch_color, autocvar_hud_panel_strafehud_switch_alpha * panel_fg_alpha, 0, 0);
if(direction == 0) HUD_Panel_DrawStrafeHUD(offset, bestangle_width, autocvar_hud_panel_strafehud_switch_color, autocvar_hud_panel_strafehud_switch_alpha * panel_fg_alpha, 0, 0);
}
}
- // experimental: slick detector
- slickdetector_height = panel_size.y * bound(0, autocvar_hud_panel_strafehud_slickdetector_height, 0.5);
- if(autocvar_hud_panel_strafehud_slickdetector_range > 0 && autocvar_hud_panel_strafehud_slickdetector_alpha > 0 && slickdetector_height > 0 && panel_size.x > 0) // dunno if slick detection works in spectate
+ // slick detector
+ slickdetector_height = max(autocvar_hud_panel_strafehud_slickdetector_height, 0);
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ slickdetector_height = min(slickdetector_height, 1);
+ slickdetector_height *= panel_size.y;
+ if(autocvar_hud_panel_strafehud_slickdetector_range > 0 && autocvar_hud_panel_strafehud_slickdetector_alpha > 0 && slickdetector_height > 0 && panel_size.x > 0)
{
- float slicksteps = 90 / pow(2, bound(0, autocvar_hud_panel_strafehud_slickdetector_granularity, 4));
+ float slicksteps = max(autocvar_hud_panel_strafehud_slickdetector_granularity, 0);
bool slickdetected = false;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ slicksteps = min(slicksteps, 4);
+ slicksteps = 90 / pow(2, slicksteps);
+
if(islocal) slickdetected = IS_ONSLICK(strafeplayer); // don't need to traceline if already touching slick
// traceline into every direction
}
}
- if(speed < (movespeed + antiflicker_speed) && !immobile)
+ if(direction != 0 && direction_size_vertical.x > 0 && autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha > 0)
+ {
+ bool indicator_direction = direction < 0;
+ // invert left/right when strafing backwards or when strafing towards the opposite side indicated by the direction variable
+ // if both conditions are true then it's inverted twice hence not inverted at all
+ if(!fwd != odd_angles)
+ {
+ indicator_direction = !indicator_direction;
+ }
+ // draw the direction indicator caps at the sides of the hud
+ // vertical line
+ if(direction_size_vertical.y > 0) drawfill(panel_pos - eY * direction_size_horizontal.y + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x), direction_size_vertical, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ // top horizontal line
+ drawfill(panel_pos + eX * (indicator_direction ? 0 : panel_size.x - direction_size_horizontal.x) - eY * direction_size_horizontal.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ // bottom horizontal line
+ drawfill(panel_pos + eX * (indicator_direction ? 0 : panel_size.x - direction_size_horizontal.x) + eY * panel_size.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+
+ if(speed <= bestspeed && !immobile)
{
bestangle_anywhere = true; // moving forward should suffice to gain speed
}
}
}
- if(autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha > 0)
+ float angleheight_offset = currentangle_size.y;
+ float ghost_offset = 0;
+ if(autocvar_hud_panel_strafehud_bestangle && direction != 0)
{
- switch(autocvar_hud_panel_strafehud_angle_style)
- {
- case 1:
- if(currentangle_size.x > 0 && currentangle_size.y > 0) drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (currentangle_offset - currentangle_size.x/2), currentangle_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- break;
- case 2:
- if(currentangle_size.x > 0 && currentangle_size.y > 0)
+ ghost_offset = !odd_angles ? bestangle_offset : odd_bestangle_offset;
+ if(ghost_offset < 0) ghost_offset = 0;
+ if(ghost_offset > panel_size.x) ghost_offset = panel_size.x;
+ }
+
+ switch(autocvar_hud_panel_strafehud_angle_style)
+ {
+ case 1:
+ if(currentangle_size.x > 0 && currentangle_size.y > 0)
+ {
+ if(autocvar_hud_panel_strafehud_bestangle && direction != 0) drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (ghost_offset - currentangle_size.x/2), currentangle_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (currentangle_offset - currentangle_size.x/2), currentangle_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ break;
+ case 2:
+ if(currentangle_size.x > 0 && currentangle_size.y > 0)
+ {
+ vector line_size = currentangle_size;
+ line_size.y = currentangle_size.y / (bound(2, autocvar_hud_panel_strafehud_angle_dashes, currentangle_size.y)*2-1);
+ for(float i = 0; i < currentangle_size.y; i += line_size.y*2)
{
- vector line_size = currentangle_size;
- line_size.y = currentangle_size.y / (bound(2, autocvar_hud_panel_strafehud_angle_dashes, currentangle_size.y)*2-1);
- for(float i = 0; i < currentangle_size.y; i += line_size.y*2)
- {
- if(i + line_size.y*2 >= currentangle_size.y) line_size.y = currentangle_size.y - i;
- drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2 - i) + eX * (currentangle_offset - line_size.x/2), line_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
+ if(i + line_size.y*2 >= currentangle_size.y) line_size.y = currentangle_size.y - i;
+ if(autocvar_hud_panel_strafehud_bestangle && direction != 0) drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2 - i) + eX * (ghost_offset - line_size.x/2), line_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2 - i) + eX * (currentangle_offset - line_size.x/2), line_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- break;
- case 0:
- default:
- }
+ }
+ break;
+ case 0:
+ default:
+ // don't offset text and arrows if the angle indicator line isn't drawn
+ angleheight_offset = panel_size.y;
+ }
- if(autocvar_hud_panel_strafehud_angle_arrow > 0)
+ if(autocvar_hud_panel_strafehud_angle_arrow > 0)
+ {
+ if(arrow_size > 0)
{
- if(arrow_size > 0)
+ if(autocvar_hud_panel_strafehud_angle_arrow == 1 || autocvar_hud_panel_strafehud_angle_arrow >= 3)
{
- if(autocvar_hud_panel_strafehud_angle_arrow == 1 || autocvar_hud_panel_strafehud_angle_arrow >= 3)
- StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - currentangle_size.y) / 2) + eX * currentangle_offset, arrow_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, true);
- if(autocvar_hud_panel_strafehud_angle_arrow >= 2)
- StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - currentangle_size.y) / 2 + currentangle_size.y) + eX * currentangle_offset, arrow_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, false);
+ if(autocvar_hud_panel_strafehud_bestangle && direction != 0) StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2) + eX * ghost_offset, arrow_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, true);
+ StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2) + eX * currentangle_offset, arrow_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, true);
+ }
+ if(autocvar_hud_panel_strafehud_angle_arrow >= 2)
+ {
+ if(autocvar_hud_panel_strafehud_bestangle && direction != 0) StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2 + angleheight_offset) + eX * ghost_offset, arrow_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, false);
+ StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2 + angleheight_offset) + eX * currentangle_offset, arrow_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, false);
}
}
}
// show speed when crossing the start trigger
if(autocvar_hud_panel_strafehud_startspeed_fade > 0)
{
- float text_alpha = 0;
+ static float startspeed = 0, starttime = 0; // displayed value and timestamp for fade out
+
if((race_nextcheckpoint == 1) || (race_checkpoint == 254 && race_nextcheckpoint == 255)) // check if the start trigger was hit (will also trigger if the finish trigger was hit if those have the same ID)
{
if(starttime != race_checkpointtime)
startspeed = speed;
}
}
- if(startspeed >= 0)
+
+ if((starttime > 0) && ((time - starttime) <= autocvar_hud_panel_strafehud_startspeed_fade) && autocvar_hud_panel_strafehud_startspeed_size > 0)
{
- text_alpha = cos(((time - starttime) / autocvar_hud_panel_strafehud_startspeed_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
- if((time - starttime) > autocvar_hud_panel_strafehud_startspeed_fade)
+ float text_alpha = cos(((time - starttime) / autocvar_hud_panel_strafehud_startspeed_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
+ vector startspeed_size = panel_size;
+ startspeed_size.y = autocvar_hud_panel_strafehud_startspeed_size;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ startspeed_size.y = min(startspeed_size.y, 10);
+ startspeed_size.y *= panel_size.y;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ startspeed_size.y = max(startspeed_size.y, 1);
+
+ float text_offset = 0;
+ if((autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha > 0) || (autocvar_hud_panel_strafehud_bestangle && autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha > 0))
{
- startspeed = -1;
+ text_offset = (angleheight_offset - panel_size.y) / 2;
+ if(arrow_size > 0 && autocvar_hud_panel_strafehud_angle_arrow >= 2)
+ text_offset += arrow_size;
+ // make sure text doesn't draw inside the strafehud bar
+ text_offset = max(text_offset, 0);
}
- }
- if(startspeed >= 0 && text_alpha > 0 && autocvar_hud_panel_strafehud_startspeed_size > 0)
- {
- vector startspeed_size = panel_size;
- startspeed_size.y = panel_size.y * min(autocvar_hud_panel_strafehud_startspeed_size, 10);
- drawstring_aspect(panel_pos + eY * (panel_size.y + arrow_size + ((currentangle_size.y - panel_size.y) / 2)), strcat(ftos_decimals(startspeed * speed_conversion_factor, 2), autocvar_hud_panel_strafehud_unit_show ? speed_unit : ""), startspeed_size, autocvar_hud_panel_strafehud_startspeed_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ string speed_unit = GetSpeedUnit(autocvar_hud_panel_strafehud_unit);
+ drawstring_aspect(panel_pos + eY * (panel_size.y + text_offset), strcat(ftos_decimals(startspeed * speed_conversion_factor, 2), autocvar_hud_panel_strafehud_unit_show ? speed_unit : ""), startspeed_size, autocvar_hud_panel_strafehud_startspeed_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
}
- else
- {
- starttime = 0;
- startspeed = -1;
- }
- // experimental: show height achieved by a single jump (doesn't work in low gravity and may not be 100% accurate)
- if(autocvar_hud_panel_strafehud_jumpheight_fade > 0)
+ // show height achieved by a single jump
+ // FIXME: checking z position differences is unreliable (warpzones, teleporter, kill, etc) but using velocity to calculate jump height would be
+ // inaccurate in hud code (possibly different tick rate, doesn't run when hud isn't drawn, rounding errors)
+ if(autocvar_hud_panel_strafehud_jumpheight_fade > 0 && autocvar_hud_panel_strafehud_jumpheight_size > 0)
{
- float text_alpha = 0;
- float jumpheight_min = max(autocvar_hud_panel_strafehud_jumpheight_min, 0);
- float jumpheight_current = strafeplayer.origin.z;
- float jumpspeed_current = strafeplayer.velocity.z;
- if(jumpspeed_prev <= jumpspeed_current || jumpheight_prev > jumpheight_current || onground || swimming || IS_DEAD(strafeplayer) || spectating)
+ static float height_min = 0, height_max = 0; // ground and peak of jump z coordinates
+ static float jumpheight = 0, jumptime = 0; // displayed value and timestamp for fade out
+
+ // tries to catch kill and spectate but those are not reliable
+ if((strafeplayer.velocity.z <= 0) || onground || swimming || IS_DEAD(strafeplayer) || spectating)
{
- // tries to catch kill and spectate but those are not reliable, should just hook to kill/spectate/teleport and reset jump height there
- jumprestart = true;
+ height_min = height_max = strafeplayer.origin.z;
}
- else
+ else if(strafeplayer.origin.z > height_max)
{
- if(jumpheight < 0 || jumprestart)
- {
- jumprestart = false;
- jumpheight = 0;
- }
- else
- {
- jumpheight += jumpheight_current - jumpheight_prev;
- }
- if((jumpheight * length_conversion_factor) > jumpheight_min && jumpheight > jumpheight_persistent)
+ height_max = strafeplayer.origin.z;
+ float jumpheight_new = (height_max - height_min) * length_conversion_factor;
+
+ if(jumpheight_new > max(autocvar_hud_panel_strafehud_jumpheight_min, 0))
{
+ jumpheight = jumpheight_new;
jumptime = time;
- jumpheight_persistent = jumpheight;
}
}
- jumpheight_prev = jumpheight_current;
- jumpspeed_prev = jumpspeed_current;
- if(jumpheight_persistent > 0)
+
+ if((jumptime > 0) && (time - jumptime) <= autocvar_hud_panel_strafehud_jumpheight_fade)
{
- text_alpha = cos(((time - jumptime) / autocvar_hud_panel_strafehud_jumpheight_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
- if((time - jumptime) > autocvar_hud_panel_strafehud_jumpheight_fade)
+ float text_alpha = cos(((time - jumptime) / autocvar_hud_panel_strafehud_jumpheight_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
+ vector jumpheight_size = panel_size;
+ jumpheight_size.y = autocvar_hud_panel_strafehud_jumpheight_size;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ jumpheight_size.y = min(jumpheight_size.y, 10);
+ jumpheight_size.y *= panel_size.y;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ jumpheight_size.y = max(jumpheight_size.y, 1);
+
+ float text_offset = 0;
+ if((autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha > 0) || (autocvar_hud_panel_strafehud_bestangle && autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha > 0))
{
- jumpheight_persistent = -1;
+ text_offset = (angleheight_offset - panel_size.y) / 2;
+ if(arrow_size > 0 && autocvar_hud_panel_strafehud_angle_arrow == 1 || autocvar_hud_panel_strafehud_angle_arrow >= 3)
+ text_offset += arrow_size;
+ // make sure text doesn't draw inside the strafehud bar
+ text_offset = max(text_offset, 0);
}
+
+ string length_unit = GetLengthUnit(autocvar_hud_panel_strafehud_unit);
+ drawstring_aspect(panel_pos - eY * (jumpheight_size.y + text_offset), strcat(ftos_decimals(jumpheight, length_decimals), autocvar_hud_panel_strafehud_unit_show ? length_unit : ""), jumpheight_size, autocvar_hud_panel_strafehud_jumpheight_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- if(jumpheight_persistent > 0 && text_alpha > 0 && autocvar_hud_panel_strafehud_jumpheight_size > 0)
- {
- vector jumpheight_size = panel_size;
- jumpheight_size.y = panel_size.y * min(autocvar_hud_panel_strafehud_jumpheight_size, 10);
- drawstring_aspect(panel_pos - eY * (jumpheight_size.y + arrow_size + ((currentangle_size.y - panel_size.y) / 2)), strcat(ftos_decimals(jumpheight_persistent * length_conversion_factor, length_decimals), autocvar_hud_panel_strafehud_unit_show ? length_unit : ""), jumpheight_size, autocvar_hud_panel_strafehud_jumpheight_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- }
- else
- {
- jumpheight_prev = jumpspeed_prev = 0;
- jumpheight = jumpheight_persistent = -1;
}
draw_endBoldFont();
}