#include <common/stats.qh>
#include <common/teams.qh>
+// Scoreboard (#24)
+
float sbt_bg_alpha;
float sbt_fg_alpha;
float sbt_fg_alpha_self;
float sbt_highlight_alpha;
float sbt_highlight_alpha_self;
-// TODO init autocvars
-float autocvar_hud_panel_scoreboard_table_bg_alpha;
-float autocvar_hud_panel_scoreboard_table_fg_alpha;
-float autocvar_hud_panel_scoreboard_table_fg_alpha_self;
-bool autocvar_hud_panel_scoreboard_table_highlight;
-float autocvar_hud_panel_scoreboard_table_highlight_alpha;
-float autocvar_hud_panel_scoreboard_table_highlight_alpha_self;
+// provide basic panel cvars to old clients
+// TODO remove them after a future release (0.8.2+)
+string autocvar_hud_panel_scoreboard_pos = "0.150000 0.150000";
+string autocvar_hud_panel_scoreboard_size = "0.700000 0.700000";
+string autocvar_hud_panel_scoreboard_bg = "border_default";
+string autocvar_hud_panel_scoreboard_bg_color = "0 0.3 0.5";
+string autocvar_hud_panel_scoreboard_bg_color_team = "";
+string autocvar_hud_panel_scoreboard_bg_alpha = "0.7";
+string autocvar_hud_panel_scoreboard_bg_border = "";
+string autocvar_hud_panel_scoreboard_bg_padding = "";
+
+float autocvar_hud_panel_scoreboard_fadeinspeed = 10;
+float autocvar_hud_panel_scoreboard_fadeoutspeed = 5;
+float autocvar_hud_panel_scoreboard_respawntime_decimals = 1;
+float autocvar_hud_panel_scoreboard_table_bg_alpha = 0;
+float autocvar_hud_panel_scoreboard_table_bg_scale = 0.25;
+float autocvar_hud_panel_scoreboard_table_fg_alpha = 0.9;
+float autocvar_hud_panel_scoreboard_table_fg_alpha_self = 1;
+bool autocvar_hud_panel_scoreboard_table_highlight = true;
+float autocvar_hud_panel_scoreboard_table_highlight_alpha = 0.2;
+float autocvar_hud_panel_scoreboard_table_highlight_alpha_self = 0.4;
+float autocvar_hud_panel_scoreboard_bg_teams_color_team = 0;
+
+bool autocvar_hud_panel_scoreboard_accuracy = true;
+bool autocvar_hud_panel_scoreboard_accuracy_doublerows = false;
+bool autocvar_hud_panel_scoreboard_accuracy_nocolors = false;
+
+bool autocvar_hud_panel_scoreboard_dynamichud = false;
+
void drawstringright(vector, string, vector, vector, float, float);
void drawstringcenter(vector, string, vector, vector, float, float);
case "rank": return CTX(_("SCO^rank"));
case "returns": return CTX(_("SCO^returns"));
case "revivals": return CTX(_("SCO^revivals"));
+ case "rounds": return CTX(_("SCO^rounds won"));
case "score": return CTX(_("SCO^score"));
case "suicides": return CTX(_("SCO^suicides"));
case "takes": return CTX(_("SCO^takes"));
}
}
-void HUD_InitScores()
+void Scoreboard_InitScores()
{
int i, f;
- ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
- for(i = 0; i < MAX_SCORE; ++i)
- {
- f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
+ ps_primary = ps_secondary = NULL;
+ ts_primary = ts_secondary = -1;
+ FOREACH(Scores, true, {
+ f = (scores_flags(it) & SFL_SORT_PRIO_MASK);
if(f == SFL_SORT_PRIO_PRIMARY)
- ps_primary = i;
+ ps_primary = it;
if(f == SFL_SORT_PRIO_SECONDARY)
- ps_secondary = i;
- }
- if(ps_secondary == -1)
+ ps_secondary = it;
+ });
+ if(ps_secondary == NULL)
ps_secondary = ps_primary;
for(i = 0; i < MAX_TEAMSCORE; ++i)
{
- f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
+ f = (teamscores_flags(i) & SFL_SORT_PRIO_MASK);
if(f == SFL_SORT_PRIO_PRIMARY)
ts_primary = i;
if(f == SFL_SORT_PRIO_SECONDARY)
if(ts_secondary == -1)
ts_secondary = ts_primary;
- Cmd_HUD_SetFields(0);
+ Cmd_Scoreboard_SetFields(0);
}
float SetTeam(entity pl, float Team);
//float lastpnum;
-void HUD_UpdatePlayerTeams()
+void Scoreboard_UpdatePlayerTeams()
{
float Team;
entity pl, tmp;
if(SetTeam(pl, Team))
{
tmp = pl.sort_prev;
- HUD_UpdatePlayerPos(pl);
+ Scoreboard_UpdatePlayerPos(pl);
if(tmp)
pl = tmp;
else
*/
}
-int HUD_CompareScore(int vl, int vr, int f)
+int Scoreboard_CompareScore(int vl, int vr, int f)
{
TC(int, vl); TC(int, vr); TC(int, f);
if(f & SFL_ZERO_IS_WORST)
return -1;
}
-float HUD_ComparePlayerScores(entity left, entity right)
+float Scoreboard_ComparePlayerScores(entity left, entity right)
{
float vl, vr, r;
vl = entcs_GetTeam(left.sv_entnum);
return false;
}
- r = HUD_CompareScore(left.scores[ps_primary], right.scores[ps_primary], scores_flags[ps_primary]);
+ r = Scoreboard_CompareScore(left.scores(ps_primary), right.scores(ps_primary), scores_flags(ps_primary));
if (r >= 0)
return r;
- r = HUD_CompareScore(left.scores[ps_secondary], right.scores[ps_secondary], scores_flags[ps_secondary]);
+ r = Scoreboard_CompareScore(left.scores(ps_secondary), right.scores(ps_secondary), scores_flags(ps_secondary));
if (r >= 0)
return r;
- int i;
- for(i = 0; i < MAX_SCORE; ++i)
- {
- r = HUD_CompareScore(left.scores[i], right.scores[i], scores_flags[i]);
- if (r >= 0)
- return r;
- }
+ FOREACH(Scores, true, {
+ r = Scoreboard_CompareScore(left.scores(it), right.scores(it), scores_flags(it));
+ if (r >= 0) return r;
+ });
if (left.sv_entnum < right.sv_entnum)
return true;
return false;
}
-void HUD_UpdatePlayerPos(entity player)
+void Scoreboard_UpdatePlayerPos(entity player)
{
entity ent;
- for(ent = player.sort_next; ent && HUD_ComparePlayerScores(player, ent); ent = player.sort_next)
+ for(ent = player.sort_next; ent && Scoreboard_ComparePlayerScores(player, ent); ent = player.sort_next)
{
SORT_SWAP(player, ent);
}
- for(ent = player.sort_prev; ent != players && HUD_ComparePlayerScores(ent, player); ent = player.sort_prev)
+ for(ent = player.sort_prev; ent != players && Scoreboard_ComparePlayerScores(ent, player); ent = player.sort_prev)
{
SORT_SWAP(ent, player);
}
}
-float HUD_CompareTeamScores(entity left, entity right)
+float Scoreboard_CompareTeamScores(entity left, entity right)
{
int i, r;
if(right.team == NUM_SPECTATOR)
return 0;
- r = HUD_CompareScore(left.teamscores[ts_primary], right.teamscores[ts_primary], teamscores_flags[ts_primary]);
+ r = Scoreboard_CompareScore(left.teamscores(ts_primary), right.teamscores(ts_primary), teamscores_flags(ts_primary));
if (r >= 0)
return r;
- r = HUD_CompareScore(left.teamscores[ts_secondary], right.teamscores[ts_secondary], teamscores_flags[ts_secondary]);
+ r = Scoreboard_CompareScore(left.teamscores(ts_secondary), right.teamscores(ts_secondary), teamscores_flags(ts_secondary));
if (r >= 0)
return r;
- for(i = 0; i < MAX_SCORE; ++i)
+ for(i = 0; i < MAX_TEAMSCORE; ++i)
{
- r = HUD_CompareScore(left.teamscores[i], right.teamscores[i], teamscores_flags[i]);
+ r = Scoreboard_CompareScore(left.teamscores(i), right.teamscores(i), teamscores_flags(i));
if (r >= 0)
return r;
}
return false;
}
-void HUD_UpdateTeamPos(entity Team)
+void Scoreboard_UpdateTeamPos(entity Team)
{
entity ent;
- for(ent = Team.sort_next; ent && HUD_CompareTeamScores(Team, ent); ent = Team.sort_next)
+ for(ent = Team.sort_next; ent && Scoreboard_CompareTeamScores(Team, ent); ent = Team.sort_next)
{
SORT_SWAP(Team, ent);
}
- for(ent = Team.sort_prev; ent != teams && HUD_CompareTeamScores(ent, Team); ent = Team.sort_prev)
+ for(ent = Team.sort_prev; ent != teams && Scoreboard_CompareTeamScores(ent, Team); ent = Team.sort_prev)
{
SORT_SWAP(ent, Team);
}
}
-void Cmd_HUD_Help()
+void Cmd_Scoreboard_Help()
{
LOG_INFO(_("You can modify the scoreboard using the ^2scoreboard_columns_set command.\n"));
LOG_INFO(_("^3|---------------------------------------------------------------|\n"));
LOG_INFO(_("^2scoreboard_columns_set default\n"));
LOG_INFO(_("^2scoreboard_columns_set ^7field1 field2 ...\n"));
LOG_INFO(_("The following field names are recognized (case insensitive):\n"));
- LOG_INFO(_("You can use a ^3|^7 to start the right-aligned fields.\n\n"));
+ LOG_INFO(_("You can use a ^3|^7 to start the right-aligned fields.\n"));
+ LOG_INFO("\n");
LOG_INFO(_("^3name^7 or ^3nick^7 Name of a player\n"));
LOG_INFO(_("^3ping^7 Ping time\n"));
LOG_INFO(_("^3pl^7 Packet loss\n"));
+ LOG_INFO(_("^3elo^7 Player ELO\n"));
LOG_INFO(_("^3kills^7 Number of kills\n"));
LOG_INFO(_("^3deaths^7 Number of deaths\n"));
LOG_INFO(_("^3suicides^7 Number of suicides\n"));
LOG_INFO(_("^3takes^7 Number of domination points taken (DOM)\n"));
LOG_INFO(_("^3bckills^7 Number of ball carrier kills\n"));
LOG_INFO(_("^3bctime^7 Total amount of time holding the ball in Keepaway\n"));
- LOG_INFO(_("^3score^7 Total score\n\n"));
+ LOG_INFO(_("^3score^7 Total score\n"));
+ LOG_INFO("\n");
LOG_INFO(_("Before a field you can put a + or - sign, then a comma separated list\n"
"of game types, then a slash, to make the field show up only in these\n"
" +ka/pickups +ka/bckills +ka/bctime +ft/revivals" \
" -lms,rc,cts,inv,nb/score"
-void Cmd_HUD_SetFields(int argc)
+void Cmd_Scoreboard_SetFields(int argc)
{
TC(int, argc);
- int i, j, slash;
+ int i, slash;
string str, pattern;
float have_name = 0, have_primary = 0, have_secondary = 0, have_separator = 0;
float missing;
// set up a temporary scoreboard layout
// no layout can be properly set up until score_info data haven't been received
argc = tokenizebyseparator("0 1 ping pl name | score", " ");
- ps_primary = 0;
- scores_label[ps_primary] = strzone("score");
- scores_flags[ps_primary] = SFL_ALLOW_HIDE;
+ ps_primary = SP_SCORE;
+ ps_secondary = SP_SCORE;
+ scores_label(ps_primary) = strzone("score");
+ scores_flags(ps_primary) = SFL_ALLOW_HIDE;
}
// TODO: re enable with gametype dependant cvars?
{
string s;
s = "ping pl name |";
- for(i = 0; i < MAX_SCORE; ++i)
- {
- if(i != ps_primary)
- if(i != ps_secondary)
- if(scores_label[i] != "")
- s = strcat(s, " ", scores_label[i]);
- }
+ FOREACH(Scores, true, {
+ if(it != ps_primary)
+ if(it != ps_secondary)
+ if(scores_label(it) != "")
+ s = strcat(s, " ", scores_label(it));
+ });
if(ps_secondary != ps_primary)
- s = strcat(s, " ", scores_label[ps_secondary]);
- s = strcat(s, " ", scores_label[ps_primary]);
+ s = strcat(s, " ", scores_label(ps_secondary));
+ s = strcat(s, " ", scores_label(ps_primary));
argc = tokenizebyseparator(strcat("0 1 ", s), " ");
}
}
sbt_field_size[sbt_num_fields] = stringwidth(sbt_field_title[sbt_num_fields], false, hud_fontsize);
str = strtolower(str);
+ PlayerScoreField j;
switch(str)
{
case "ping": sbt_field[sbt_num_fields] = SP_PING; break;
case "sum": case "diff": case "k-d": sbt_field[sbt_num_fields] = SP_SUM; break;
case "name": case "nick": sbt_field[sbt_num_fields] = SP_NAME; have_name = true; break;
case "|": sbt_field[sbt_num_fields] = SP_SEPARATOR; have_separator = true; break;
+ case "elo": sbt_field[sbt_num_fields] = SP_ELO; break;
case "dmg": sbt_field[sbt_num_fields] = SP_DMG; break;
case "dmgtaken": sbt_field[sbt_num_fields] = SP_DMGTAKEN; break;
default:
{
- for(j = 0; j < MAX_SCORE; ++j)
- if(str == strtolower(scores_label[j]))
+ FOREACH(Scores, true, {
+ if (str == strtolower(scores_label(it))) {
+ j = it;
goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
+ }
+ });
LABEL(notfound)
if(str == "frags")
break;
}
- if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
+ if(scores_flags(ps_primary) & SFL_ALLOW_HIDE)
have_primary = 1;
- if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
+ if(scores_flags(ps_secondary) & SFL_ALLOW_HIDE)
have_secondary = 1;
if(ps_primary == ps_secondary)
have_secondary = 1;
if(!have_secondary)
{
strunzone(sbt_field_title[sbt_num_fields]);
- sbt_field_title[sbt_num_fields] = strzone(TranslateScoresLabel(scores_label[ps_secondary]));
+ sbt_field_title[sbt_num_fields] = strzone(TranslateScoresLabel(scores_label(ps_secondary)));
sbt_field_size[sbt_num_fields] = stringwidth(sbt_field_title[sbt_num_fields], false, hud_fontsize);
sbt_field[sbt_num_fields] = ps_secondary;
++sbt_num_fields;
- LOG_INFOF("fixed missing field '%s'\n", scores_label[ps_secondary]);
+ LOG_INFOF("fixed missing field '%s'\n", scores_label(ps_secondary));
}
if(!have_primary)
{
strunzone(sbt_field_title[sbt_num_fields]);
- sbt_field_title[sbt_num_fields] = strzone(TranslateScoresLabel(scores_label[ps_primary]));
+ sbt_field_title[sbt_num_fields] = strzone(TranslateScoresLabel(scores_label(ps_primary)));
sbt_field_size[sbt_num_fields] = stringwidth(sbt_field_title[sbt_num_fields], false, hud_fontsize);
sbt_field[sbt_num_fields] = ps_primary;
++sbt_num_fields;
- LOG_INFOF("fixed missing field '%s'\n", scores_label[ps_primary]);
+ LOG_INFOF("fixed missing field '%s'\n", scores_label(ps_primary));
}
}
float sbt_field_icon0_alpha;
float sbt_field_icon1_alpha;
float sbt_field_icon2_alpha;
-string HUD_GetField(entity pl, int field)
+string Scoreboard_GetField(entity pl, PlayerScoreField field)
{
- TC(int, field);
float tmp, num, denom;
int f;
string str;
return entcs_GetName(pl.sv_entnum);
case SP_FRAGS:
- f = pl.(scores[SP_KILLS]);
- f -= pl.(scores[SP_SUICIDES]);
+ f = pl.(scores(SP_KILLS));
+ f -= pl.(scores(SP_SUICIDES));
return ftos(f);
case SP_KDRATIO:
- num = pl.(scores[SP_KILLS]);
- denom = pl.(scores[SP_DEATHS]);
+ num = pl.(scores(SP_KILLS));
+ denom = pl.(scores(SP_DEATHS));
if(denom == 0) {
sbt_field_rgb = '0 1 0';
return str;
case SP_SUM:
- f = pl.(scores[SP_KILLS]);
- f -= pl.(scores[SP_DEATHS]);
+ f = pl.(scores(SP_KILLS));
+ f -= pl.(scores(SP_DEATHS));
if(f > 0) {
sbt_field_rgb = '0 1 0';
}
return ftos(f);
+ case SP_ELO:
+ {
+ float elo = pl.(scores(SP_ELO));
+ switch (elo) {
+ case -1: return "...";
+ case -2: return _("N/A");
+ default: return ftos(elo);
+ }
+ }
+
case SP_DMG:
- num = pl.(scores[SP_DMG]);
+ num = pl.(scores(SP_DMG));
denom = 1000;
str = sprintf("%.1f k", num/denom);
return str;
case SP_DMGTAKEN:
- num = pl.(scores[SP_DMGTAKEN]);
+ num = pl.(scores(SP_DMGTAKEN));
denom = 1000;
str = sprintf("%.1f k", num/denom);
return str;
default:
- tmp = pl.(scores[field]);
- f = scores_flags[field];
+ tmp = pl.(scores(field));
+ f = scores_flags(field);
if(field == ps_primary)
sbt_field_rgb = '1 1 0';
else if(field == ps_secondary)
float sbt_fixcolumnwidth_iconlen;
float sbt_fixcolumnwidth_marginlen;
-string HUD_FixScoreboardColumnWidth(int i, string str)
+string Scoreboard_FixColumnWidth(int i, string str)
{
TC(int, i);
- float field, f;
+ float f;
vector sz;
- field = sbt_field[i];
+ PlayerScoreField field = sbt_field[i];
sbt_fixcolumnwidth_iconlen = 0;
if(j != i)
if (sbt_field[i] != SP_SEPARATOR)
namesize -= sbt_field_size[j] + hud_fontsize.x;
- namesize += hud_fontsize.x;
sbt_field_size[i] = namesize;
if (sbt_fixcolumnwidth_iconlen != 0)
- namesize -= sbt_fixcolumnwidth_marginlen + sbt_fixcolumnwidth_iconlen;
+ namesize -= sbt_fixcolumnwidth_marginlen + sbt_fixcolumnwidth_iconlen * hud_fontsize.x;
str = textShortenToWidth(str, namesize, hud_fontsize, stringwidth_colors);
sbt_fixcolumnwidth_len = stringwidth(str, true, hud_fontsize);
}
else
sbt_fixcolumnwidth_len = stringwidth(str, false, hud_fontsize);
- f = sbt_fixcolumnwidth_len + sbt_fixcolumnwidth_marginlen + sbt_fixcolumnwidth_iconlen;
+ f = sbt_fixcolumnwidth_len + sbt_fixcolumnwidth_marginlen + sbt_fixcolumnwidth_iconlen * hud_fontsize.x;
if(sbt_field_size[i] < f)
sbt_field_size[i] = f;
return str;
}
-void HUD_PrintScoreboardItem(vector item_pos, vector rgb, entity pl, bool is_self, int pl_number)
+vector Scoreboard_DrawHeader(vector pos, vector rgb)
+{
+ int i;
+ vector column_dim = eY * panel_size.y;
+ vector text_offset = eY * (1.25 - 1) / 2 * hud_fontsize.y;
+ pos.x += hud_fontsize.x * 0.5;
+ for(i = 0; i < sbt_num_fields; ++i)
+ {
+ if(sbt_field[i] == SP_SEPARATOR)
+ break;
+ column_dim.x = sbt_field_size[i] + hud_fontsize.x;
+ if (sbt_highlight)
+ if (i % 2)
+ drawfill(pos - eX * hud_fontsize.x * 0.5, column_dim, '0 0 0', sbt_highlight_alpha, DRAWFLAG_NORMAL);
+ drawstring(pos + text_offset, sbt_field_title[i], hud_fontsize, rgb * 1.5, sbt_fg_alpha, DRAWFLAG_NORMAL);
+ pos.x += column_dim.x;
+ }
+ if(sbt_field[i] == SP_SEPARATOR)
+ {
+ pos.x = panel_pos.x + panel_size.x - hud_fontsize.x * 0.5;
+ for(i = sbt_num_fields - 1; i > 0; --i)
+ {
+ if(sbt_field[i] == SP_SEPARATOR)
+ break;
+
+ pos.x -= sbt_field_size[i];
+
+ if (sbt_highlight)
+ if (!(i % 2))
+ {
+ if (i == sbt_num_fields-1)
+ column_dim.x = sbt_field_size[i] + hud_fontsize.x * 0.5;
+ else
+ column_dim.x = sbt_field_size[i] + hud_fontsize.x;
+ drawfill(pos - eX * hud_fontsize.x * 0.5, column_dim, '0 0 0', sbt_highlight_alpha, DRAWFLAG_NORMAL);
+ }
+
+ text_offset.x = sbt_field_size[i] - stringwidth(sbt_field_title[i], false, hud_fontsize);
+ drawstring(pos + text_offset, sbt_field_title[i], hud_fontsize, rgb * 1.5, sbt_fg_alpha, DRAWFLAG_NORMAL);
+ pos.x -= hud_fontsize.x;
+ }
+ }
+
+ pos.x = panel_pos.x;
+ pos.y += 1.25 * hud_fontsize.y;
+ return pos;
+}
+
+void Scoreboard_DrawItem(vector item_pos, vector rgb, entity pl, bool is_self, int pl_number)
{
TC(bool, is_self); TC(int, pl_number);
string str;
- int field;
- float is_spec;
- is_spec = (entcs_GetTeam(pl.sv_entnum) == NUM_SPECTATOR);
+ bool is_spec = (entcs_GetTeam(pl.sv_entnum) == NUM_SPECTATOR);
if(is_spec && !is_self)
rgb = '0 0 0';
drawfill(h_pos, h_size, rgb, sbt_highlight_alpha, DRAWFLAG_NORMAL);
vector pos = item_pos;
+ pos.x += hud_fontsize.x * 0.5;
+ pos.y += (1.25 - 1) / 2 * hud_fontsize.y; // center text vertically
vector tmp = '0 0 0';
int i;
+ PlayerScoreField field;
for(i = 0; i < sbt_num_fields; ++i)
{
field = sbt_field[i];
pos.x += sbt_field_size[i] + hud_fontsize.x;
continue;
}
- str = HUD_GetField(pl, field);
- str = HUD_FixScoreboardColumnWidth(i, str);
+ str = Scoreboard_GetField(pl, field);
+ str = Scoreboard_FixColumnWidth(i, str);
pos.x += sbt_field_size[i] + hud_fontsize.x;
if(sbt_field[i] == SP_SEPARATOR)
{
- pos.x = item_pos.x + panel_size.x;
+ pos.x = item_pos.x + panel_size.x - hud_fontsize.x * 0.5;
for(i = sbt_num_fields-1; i > 0; --i)
{
field = sbt_field[i];
continue;
}
- str = HUD_GetField(pl, field);
- str = HUD_FixScoreboardColumnWidth(i, str);
+ str = Scoreboard_GetField(pl, field);
+ str = Scoreboard_FixColumnWidth(i, str);
if(field == SP_NAME) {
tmp.x = sbt_fixcolumnwidth_len; // left or right aligned? let's put it right...
drawfill(h_pos, h_size, '0 0 0', 0.5 * panel_fg_alpha, DRAWFLAG_NORMAL);
}
-vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
+vector Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
{
- vector column_dim = '0 0 0';
entity pl;
panel_pos = pos;
panel_size.y = 1.25 * hud_fontsize.y * (1 + max(1, tm.team_size));
panel_size.y += panel_bg_padding * 2;
- HUD_Panel_DrawBg(scoreboard_fade_alpha);
+ HUD_Panel_DrawBg();
- vector end_pos = panel_pos + eY * (panel_size.y + panel_bg_border * 2 + hud_fontsize.y);
+ vector end_pos = panel_pos + eY * (panel_size.y + hud_fontsize.y);
+ if(panel.current_panel_bg != "0")
+ end_pos.y += panel_bg_border * 2;
if(panel_bg_padding)
{
if (sbt_bg_alpha)
drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, sbt_bg_alpha, DRAWFLAG_NORMAL);
- // go back to the top to make alternated columns highlighting and to print the strings
- pos.y -= 1.25 * hud_fontsize.y;
- if (sbt_highlight)
- column_dim.y = panel_size.y;
-
- // print the strings of the columns headers and draw the columns
- int i;
- for(i = 0; i < sbt_num_fields; ++i)
- {
- if(sbt_field[i] == SP_SEPARATOR)
- break;
- column_dim.x = sbt_field_size[i] + hud_fontsize.x;
- if (sbt_highlight)
- {
- if (i % 2)
- drawfill(pos - eX * hud_fontsize.x * 0.5, column_dim, '0 0 0', sbt_highlight_alpha, DRAWFLAG_NORMAL);
- }
- drawstring(pos, sbt_field_title[i], hud_fontsize, rgb * 1.5, sbt_fg_alpha, DRAWFLAG_NORMAL);
- pos.x += column_dim.x;
- }
- if(sbt_field[i] == SP_SEPARATOR)
- {
- pos.x = panel_pos.x + panel_size.x;
- tmp.y = 0;
- for(i = sbt_num_fields - 1; i > 0; --i)
- {
- if(sbt_field[i] == SP_SEPARATOR)
- break;
-
- pos.x -= sbt_field_size[i];
-
- if (sbt_highlight)
- {
- if (!(i % 2))
- {
- if (i == sbt_num_fields-1)
- column_dim.x = sbt_field_size[i] + hud_fontsize.x * 0.5;
- else
- column_dim.x = sbt_field_size[i] + hud_fontsize.x;
- if(i == sbt_num_fields - 1)
- drawfill(pos - eX * hud_fontsize.x * 0.5, column_dim, '0 0 0', sbt_highlight_alpha, DRAWFLAG_NORMAL);
- else
- drawfill(pos - eX * hud_fontsize.x * 0.5, column_dim, '0 0 0', sbt_highlight_alpha, DRAWFLAG_NORMAL);
- }
- }
-
- tmp.x = stringwidth(sbt_field_title[i], false, hud_fontsize);
- tmp.x = (sbt_field_size[i] - tmp.x);
- drawstring(pos + tmp, sbt_field_title[i], hud_fontsize, rgb * 1.5, sbt_fg_alpha, DRAWFLAG_NORMAL);
- pos.x -= hud_fontsize.x;
- }
- }
-
- pos.x = panel_pos.x;
- pos.y += 1.25 * hud_fontsize.y; // skip the header
-
- // item size
- tmp.x = panel_size.x;
- tmp.y = hud_fontsize.y * 1.25;
+ // print header row and highlight columns
+ pos = Scoreboard_DrawHeader(panel_pos, rgb);
// fill the table and draw the rows
- i = 0;
+ int i = 0;
if (teamplay)
for(pl = players.sort_next; pl; pl = pl.sort_next)
{
if(pl.team != tm.team)
continue;
- HUD_PrintScoreboardItem(pos, rgb, pl, (pl.sv_entnum == player_localnum), i);
+ Scoreboard_DrawItem(pos, rgb, pl, (pl.sv_entnum == player_localnum), i);
pos.y += 1.25 * hud_fontsize.y;
++i;
}
{
if(pl.team == NUM_SPECTATOR)
continue;
- HUD_PrintScoreboardItem(pos, rgb, pl, (pl.sv_entnum == player_localnum), i);
+ Scoreboard_DrawItem(pos, rgb, pl, (pl.sv_entnum == player_localnum), i);
pos.y += 1.25 * hud_fontsize.y;
++i;
}
return end_pos;
}
-float HUD_WouldDrawScoreboard() {
+float Scoreboard_WouldDraw() {
if (QuickMenu_IsOpened())
return 0;
else if (HUD_Radar_Clickable())
}
float average_accuracy;
-vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
+vector Scoreboard_AccuracyStats_Draw(vector pos, vector rgb, vector bg_size)
{
WepSet weapons_stat = WepSet_GetFromStat();
WepSet weapons_inmap = WepSet_GetFromStat_InMap();
if (weapon_cnt <= 0) return pos;
int rows = 1;
- if (autocvar_scoreboard_accuracy_doublerows && weapon_cnt >= floor((Weapons_COUNT - 1) * 0.5))
+ if (autocvar_hud_panel_scoreboard_accuracy_doublerows && weapon_cnt >= floor((Weapons_COUNT - 1) * 0.5))
rows = 2;
int columnns = ceil(weapon_cnt / rows);
drawstring(pos + eX * panel_bg_padding, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
pos.y += 1.25 * hud_fontsize.y;
- pos.y += panel_bg_border;
+ if(panel.current_panel_bg != "0")
+ pos.y += panel_bg_border;
panel_pos = pos;
panel_size.y = height * rows;
panel_size.y += panel_bg_padding * 2;
- HUD_Panel_DrawBg(scoreboard_fade_alpha);
+ HUD_Panel_DrawBg();
- vector end_pos = panel_pos + eY * (panel_size.y + panel_bg_border * 2 + hud_fontsize.y);
+ vector end_pos = panel_pos + eY * (panel_size.y + hud_fontsize.y);
+ if(panel.current_panel_bg != "0")
+ end_pos.y += panel_bg_border * 2;
if(panel_bg_padding)
{
if (sbt_bg_alpha)
drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, sbt_bg_alpha, DRAWFLAG_NORMAL);
- // column highlighting
- for (int i = 0; i < columnns; ++i)
- if ((i % 2) == 0)
- drawfill(pos + eX * weapon_width * rows * i, eY * height * rows + eX * weapon_width * rows, '0 0 0', sbt_highlight_alpha, DRAWFLAG_NORMAL);
-
- // row highlighting
- for (int i = 0; i < rows; ++i)
- drawfill(pos + eY * weapon_height + eY * height * i, eX * tmp.x + eY * fontsize, '1 1 1', sbt_highlight_alpha, DRAWFLAG_NORMAL);
+ if(sbt_highlight)
+ {
+ // column highlighting
+ for (int i = 0; i < columnns; ++i)
+ if ((i % 2) == 0)
+ drawfill(pos + eX * weapon_width * rows * i, eY * height * rows + eX * weapon_width * rows, '0 0 0', sbt_highlight_alpha, DRAWFLAG_NORMAL);
+
+ // row highlighting
+ for (int i = 0; i < rows; ++i)
+ drawfill(pos + eY * weapon_height + eY * height * i, eX * tmp.x + eY * fontsize, '1 1 1', sbt_highlight_alpha, DRAWFLAG_NORMAL);
+ }
average_accuracy = 0;
int weapons_with_stats = 0;
if (rows == 2)
pos.x += weapon_width / 2;
- if (autocvar_scoreboard_accuracy_nocolors)
+ if (autocvar_hud_panel_scoreboard_accuracy_nocolors)
rgb = '1 1 1';
else
Accuracy_LoadColors();
float padding;
padding = (weapon_width - stringwidth(s, false, eX * fontsize)) / 2; // center the accuracy value
- if(!autocvar_scoreboard_accuracy_nocolors)
+ if(!autocvar_hud_panel_scoreboard_accuracy_nocolors)
rgb = Accuracy_GetColor(weapon_stats);
drawstring(tmpos + eX * padding + eY * weapon_height, s, '1 1 0' * fontsize, rgb, sbt_fg_alpha, DRAWFLAG_NORMAL);
return end_pos;
}
-vector HUD_DrawKeyValue(vector pos, string key, string value) {
+vector MapStats_DrawKeyValue(vector pos, string key, string value) {
float px = pos.x;
pos.x += hud_fontsize.x * 0.25;
drawstring(pos, key, hud_fontsize, '1 1 1', sbt_fg_alpha, DRAWFLAG_NORMAL);
return pos;
}
-vector HUD_DrawMapStats(vector pos, vector rgb, vector bg_size) {
+vector Scoreboard_MapStats_Draw(vector pos, vector rgb, vector bg_size) {
float stat_secrets_found, stat_secrets_total;
float stat_monsters_killed, stat_monsters_total;
float rows = 0;
// draw table header
drawstring(pos + eX * panel_bg_padding, _("Map stats:"), hud_fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
pos.y += 1.25 * hud_fontsize.y;
- pos.y += panel_bg_border;
+ if(panel.current_panel_bg != "0")
+ pos.y += panel_bg_border;
panel_pos = pos;
panel_size.y = hud_fontsize.y * rows;
panel_size.y += panel_bg_padding * 2;
- HUD_Panel_DrawBg(scoreboard_fade_alpha);
+ HUD_Panel_DrawBg();
- vector end_pos = panel_pos + eY * (panel_size.y + panel_bg_border * 2 + hud_fontsize.y);
+ vector end_pos = panel_pos + eY * (panel_size.y + hud_fontsize.y);
+ if(panel.current_panel_bg != "0")
+ end_pos.y += panel_bg_border * 2;
if(panel_bg_padding)
{
if(stat_monsters_total)
{
val = sprintf("%d/%d", stat_monsters_killed, stat_monsters_total);
- pos = HUD_DrawKeyValue(pos, _("Monsters killed:"), val);
+ pos = MapStats_DrawKeyValue(pos, _("Monsters killed:"), val);
}
// draw secrets
if(stat_secrets_total)
{
val = sprintf("%d/%d", stat_secrets_found, stat_secrets_total);
- pos = HUD_DrawKeyValue(pos, _("Secrets found:"), val);
+ pos = MapStats_DrawKeyValue(pos, _("Secrets found:"), val);
}
panel_size.x += panel_bg_padding * 2; // restore initial width
}
-vector HUD_DrawScoreboardRankings(vector pos, entity pl, vector rgb, vector bg_size)
+vector Scoreboard_Rankings_Draw(vector pos, entity pl, vector rgb, vector bg_size)
{
int i;
RANKINGS_RECEIVED_CNT = 0;
pos.y += hud_fontsize.y;
drawstring(pos + eX * panel_bg_padding, _("Rankings"), hud_fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
pos.y += 1.25 * hud_fontsize.y;
- pos.y += panel_bg_border;
+ if(panel.current_panel_bg != "0")
+ pos.y += panel_bg_border;
panel_pos = pos;
panel_size.y = 1.25 * hud_fontsize.y * RANKINGS_RECEIVED_CNT;
panel_size.y += panel_bg_padding * 2;
- HUD_Panel_DrawBg(scoreboard_fade_alpha);
+ HUD_Panel_DrawBg();
- vector end_pos = panel_pos + eY * (panel_size.y + panel_bg_border * 2 + hud_fontsize.y);
+ vector end_pos = panel_pos + eY * (panel_size.y + hud_fontsize.y);
+ if(panel.current_panel_bg != "0")
+ end_pos.y += panel_bg_border * 2;
if(panel_bg_padding)
{
return end_pos;
}
-float hud_woulddrawscoreboard_prev;
-float hud_woulddrawscoreboard_change; // "time" at which HUD_WouldDrawScoreboard() changed
-void HUD_DrawScoreboard()
+void Scoreboard_Draw()
{
if(!autocvar__hud_configure)
{
- float hud_woulddrawscoreboard;
- hud_woulddrawscoreboard = scoreboard_active;
- if(hud_woulddrawscoreboard != hud_woulddrawscoreboard_prev) {
- hud_woulddrawscoreboard_change = time;
- hud_woulddrawscoreboard_prev = hud_woulddrawscoreboard;
- }
+ if(!hud_draw_maximized) return;
- if(hud_woulddrawscoreboard) {
- if(menu_enabled == 1)
+ // frametime checks allow to toggle the scoreboard even when the game is paused
+ if(scoreboard_active) {
+ if(hud_configure_menu_open == 1)
scoreboard_fade_alpha = 1;
- float scoreboard_fadeinspeed = autocvar_scoreboard_fadeinspeed;
- if (scoreboard_fadeinspeed)
- scoreboard_fade_alpha = bound (0, (time - hud_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
+ float scoreboard_fadeinspeed = autocvar_hud_panel_scoreboard_fadeinspeed;
+ if (scoreboard_fadeinspeed && frametime)
+ scoreboard_fade_alpha = min(1, scoreboard_fade_alpha + frametime * scoreboard_fadeinspeed);
else
scoreboard_fade_alpha = 1;
}
else {
- float scoreboard_fadeoutspeed = autocvar_scoreboard_fadeoutspeed;
- if (scoreboard_fadeoutspeed)
- scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - hud_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
+ float scoreboard_fadeoutspeed = autocvar_hud_panel_scoreboard_fadeoutspeed;
+ if (scoreboard_fadeoutspeed && frametime)
+ scoreboard_fade_alpha = max(0, scoreboard_fade_alpha - frametime * scoreboard_fadeoutspeed);
else
scoreboard_fade_alpha = 0;
}
else
scoreboard_fade_alpha = 0;
- if (autocvar_scoreboard_dynamichud)
+ if (autocvar_hud_panel_scoreboard_dynamichud)
HUD_Scale_Enable();
else
HUD_Scale_Disable();
- float hud_fade_alpha_save = hud_fade_alpha;
- if(menu_enabled == 1)
- hud_fade_alpha = 1;
- else
- hud_fade_alpha = scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
- HUD_Panel_UpdateCvars();
+ if(scoreboard_fade_alpha <= 0)
+ return;
+ panel_fade_alpha *= scoreboard_fade_alpha;
+ HUD_Panel_LoadCvars();
- sbt_bg_alpha = autocvar_hud_panel_scoreboard_table_bg_alpha;
+ sbt_bg_alpha = autocvar_hud_panel_scoreboard_table_bg_alpha * panel_fg_alpha;
sbt_highlight = autocvar_hud_panel_scoreboard_table_highlight;
sbt_highlight_alpha = autocvar_hud_panel_scoreboard_table_highlight_alpha * panel_fg_alpha;
sbt_highlight_alpha_self = autocvar_hud_panel_scoreboard_table_highlight_alpha_self * panel_fg_alpha;
sbt_fg_alpha = autocvar_hud_panel_scoreboard_table_fg_alpha * panel_fg_alpha;
sbt_fg_alpha_self = autocvar_hud_panel_scoreboard_table_fg_alpha_self * panel_fg_alpha;
- hud_fade_alpha = hud_fade_alpha_save;
-
// don't overlap with con_notify
if(!autocvar__hud_configure)
panel_pos.y = max((autocvar_con_notify * autocvar_con_notifysize), panel_pos.y);
- HUD_UpdatePlayerTeams();
+ Scoreboard_UpdatePlayerTeams();
vector pos, tmp;
entity pl, tm;
draw_endBoldFont();
pos.y += sb_heading_fontsize.y;
- pos.y += panel_bg_border;
+ if(panel.current_panel_bg != "0")
+ pos.y += panel_bg_border;
// Draw the scoreboard
- vector bg_size = draw_getimagesize("gfx/scoreboard/scoreboard_bg") * ((autocvar_scoreboard_bg_scale > 0) ? autocvar_scoreboard_bg_scale : 0.25);
+ float scale = autocvar_hud_panel_scoreboard_table_bg_scale;
+ if(scale <= 0)
+ scale = 0.25;
+ vector bg_size = draw_getimagesize("gfx/scoreboard/scoreboard_bg") * scale;
if(teamplay)
{
- vector team_score_baseoffset = eY * hud_fontsize.y - eX * (panel_bg_border + hud_fontsize.x * 0.5);
+ vector panel_bg_color_save = panel_bg_color;
+ vector team_score_baseoffset = eY * hud_fontsize.y - eX * hud_fontsize.x * 0.5;
+ if(panel.current_panel_bg != "0")
+ team_score_baseoffset.x -= panel_bg_border;
for(tm = teams.sort_next; tm; tm = tm.sort_next)
{
if(tm.team == NUM_SPECTATOR)
continue;
- if(!tm.team && teamplay)
+ if(!tm.team)
continue;
draw_beginBoldFont();
vector rgb = Team_ColorRGB(tm.team);
- str = ftos(tm.(teamscores[ts_primary]));
+ str = ftos(tm.(teamscores(ts_primary)));
drawstring(pos + team_score_baseoffset - eX * stringwidth(str, false, hud_fontsize * 1.5), str, hud_fontsize * 1.5, rgb, panel_fg_alpha, DRAWFLAG_NORMAL);
if(ts_primary != ts_secondary)
{
- str = ftos(tm.(teamscores[ts_secondary]));
+ str = ftos(tm.(teamscores(ts_secondary)));
drawstring(pos + team_score_baseoffset - eX * stringwidth(str, false, hud_fontsize) + eY * hud_fontsize.y * 1.5, str, hud_fontsize, rgb, panel_fg_alpha, DRAWFLAG_NORMAL);
}
draw_endBoldFont();
-
- panel_bg_color = rgb * panel_bg_color_team;
- pos = HUD_Scoreboard_MakeTable(pos, tm, panel_bg_color, bg_size);
+ if(autocvar_hud_panel_scoreboard_bg_teams_color_team > 0)
+ panel_bg_color = rgb * autocvar_hud_panel_scoreboard_bg_teams_color_team;
+ else if(panel_bg_color_team > 0)
+ panel_bg_color = rgb * panel_bg_color_team;
+ else
+ panel_bg_color = rgb;
+ pos = Scoreboard_MakeTable(pos, tm, panel_bg_color, bg_size);
}
- panel_bg_color = Team_ColorRGB(myteam) * panel_bg_color_team;
+ panel_bg_color = panel_bg_color_save;
}
else
{
{
if(tm.team == NUM_SPECTATOR)
continue;
- if(!tm.team && teamplay)
- continue;
- pos = HUD_Scoreboard_MakeTable(pos, tm, panel_bg_color, bg_size);
+ pos = Scoreboard_MakeTable(pos, tm, panel_bg_color, bg_size);
}
}
drawcolorcodedstring(pos, sprintf(_("All-time fastest: %d%s ^7(%s^7)"), race_speedaward_alltimebest, race_speedaward_alltimebest_unit, race_speedaward_alltimebest_holder), hud_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
pos.y += 1.25 * hud_fontsize.y;
}
- pos = HUD_DrawScoreboardRankings(pos, playerslots[player_localnum], panel_bg_color, bg_size);
- }
- else if (autocvar_scoreboard_accuracy && !warmup_stage && gametype != MAPINFO_TYPE_NEXBALL) {
- pos = HUD_DrawScoreboardAccuracyStats(pos, panel_bg_color, bg_size);
+ pos = Scoreboard_Rankings_Draw(pos, playerslots[player_localnum], panel_bg_color, bg_size);
}
+ else if (autocvar_hud_panel_scoreboard_accuracy && !warmup_stage && gametype != MAPINFO_TYPE_NEXBALL)
+ pos = Scoreboard_AccuracyStats_Draw(pos, panel_bg_color, bg_size);
- pos = HUD_DrawMapStats(pos, panel_bg_color, bg_size);
+ pos = Scoreboard_MapStats_Draw(pos, panel_bg_color, bg_size);
// List spectators
float specs = 0;
if(pl.team != NUM_SPECTATOR)
continue;
pos.y += 1.25 * hud_fontsize.y;
- HUD_PrintScoreboardItem(pos, panel_bg_color, pl, (pl.sv_entnum == player_localnum), specs);
+ Scoreboard_DrawItem(pos, panel_bg_color, pl, (pl.sv_entnum == player_localnum), specs);
++specs;
}
str = strcat(str, _(" or"));
if(teamplay)
{
- str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], fl),
- (teamscores_label[ts_primary] == "score") ? CTX(_("SCO^points")) :
- (teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
- TranslateScoresLabel(teamscores_label[ts_primary])));
+ str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(teamscores_flags(ts_primary), fl),
+ (teamscores_label(ts_primary) == "score") ? CTX(_("SCO^points")) :
+ (teamscores_label(ts_primary) == "fastest") ? CTX(_("SCO^is beaten")) :
+ TranslateScoresLabel(teamscores_label(ts_primary))));
}
else
{
- str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(scores_flags[ps_primary], fl),
- (scores_label[ps_primary] == "score") ? CTX(_("SCO^points")) :
- (scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
- TranslateScoresLabel(scores_label[ps_primary])));
+ str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(scores_flags(ps_primary), fl),
+ (scores_label(ps_primary) == "score") ? CTX(_("SCO^points")) :
+ (scores_label(ps_primary) == "fastest") ? CTX(_("SCO^is beaten")) :
+ TranslateScoresLabel(scores_label(ps_primary))));
}
}
if(ll > 0)
str = strcat(str, _(" or"));
if(teamplay)
{
- str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], ll),
- (teamscores_label[ts_primary] == "score") ? CTX(_("SCO^points")) :
- (teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
- TranslateScoresLabel(teamscores_label[ts_primary])));
+ str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(teamscores_flags(ts_primary), ll),
+ (teamscores_label(ts_primary) == "score") ? CTX(_("SCO^points")) :
+ (teamscores_label(ts_primary) == "fastest") ? CTX(_("SCO^is beaten")) :
+ TranslateScoresLabel(teamscores_label(ts_primary))));
}
else
{
- str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(scores_flags[ps_primary], ll),
- (scores_label[ps_primary] == "score") ? CTX(_("SCO^points")) :
- (scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
- TranslateScoresLabel(scores_label[ps_primary])));
+ str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(scores_flags(ps_primary), ll),
+ (scores_label(ps_primary) == "score") ? CTX(_("SCO^points")) :
+ (scores_label(ps_primary) == "fastest") ? CTX(_("SCO^is beaten")) :
+ TranslateScoresLabel(scores_label(ps_primary))));
}
}
}
{
// a negative number means we are awaiting respawn, time value is still the same
respawn_time *= -1; // remove mark now that we checked it
- respawn_time = max(time, respawn_time); // don't show a negative value while the server is respawning the player (lag)
- str = sprintf(_("^1Respawning in ^3%s^1..."),
- (autocvar_scoreboard_respawntime_decimals ?
- count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)
- :
- count_seconds(respawn_time - time)
- )
- );
+ if(respawn_time < time) // it happens for a few frames when server is respawning the player
+ str = ""; // draw an empty string to not change suddenly scoreboard_bottom
+ else
+ str = sprintf(_("^1Respawning in ^3%s^1..."),
+ (autocvar_hud_panel_scoreboard_respawntime_decimals ?
+ count_seconds_decs(respawn_time - time, autocvar_hud_panel_scoreboard_respawntime_decimals)
+ :
+ count_seconds(ceil(respawn_time - time))
+ )
+ );
}
else if(time < respawn_time)
{
str = sprintf(_("You are dead, wait ^3%s^7 before respawning"),
- (autocvar_scoreboard_respawntime_decimals ?
- count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)
+ (autocvar_hud_panel_scoreboard_respawntime_decimals ?
+ count_seconds_decs(respawn_time - time, autocvar_hud_panel_scoreboard_respawntime_decimals)
:
- count_seconds(respawn_time - time)
+ count_seconds(ceil(respawn_time - time))
)
);
}