+#include "pressedkeys.qh"
/** Draw pressed keys (#11) */
void HUD_PressedKeys()
{
if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
}
- HUD_Panel_UpdateCvars();
+ if(1 - scoreboard_fade_alpha <= 0)
+ return;
+ HUD_Panel_UpdateCvars(1 - scoreboard_fade_alpha);
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;
- HUD_Panel_DrawBg(1);
+ if (autocvar_hud_panel_pressedkeys_dynamichud)
+ HUD_Scale_Enable();
+ else
+ HUD_Scale_Disable();
+ HUD_Panel_DrawBg();
if(panel_bg_padding)
{
pos += '1 1 0' * panel_bg_padding;