#include "powerups.qh"
-#include <client/autocvars.qh>
-#include <client/defs.qh>
-#include <client/miscfunctions.qh>
+#include <client/draw.qh>
#include <common/items/_mod.qh>
+#include <common/util.qh>
// Powerups (#2)
-void HUD_Powerups_Export(entity panel, int fh)
+void HUD_Powerups_Export(int fh)
{
// allow saving cvars that aesthetically change the panel into hud skin files
HUD_Write_Cvar("hud_panel_powerups_iconalign");