-// Name: StrafeHUD
// Author: Juhu
-// FIXME: strafehud doesn't work properly in spectate due to lack of IS_ONGROUND()
-
#include "strafehud.qh"
#include <client/autocvars.qh>
#include <client/miscfunctions.qh>
+#include <common/animdecide.qh>
#include <common/ent_cs.qh>
#include <common/mapinfo.qh>
-#include <common/mapobjects/trigger/swamp.qh>
#include <common/physics/movetypes/movetypes.qh>
#include <common/physics/player.qh>
#include <lib/csqcmodel/cl_player.qh>
-bool strafehud_fwd = true;
-float strafehud_demo_angle = -37;
-float strafehud_demo_direction = 1;
-float strafehud_demo_time = 0;
-float strafehud_state_onground_time = 0;
-float strafehud_state_strafekeys_time = 0;
-bool strafehud_state_onground = true;
-bool strafehud_state_strafekeys = false;
-bool strafehud_turn = false;
-float strafehud_turnangle;
+// StrafeHUD (#25)
+
+void HUD_StrafeHUD_Export(int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+}
+
+bool fwd = true;
+bool state_fwd = true;
+bool state_fwd_prev = true;
+float demo_angle = -37;
+float demo_direction = 1;
+float demo_time = 0;
+float state_onground_time = 0;
+float state_strafekeys_time = 0;
+float state_direction_time = 0;
+bool state_onground = false;
+bool state_strafekeys = false;
+bool turn = false;
+float turnangle;
+
+// provide basic panel cvars to old clients
+// TODO remove them after a future release (0.8.2+)
+noref string autocvar_hud_panel_strafehud_pos = "0.320000 0.570000";
+noref string autocvar_hud_panel_strafehud_size = "0.360000 0.020000";
+noref string autocvar_hud_panel_strafehud_bg = "0";
+noref string autocvar_hud_panel_strafehud_bg_color = "";
+noref string autocvar_hud_panel_strafehud_bg_color_team = "";
+noref string autocvar_hud_panel_strafehud_bg_alpha = "0.7";
+noref string autocvar_hud_panel_strafehud_bg_border = "";
+noref string autocvar_hud_panel_strafehud_bg_padding = "";
void HUD_StrafeHUD()
{
entity strafeplayer;
+ bool islocal;
if(!autocvar__hud_configure)
{
HUD_Panel_LoadCvars();
- if (autocvar_hud_panel_strafehud_dynamichud)
+ if(autocvar_hud_panel_strafehud_dynamichud)
HUD_Scale_Enable();
else
HUD_Scale_Disable();
panel_size -= '2 2 0' * panel_bg_padding;
}
- if(spectatee_status > 0)
+ if(spectatee_status > 0 || isdemo())
{
+ islocal = false;
strafeplayer = CSQCModel_server2csqc(player_localentnum - 1);
}
else
{
+ islocal = true;
strafeplayer = csqcplayer;
}
// draw strafehud
if(csqcplayer && strafeplayer)
{
- // autocvars
- float strafehud_bar_alpha = autocvar_hud_panel_strafehud_bar_alpha;
- vector strafehud_bar_color = autocvar_hud_panel_strafehud_bar_color;
- vector strafehud_bestangle_color = autocvar_hud_panel_strafehud_indicator_color;
- vector strafehud_bestangle_opposite_color = autocvar_hud_panel_strafehud_indicator_switch_color;
- vector strafehud_good_color = autocvar_hud_panel_strafehud_good_color;
- vector strafehud_warning_color = autocvar_hud_panel_strafehud_warning_color;
- vector strafehud_alert_color = autocvar_hud_panel_strafehud_alert_color;
- vector strafehud_direction_color = autocvar_hud_panel_strafehud_direction_color;
- float strafehud_timeout_air = autocvar_hud_panel_strafehud_timeout_air; // timeout for slick ramps
- float strafehud_timeout_ground = autocvar_hud_panel_strafehud_timeout_ground; // timeout for strafe jumping in general
- float strafehud_timeout_strafe = autocvar_hud_panel_strafehud_timeout_strafe; // timeout for jumping with strafe keys only
- float strafehud_indicator_minspeed = autocvar_hud_panel_strafehud_indicator_minspeed;
-
// physics
- float strafehud_onground = IS_ONGROUND(strafeplayer);
- float strafehud_speed = !autocvar__hud_configure ? vlen(vec2(csqcplayer.velocity)) : 1337; // use local csqcmodel entity for this even when spectating, flickers too much otherwise
- float strafehud_maxspeed_crouch_mod = IS_DUCKED(strafeplayer) ? .5 : 1;
- float strafehud_maxspeed_swamp_mod = strafeplayer.in_swamp ? strafeplayer.swamp_slowdown : 1;
- float strafehud_maxspeed_phys = strafehud_onground ? PHYS_MAXSPEED(strafeplayer) : PHYS_MAXAIRSPEED(strafeplayer);
- float strafehud_maxspeed = !autocvar__hud_configure ? (strafehud_maxspeed_phys * strafehud_maxspeed_crouch_mod * strafehud_maxspeed_swamp_mod) : 320;
- float strafehud_vel_angle = vectoangles(strafeplayer.velocity).y;
- float strafehud_view_angle = view_angles.y + 180;
- float strafehud_angle;
- float strafehud_direction;
- vector strafehud_movement = PHYS_INPUT_MOVEVALUES(strafeplayer);
- int strafehud_keys = STAT(PRESSED_KEYS);
- float strafehud_wishangle;
- float strafehud_moveangle;
+ bool onground = islocal ? IS_ONGROUND(strafeplayer) : !(strafeplayer.anim_implicit_state & ANIMIMPLICITSTATE_INAIR);
+ bool strafekeys;
+ bool is_swimming = strafeplayer.waterlevel >= WATERLEVEL_SWIMMING;
+ float speed = !autocvar__hud_configure ? vlen(vec2(csqcplayer.velocity)) : 1337; // use local csqcmodel entity for this even when spectating, flickers too much otherwise
+ float maxspeed_crouch_mod = IS_DUCKED(strafeplayer) && (!is_swimming || IS_ONGROUND(strafeplayer)) ? .5 : 1;
+ float maxspeed_water_mod = is_swimming ? .7 : 1; // very simplified water physics, the hud will not work well (and is not supposed to) while swimming
+ float maxspeed_phys = onground ? PHYS_MAXSPEED(strafeplayer) : PHYS_MAXAIRSPEED(strafeplayer);
+ float maxspeed = !autocvar__hud_configure ? maxspeed_phys * maxspeed_crouch_mod * maxspeed_water_mod : 320;
+ float vel_angle = vectoangles(strafeplayer.velocity).y;
+ float view_angle = view_angles.y + 180;
+ float angle;
+ float direction;
+ vector movement = PHYS_INPUT_MOVEVALUES(strafeplayer);
+ int keys = STAT(PRESSED_KEYS);
+ int keys_fwd;
+ float wishangle = 0;
+ float moveangle;
// HUD
- float strafehud_hudangle;
- vector strafehud_currentangle_color = strafehud_warning_color;
- vector strafehud_currentangle_size = '0 0 0';
- float strafehud_currentangle_offset;
- vector strafehud_bestangle_size = '0 0 0';
- bool strafehud_bestangle_anywhere = false;
- float strafehud_bestangle = 0;
- float strafehud_bestangle_offset;
- float strafehud_bestangle_opposite_offset;
- float strafehud_accelzone_offset;
- vector strafehud_accelzone_size = panel_size;
- float strafehud_overturn_offset;
- vector strafehud_overturn_size = panel_size;
- float strafehud_mirrorangle;
- float strafehud_mirror_overturn_offset;
- vector strafehud_mirror_overturn_size = panel_size;
- vector strafehud_direction_size_vertical = '0 0 0';
- vector strafehud_direction_size_horizontal = '0 0 0';
- float strafehud_maxangle;
- float strafehud_range_minangle;
-
- // determine whether the player is strafing forwards or backwards
- if(strafeplayer == csqcplayer) // if entity is local player
- {
- if(strafehud_movement_x > 0)
+ int mode = autocvar_hud_panel_strafehud_mode >= 0 && autocvar_hud_panel_strafehud_mode <= 1 ? autocvar_hud_panel_strafehud_mode : 0;
+ float minspeed;
+ float hudangle;
+ float bar_offset;
+ float bar_width;
+ vector currentangle_color = autocvar_hud_panel_strafehud_warning_color;
+ float currentangle_offset;
+ vector currentangle_size = '0 0 0';
+ bool show_indicators;
+ float bestangle;
+ bool bestangle_anywhere = false;
+ float bestangle_offset;
+ float bestangle_width;
+ float switch_bestangle_offset;
+ float accelzone_offset;
+ float accelzone_width;
+ float odd_accelzone_offset;
+ float odd_accelzone_width;
+ float overturn_offset;
+ float overturn_width;
+ float overturn_width_visible;
+ float hidden_angle;
+ float hidden_size;
+ vector direction_size_vertical = '0 0 0';
+ vector direction_size_horizontal = '0 0 0';
+ float maxangle;
+ float range_minangle;
+
+ // determine whether the player is pressing forwards or backwards keys
+ if(islocal) // if entity is local player
+ {
+ if(movement_x > 0)
+ {
+ keys_fwd = 1;
+ }
+ else if(movement_x < 0)
{
- strafehud_fwd = true;
+ keys_fwd = -1;
}
- else if(strafehud_movement_x < 0)
+ else
{
- strafehud_fwd = false;
+ keys_fwd = 0;
}
}
else // alternatively determine direction by querying pressed keys
{
- if((strafehud_keys & KEY_FORWARD) && !(strafehud_keys & KEY_BACKWARD))
+ if((keys & KEY_FORWARD) && !(keys & KEY_BACKWARD))
{
- strafehud_fwd = true;
+ keys_fwd = 1;
}
- else if(!(strafehud_keys & KEY_FORWARD) && (strafehud_keys & KEY_BACKWARD))
+ else if(!(keys & KEY_FORWARD) && (keys & KEY_BACKWARD))
{
- strafehud_fwd = false;
+ keys_fwd = -1;
+ }
+ else
+ {
+ keys_fwd = 0;
}
}
// determine player wishdir
- if(strafeplayer == csqcplayer) // if entity is local player
+ if(islocal) // if entity is local player
{
- if(strafehud_movement_x == 0)
+ if(movement_x == 0)
{
- if(strafehud_movement_y < 0)
+ if(movement_y < 0)
{
- strafehud_wishangle = -90;
+ wishangle = -90;
}
- else if(strafehud_movement_y > 0)
+ else if(movement_y > 0)
{
- strafehud_wishangle = 90;
+ wishangle = 90;
}
else
{
- strafehud_wishangle = 0;
+ wishangle = 0;
}
}
else
{
- if(strafehud_movement_y == 0)
+ if(movement_y == 0)
{
- strafehud_wishangle = 0;
+ wishangle = 0;
}
else
{
- strafehud_wishangle = RAD2DEG * atan2(strafehud_movement_y, strafehud_movement_x);
+ wishangle = RAD2DEG * atan2(movement_y, movement_x);
+ // wrap the wish angle if it exceeds ±90°
+ if(fabs(wishangle) > 90)
+ {
+ if(wishangle < 0) wishangle += 180;
+ else wishangle -= 180;
+ wishangle = -wishangle;
+ }
}
}
}
else // alternatively calculate wishdir by querying pressed keys
{
- if(strafehud_keys & KEY_FORWARD)
+ if(keys & KEY_FORWARD || keys & KEY_BACKWARD)
{
- strafehud_wishangle = 45;
- }
- else if(strafehud_keys & KEY_BACKWARD)
- {
- strafehud_wishangle = 135;
+ wishangle = 45;
}
else
{
- strafehud_wishangle = 90;
+ wishangle = 90;
}
- if(strafehud_keys & KEY_LEFT)
+ if(keys & KEY_LEFT)
{
- strafehud_wishangle *= -1;
+ wishangle *= -1;
}
- else if(!(strafehud_keys & KEY_RIGHT))
+ else if(!(keys & KEY_RIGHT))
{
- strafehud_wishangle = 0;
+ wishangle = 0; // wraps at 180°
}
}
+ strafekeys = fabs(wishangle) == 90;
+
// determine minimum required angle to display full strafe range
- strafehud_range_minangle = fabs(strafehud_wishangle) % 90; // maximum range is 90 degree
- if(strafehud_range_minangle > 45) // minimum angle range is 45
+ range_minangle = fabs(wishangle) % 90; // maximum range is 90 degree
+ if(range_minangle > 45) // minimum angle range is 45
{
- strafehud_range_minangle = 45 - fabs(strafehud_wishangle) % 45;
+ range_minangle = 45 - fabs(wishangle) % 45;
}
- strafehud_range_minangle = 90 - strafehud_range_minangle; // calculate value which is never >90 or <45
+ range_minangle = 90 - range_minangle; // calculate value which is never >90 or <45
+ range_minangle *= 2; // multiply to accommodate for both sides of the hud
if(autocvar_hud_panel_strafehud_angle == 0)
{
if(autocvar__hud_configure)
{
- strafehud_hudangle = 45;
+ hudangle = 90;
}
else
{
- strafehud_hudangle = strafehud_range_minangle; // use minimum angle required if dynamically setting hud angle
+ hudangle = range_minangle; // use minimum angle required if dynamically setting hud angle
}
}
else
{
- strafehud_hudangle = bound(1, fabs(autocvar_hud_panel_strafehud_angle), 360) / 2; // limit HUD range to 360 degrees, higher values don't make sense and break the code
+ hudangle = bound(0, fabs(autocvar_hud_panel_strafehud_angle), 360); // limit HUD range to 360 degrees, higher values don't make sense
}
- // detecting strafe turning
- if(!autocvar__hud_configure)
+ // detect air strafe turning
+ if(onground != state_onground)
{
- if(strafehud_onground != strafehud_state_onground)
- {
- strafehud_state_onground_time = time;
- }
- strafehud_state_onground = strafehud_onground;
- if((fabs(strafehud_wishangle) == 90) != strafehud_state_strafekeys)
- {
- strafehud_state_strafekeys_time = time;
- }
- strafehud_state_strafekeys = fabs(strafehud_wishangle) == 90;
- if((strafehud_keys & KEY_FORWARD) || (strafehud_keys & KEY_BACKWARD))
- {
- strafehud_turn = false;
- }
- else if(strafehud_onground)
+ state_onground_time = time;
+ }
+ state_onground = onground;
+ if(strafekeys != state_strafekeys)
+ {
+ state_strafekeys_time = time;
+ }
+ state_strafekeys = strafekeys;
+ if((keys & KEY_FORWARD) || (keys & KEY_BACKWARD) || is_swimming || autocvar__hud_configure)
+ {
+ turn = false;
+ }
+ else if(onground)
+ {
+ if((time - state_onground_time) >= autocvar_hud_panel_strafehud_timeout_ground) // timeout for strafe jumping in general
{
- if((time - strafehud_state_onground_time) >= strafehud_timeout_ground)
- {
- strafehud_turn = false;
- }
+ turn = false;
}
- else // air strafe only
+ }
+ else // air strafe only
+ {
+ if(strafekeys)
{
- if(fabs(strafehud_wishangle) == 90)
- {
- if((time - strafehud_state_onground_time) >= strafehud_timeout_air)
- {
- strafehud_turn = true; // CPMA turning
- strafehud_turnangle = strafehud_wishangle;
- }
- }
- else if((time - strafehud_state_strafekeys_time) >= strafehud_timeout_strafe)
+ if(((time - state_onground_time) >= autocvar_hud_panel_strafehud_timeout_air) || (keys & KEY_JUMP)) // timeout for slick ramps
{
- strafehud_turn = false;
+ turn = true; // CPMA turning
+ turnangle = wishangle;
}
}
- if(strafehud_turn)
+ else if((time - state_strafekeys_time) >= autocvar_hud_panel_strafehud_timeout_strafe) // timeout for jumping with strafe keys only
{
- strafehud_maxspeed = PHYS_MAXAIRSTRAFESPEED(strafeplayer) * strafehud_maxspeed_swamp_mod; // no crouching here because it doesn't affect air strafing
- strafehud_wishangle = strafehud_turnangle;
+ turn = false;
}
}
-
- strafehud_indicator_minspeed = strafehud_indicator_minspeed < 0 ? strafehud_maxspeed + .1 : strafehud_indicator_minspeed;
-
- // add a background to the strafe-o-meter
- if(panel_size.x != 0 && panel_size.y != 0)
+ if(turn)
{
- HUD_Panel_DrawProgressBar(panel_pos, panel_size, "progressbar", 1, 0, 0, strafehud_bar_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ maxspeed = PHYS_MAXAIRSTRAFESPEED(strafeplayer); // no crouching here because it doesn't affect air strafing
+ wishangle = turnangle;
}
+ minspeed = autocvar_hud_panel_strafehud_indicator_minspeed < 0 ? maxspeed + .1 : autocvar_hud_panel_strafehud_indicator_minspeed;
+ show_indicators = (autocvar_hud_panel_strafehud_indicators && (speed >= minspeed));
+
// get current strafing angle ranging from -180° to +180°
if(!autocvar__hud_configure)
{
- if(!strafehud_fwd) strafehud_wishangle += strafehud_wishangle < 0 ? 180 : strafehud_wishangle > 0 ? -180 : 0;
- if(strafehud_speed > 0)
+ if(speed > 0)
{
- if(!strafehud_fwd) strafehud_view_angle += strafehud_view_angle < 0 ? 180 : strafehud_view_angle > 0 ? -180 : 0;
- strafehud_angle = strafehud_view_angle - strafehud_vel_angle;
+ // calculate view angle relative to the players current velocity direction
+ angle = vel_angle - view_angle;
+
+ // if the angle goes above 180° or below -180° wrap it to the opposite side
+ if (angle > 180) angle -= 360;
+ else if(angle < -180) angle += 360;
- if (strafehud_angle > 180) strafehud_angle = -360 + strafehud_angle;
- else if(strafehud_angle < -180) strafehud_angle = 360 + strafehud_angle;
+ // shift the strafe angle by 180° for hud calculations
+ if(angle < 0) angle += 180;
+ else angle -= 180;
- strafehud_angle = 180 - strafehud_angle;
- if(strafehud_angle > 180)
+ // determine whether the player is strafing forwards or backwards
+ // if the player isn't strafe turning use forwards/backwards keys to determine direction
+ if(!strafekeys)
{
- strafehud_angle = -fabs(360 - strafehud_angle);
+ if(keys_fwd > 0)
+ {
+ state_fwd = true;
+ }
+ else if(keys_fwd < 0)
+ {
+ state_fwd = false;
+ }
+ else
+ {
+ state_fwd = fabs(angle) <= 90;
+ }
+ }
+ // otherwise determine by examining the strafe angle
+ else
+ {
+ if(wishangle < 0) // detect direction since the direction is not yet set
+ {
+ state_fwd = angle <= -wishangle;
+ }
+ else
+ {
+ state_fwd = angle >= -wishangle;
+ }
+ }
+
+ if(state_fwd_prev != state_fwd)
+ {
+ state_direction_time = time;
+ }
+ state_fwd_prev = state_fwd;
+
+ if((time - state_direction_time) >= autocvar_hud_panel_strafehud_timeout_direction) // timeout when changing between forwards and backwards strafe
+ {
+ fwd = state_fwd;
+ }
+
+ // shift the strafe angle by 180° when strafing backwards
+ if(!fwd)
+ {
+ if(angle < 0) angle += 180;
+ else angle -= 180;
}
// making the hud less flickery in case of rounding errors
- if(strafehud_angle > 179.9 || strafehud_angle < -179.9)
+ if(angle > 179.9 || angle < -179.9)
{
- strafehud_currentangle_color = strafehud_alert_color;
- strafehud_angle = 0;
+ currentangle_color = autocvar_hud_panel_strafehud_alert_color;
+ angle = 0;
}
- if(strafehud_angle < .1 && strafehud_angle > -.1)
+ if(angle < .1 && angle > -.1)
{
- strafehud_angle = 0;
+ angle = 0;
}
}
else
{
- strafehud_angle = 0;
+ angle = 0;
}
}
else // simulate turning for HUD setup
{
- if(autocvar__hud_panel_strafehud_demo && ((time - strafehud_demo_time) >= .025))
+ if(autocvar__hud_panel_strafehud_center)
{
- strafehud_demo_time = time;
- strafehud_demo_angle += 1 * strafehud_demo_direction;
- if(fabs(strafehud_demo_angle) >= 55)
+ angle = demo_angle = 0;
+ demo_time = 0;
+ wishangle = 0;
+ }
+ else
+ {
+ if(autocvar__hud_panel_strafehud_demo && ((time - demo_time) >= .025))
{
- strafehud_demo_direction = -strafehud_demo_direction;
+ demo_time = time;
+ demo_angle += demo_direction;
+ if(fabs(demo_angle) >= 55)
+ {
+ demo_direction = -demo_direction;
+ }
}
+ angle = demo_angle;
+ wishangle = 45 * (demo_angle > 0 ? 1 : -1);
}
- strafehud_angle = strafehud_demo_angle;
- strafehud_wishangle = 45 * (strafehud_demo_angle > 0 ? 1 : -1);
}
- if (autocvar_v_flipped)
+ // invert the wish angle when strafing backwards
+ if(!fwd)
{
- strafehud_angle = -strafehud_angle;
- strafehud_wishangle = -strafehud_wishangle;
+ wishangle = -wishangle;
}
- strafehud_moveangle = strafehud_angle + strafehud_wishangle;
+ // flip angles if v_flipped is enabled
+ if(autocvar_v_flipped)
+ {
+ angle = -angle;
+ wishangle = -wishangle;
+ }
+
+ moveangle = angle + wishangle;
- if(strafehud_wishangle != 0)
+ if(wishangle != 0)
{
- strafehud_direction = strafehud_wishangle > 0 ? 1 : -1;
+ direction = wishangle > 0 ? 1 : -1;
}
else
{
- strafehud_direction = strafehud_moveangle > 0 ? 1 : strafehud_moveangle < 0 ? -1 : 0;
+ direction = moveangle > 0 ? 1 : moveangle < 0 ? -1 : 0;
}
+ // how much is hidden by the current hud angle
+ hidden_angle = 360 - hudangle;
+ hidden_size = hidden_angle / hudangle * panel_size.x;
// decelerating at this angle
- strafehud_maxangle = 90 - fabs(strafehud_wishangle);
+ maxangle = 90 - fabs(wishangle);
// best angle to strafe at
- strafehud_bestangle = (strafehud_speed > strafehud_maxspeed ? acos(strafehud_maxspeed / strafehud_speed) : 0) * RAD2DEG * (strafehud_direction < 0 ? -1 : 1) - strafehud_wishangle;
- // various offsets and size calculations of hud indicators elements
- // best strafe acceleration angle
- strafehud_bestangle_offset = floor( strafehud_bestangle/strafehud_hudangle * panel_size.x/2 + panel_size.x/2 + .5);
- strafehud_bestangle_opposite_offset = floor(-strafehud_bestangle/strafehud_hudangle * panel_size.x/2 + panel_size.x/2 + .5);
- strafehud_bestangle_size.x = floor(panel_size.x * .01 + .5);
- strafehud_bestangle_size.y = panel_size.y;
+ bestangle = (speed > maxspeed ? acos(maxspeed / speed) : 0) * RAD2DEG * (direction < 0 ? -1 : 1) - wishangle;
+ // various offsets and size calculations of hud indicator elements
// current angle
- strafehud_currentangle_offset = floor(bound(-strafehud_hudangle, strafehud_angle, strafehud_hudangle)/strafehud_hudangle * panel_size.x/2 + panel_size.x/2 + .5);
- strafehud_currentangle_size.x = floor(panel_size.x * .005 + .5);
- strafehud_currentangle_size.y = floor(panel_size.y * 1.5 + .5);
+ currentangle_size.x = panel_size.x * .005;
+ if(currentangle_size.x < 1) currentangle_size.x = 1;
+ if(mode == 0)
+ {
+ currentangle_offset = angle/hudangle * panel_size.x;
+ }
+ else
+ {
+ currentangle_offset = bound(-hudangle/2, angle, hudangle/2)/hudangle * panel_size.x + panel_size.x/2;
+ }
+ currentangle_size.y = panel_size.y * 1.5;
+ // best strafe acceleration angle
+ bestangle_offset = bestangle/hudangle * panel_size.x + panel_size.x/2;
+ switch_bestangle_offset = -bestangle/hudangle * panel_size.x + panel_size.x/2;
+ if(show_indicators)
+ {
+ bestangle_width = panel_size.x * .01;
+ if(bestangle_width < 1) bestangle_width = 1;
+ }
+ else
+ {
+ bestangle_width = 0;
+ }
+ // remove indicator width from offset
+ if(direction < 0)
+ {
+ bestangle_offset -= bestangle_width;
+ }
+ else
+ {
+ switch_bestangle_offset -= bestangle_width;
+ }
// direction indicator
- strafehud_direction_size_vertical.x = floor(panel_size.x * .0075 + .5);
- strafehud_direction_size_vertical.y = panel_size.y;
- strafehud_direction_size_horizontal.x = floor(strafehud_direction_size_vertical.x * 3 + .5);
- strafehud_direction_size_horizontal.y = strafehud_direction_size_vertical.x;
+ direction_size_vertical.x = panel_size.x * .0075;
+ if(direction_size_vertical.x < 1) direction_size_vertical.x = 1;
+ direction_size_vertical.y = panel_size.y;
+ direction_size_horizontal.x = direction_size_vertical.x * 3;
+ direction_size_horizontal.y = direction_size_vertical.x;
// overturn
- strafehud_mirrorangle = strafehud_maxangle + strafehud_hudangle - 180; // how many degrees of overturn area are on the opposite side of the hud
- strafehud_overturn_size.x = floor((panel_size.x * (strafehud_hudangle - strafehud_maxangle) / strafehud_hudangle) / 2 + .5);
- strafehud_mirror_overturn_size.x = floor(panel_size.x * strafehud_mirrorangle / (strafehud_hudangle * 2) + .5);
+ overturn_width = 180/hudangle * panel_size.x;
+ overturn_width_visible = (hudangle/2 - maxangle) / hudangle * panel_size.x;
- switch(autocvar_hud_panel_strafehud_mode)
+ // mark the ideal strafe angle
+ if(direction < 0) // turning left
{
- default:
- case 0: // view centered
- // mark the ideal strafe angle
- if(strafehud_speed >= strafehud_indicator_minspeed) // draw indicators if strafing is required to gain speed
- {
- if (fabs(strafehud_bestangle) <= strafehud_hudangle) // don't draw angle indicator and acceleration zones if outside of hud range
- {
- if (strafehud_direction != 0) // only draw acceleration zones if strafe direction can be determined
- {
- // calculate zone in which strafe acceleration happens
- if(strafehud_direction < 0) // moving left
- {
- strafehud_accelzone_offset = 0;
- strafehud_accelzone_size.x = strafehud_bestangle_offset;
- }
- else // moving right
- {
- strafehud_accelzone_offset = strafehud_bestangle_offset + strafehud_bestangle_size.x;
- strafehud_accelzone_size.x = panel_size.x - strafehud_accelzone_offset;
- }
-
- if(strafehud_hudangle > strafehud_maxangle) // draw overturn area and move acceleration zone
- {
- if(strafehud_direction < 0) // moving left
- {
- // calculate offset of overturn area
- strafehud_overturn_offset = 0;
- // move/adjust acceleration zone
- strafehud_accelzone_offset += strafehud_overturn_size.x;
- strafehud_accelzone_size.x -= strafehud_overturn_size.x;
- // calculate the remainder of the overturn zone on the opposite side
- strafehud_mirror_overturn_offset = panel_size.x - strafehud_mirror_overturn_size.x;
- }
- else // moving right
- {
- // calculate offset of overturn area
- strafehud_overturn_offset = panel_size.x - strafehud_overturn_size.x;
- // adjust acceleration zone
- strafehud_accelzone_size.x -= strafehud_overturn_size.x;
- // calculate the remainder of the overturn zone on the opposite side
- strafehud_mirror_overturn_offset = 0;
- }
- // draw overturn area
- if(strafehud_overturn_size.x != 0 && strafehud_overturn_size.y != 0)
- {
- HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_overturn_offset, strafehud_overturn_size, "progressbar", 1, 0, 0, strafehud_alert_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- // draw remaining overturn area on the opposite side if there is any (180 degree in total)
- if(strafehud_mirrorangle > 0 && strafehud_mirror_overturn_size.x != 0 && strafehud_mirror_overturn_size.y != 0)
- {
- HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_mirror_overturn_offset, strafehud_mirror_overturn_size, "progressbar", 1, 0, 0, strafehud_alert_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- }
-
- // draw acceleration zone
- if(strafehud_accelzone_size.x != 0 && strafehud_accelzone_size.y != 0)
- {
- HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_accelzone_offset, strafehud_accelzone_size, "progressbar", 1, 0, 0, strafehud_bestangle_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
-
- // draw the direction indicator caps at the sides of the hud
- // vertical line
- drawfill(panel_pos + eX * (strafehud_direction < 0 ? -strafehud_direction_size_vertical.x : panel_size.x), strafehud_direction_size_vertical, strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- // top horizontal line
- drawfill(panel_pos + eX * (strafehud_direction < 0 ? -strafehud_direction_size_vertical.x : panel_size.x - strafehud_direction_size_horizontal.x + strafehud_direction_size_vertical.x) - eY * strafehud_direction_size_horizontal.y, strafehud_direction_size_horizontal, strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- // bottom horizontal line
- drawfill(panel_pos + eX * (strafehud_direction < 0 ? -strafehud_direction_size_vertical.x : panel_size.x - strafehud_direction_size_horizontal.x + strafehud_direction_size_vertical.x) + eY * panel_size.y, strafehud_direction_size_horizontal, strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
-
- // draw opposite best strafe angle
- drawfill(panel_pos + eX * (strafehud_bestangle_opposite_offset - (-strafehud_direction < 0 ? strafehud_bestangle_size.x : 0)), strafehud_bestangle_size, strafehud_bestangle_opposite_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- // draw current best strafe angle
- drawfill(panel_pos + eX * (strafehud_bestangle_offset - (strafehud_direction < 0 ? strafehud_bestangle_size.x : 0)), strafehud_bestangle_size, strafehud_bestangle_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- else
- {
- // draw best angles for acceleration
- drawfill(panel_pos + eX * (strafehud_bestangle_opposite_offset - strafehud_bestangle_size.x), strafehud_bestangle_size, strafehud_bestangle_opposite_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- drawfill(panel_pos + eX * (strafehud_bestangle_offset), strafehud_bestangle_size, strafehud_bestangle_opposite_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- }
- }
- else
- {
- strafehud_bestangle_anywhere = true; // no indicators, moving forward should suffice to gain speed
- }
+ // calculate zone in which strafe acceleration happens
+ accelzone_width = bestangle_offset;
+ // calculate offset of overturn area
+ overturn_offset = overturn_width_visible - overturn_width;
+ // move/adjust acceleration zone
+ accelzone_offset = overturn_width_visible;
+ accelzone_width -= overturn_width_visible;
+ // calculate zone in which strafe acceleration could also happen without changing wishdir
+ odd_accelzone_width = accelzone_width + bestangle_width;
+ odd_accelzone_offset = overturn_offset - odd_accelzone_width;
+ // calculate the background of the strafe-o-meter
+ bar_offset = bestangle_offset + bestangle_width;
+ bar_width = 360/hudangle * panel_size.x - bestangle_width - accelzone_width - odd_accelzone_width - overturn_width;
+ }
+ else // turning right or moving forward
+ {
+ // calculate zone in which strafe acceleration happens
+ accelzone_offset = bestangle_offset + bestangle_width;
+ accelzone_width = panel_size.x - accelzone_offset;
+ // calculate offset of overturn area
+ overturn_offset = panel_size.x - overturn_width_visible;
+ // adjust acceleration zone
+ accelzone_width -= overturn_width_visible;
+ // calculate zone in which strafe acceleration could also happen without changing wishdir
+ odd_accelzone_width = accelzone_width + bestangle_width;
+ odd_accelzone_offset = overturn_offset + overturn_width;
+ // calculate the background of the strafe-o-meter
+ bar_offset = odd_accelzone_offset + odd_accelzone_width;
+ bar_width = 360/hudangle * panel_size.x - bestangle_width - accelzone_width - odd_accelzone_width - overturn_width;
+ }
- // draw the actual strafe angle
- if (!strafehud_bestangle_anywhere) // player gains speed with strafing
- {
- if ((strafehud_direction > 0 && strafehud_angle >= strafehud_bestangle) ||
- (strafehud_direction < 0 && strafehud_angle <= strafehud_bestangle))
- strafehud_currentangle_color = strafehud_good_color;
- }
+ if(mode == 0)
+ {
+ bar_offset -= currentangle_offset;
+ accelzone_offset -= currentangle_offset;
+ odd_accelzone_offset -= currentangle_offset;
+ overturn_offset -= currentangle_offset;
+ bestangle_offset -= currentangle_offset;
+ switch_bestangle_offset -= currentangle_offset;
+ }
- if (fabs(strafehud_moveangle) > 89.9) // player is overturning
- {
- strafehud_currentangle_color = strafehud_alert_color;
- }
+ if(!autocvar_hud_panel_strafehud_unstyled)
+ {
+ // draw acceleration zone
+ HUD_Panel_DrawStrafeHUD_ProgressBar(accelzone_offset, accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
- if (strafehud_speed <= (strafehud_maxspeed + .1) && strafehud_currentangle_color != strafehud_alert_color) // player gains speed without strafing
- {
- strafehud_currentangle_color = strafehud_good_color;
- }
+ // draw odd acceleration zone
+ HUD_Panel_DrawStrafeHUD_ProgressBar(odd_accelzone_offset, odd_accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+
+ // draw overturn area
+ HUD_Panel_DrawStrafeHUD_ProgressBar(overturn_offset, overturn_width, autocvar_hud_panel_strafehud_alert_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+
+ // draw the strafe bar background
+ HUD_Panel_DrawStrafeHUD_ProgressBar(bar_offset, bar_width, autocvar_hud_panel_strafehud_bar_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+ }
+ else
+ {
+ // draw acceleration zone
+ HUD_Panel_DrawStrafeHUD_drawfill(accelzone_offset, accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+
+ // draw odd acceleration zone
+ HUD_Panel_DrawStrafeHUD_drawfill(odd_accelzone_offset, odd_accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+
+ // draw overturn area
+ HUD_Panel_DrawStrafeHUD_drawfill(overturn_offset, overturn_width, autocvar_hud_panel_strafehud_alert_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
- drawfill(panel_pos - '0 1 0'*floor(panel_size.y * .25 + .5) + eX * (strafehud_currentangle_offset - strafehud_currentangle_size.x/2), strafehud_currentangle_size, strafehud_currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- break;
- case 1: // angle centered
- // TODO: implement angle centered strafehud
+ // draw the strafe bar background
+ HUD_Panel_DrawStrafeHUD_drawfill(bar_offset, bar_width, autocvar_hud_panel_strafehud_bar_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+ }
+
+ if(direction != 0)
+ {
+ // draw the direction indicator caps at the sides of the hud
+ // vertical line
+ drawfill(panel_pos + eX * (direction < 0 ? -direction_size_vertical.x : panel_size.x), direction_size_vertical, autocvar_hud_panel_strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ // top horizontal line
+ drawfill(panel_pos + eX * (direction < 0 ? -direction_size_vertical.x : panel_size.x - direction_size_horizontal.x + direction_size_vertical.x) - eY * direction_size_horizontal.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ // bottom horizontal line
+ drawfill(panel_pos + eX * (direction < 0 ? -direction_size_vertical.x : panel_size.x - direction_size_horizontal.x + direction_size_vertical.x) + eY * panel_size.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+
+ if(show_indicators) // only draw indicators if enabled and minspeed is reached
+ {
+ // draw best angles for acceleration
+ vector indicator_color;
+ // both indicators are yellow if no direction can be determined
+ indicator_color = direction != 0 ? autocvar_hud_panel_strafehud_indicator_color : autocvar_hud_panel_strafehud_indicator_switch_color;
+ HUD_Panel_DrawStrafeHUD_drawfill(switch_bestangle_offset, bestangle_width, autocvar_hud_panel_strafehud_indicator_switch_color, 1, hidden_size);
+ HUD_Panel_DrawStrafeHUD_drawfill(bestangle_offset, bestangle_width, indicator_color, 1, hidden_size);
+ }
+ if(speed < (maxspeed + .1))
+ {
+ bestangle_anywhere = true; // moving forward should suffice to gain speed
+ }
+
+ // draw the actual strafe angle
+ if(!bestangle_anywhere) // player gains speed with strafing
+ {
+ if((direction > 0 && (angle >= bestangle || angle <= -(bestangle + wishangle*2))) ||
+ (direction < 0 && (angle <= bestangle || angle >= -(bestangle + wishangle*2))))
+ currentangle_color = autocvar_hud_panel_strafehud_good_color;
}
+
+ if(fabs(moveangle) > 90) // player is overturning
+ {
+ currentangle_color = autocvar_hud_panel_strafehud_alert_color;
+ }
+
+ if(bestangle_anywhere && currentangle_color != autocvar_hud_panel_strafehud_alert_color) // player gains speed without strafing
+ {
+ currentangle_color = autocvar_hud_panel_strafehud_good_color;
+ }
+
+ if(mode == 0)
+ {
+ drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (panel_size.x/2 - currentangle_size.x/2), currentangle_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (currentangle_offset - currentangle_size.x/2), currentangle_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+}
+
+// functions to make hud elements align perfectly in the hud area
+void HUD_Panel_DrawStrafeHUD_ProgressBar(float offset, float width, vector color, float alpha, float hidden)
+{
+ float mirror_offset, mirror_width;
+ vector size = panel_size;
+ vector mirror_size = panel_size;
+
+ if(offset < 0)
+ {
+ mirror_width = min(fabs(offset), width);
+ mirror_offset = panel_size.x + hidden - fabs(offset);
+ width += offset;
+ offset = 0;
+ }
+ else
+ {
+ mirror_width = min(offset + width - panel_size.x - hidden, width);
+ mirror_offset = max(offset - panel_size.x - hidden, 0);
+ }
+ if((offset + width) > panel_size.x)
+ {
+ width = panel_size.x - offset;
+ }
+ if(mirror_offset < 0)
+ {
+ mirror_width += mirror_offset;
+ mirror_offset = 0;
+ }
+ if((mirror_offset + mirror_width) > panel_size.x)
+ {
+ mirror_width = panel_size.x - mirror_offset;
+ }
+
+ size.x = width;
+ mirror_size.x = mirror_width;
+ if(mirror_size.x > 0 && mirror_size.y > 0) HUD_Panel_DrawProgressBar(panel_pos + eX * mirror_offset, mirror_size, "progressbar", 1, 0, 0, color, alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(size.x > 0 && size.y > 0) HUD_Panel_DrawProgressBar(panel_pos + eX * offset, size, "progressbar", 1, 0, 0, color, alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+}
+
+void HUD_Panel_DrawStrafeHUD_drawfill(float offset, float width, vector color, float alpha, float hidden)
+{
+ float mirror_offset, mirror_width;
+ vector size = panel_size;
+ vector mirror_size = panel_size;
+
+ if(offset < 0)
+ {
+ mirror_width = min(fabs(offset), width);
+ mirror_offset = panel_size.x + hidden - fabs(offset);
+ width += offset;
+ offset = 0;
+ }
+ else
+ {
+ mirror_width = min(offset + width - panel_size.x - hidden, width);
+ mirror_offset = max(offset - panel_size.x - hidden, 0);
+ }
+ if((offset + width) > panel_size.x)
+ {
+ width = panel_size.x - offset;
}
+ if(mirror_offset < 0)
+ {
+ mirror_width += mirror_offset;
+ mirror_offset = 0;
+ }
+ if((mirror_offset + mirror_width) > panel_size.x)
+ {
+ mirror_width = panel_size.x - mirror_offset;
+ }
+
+ size.x = width;
+ mirror_size.x = mirror_width;
+ if(mirror_width > 0) drawfill(panel_pos + eX * mirror_offset, mirror_size, color, alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(width > 0) drawfill(panel_pos + eX * offset, size, color, alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}