]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud/panel/powerups.qc
take3: format 903 files
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / panel / powerups.qc
index dd574cf9b039c4b69d6654792a36525e7c54ba57..d79e1bf5f8399ecb94b926859a985e7e4aa2857a 100644 (file)
@@ -20,21 +20,25 @@ int powerupItemsCount;
 void resetPowerupItems()
 {
        entity item;
-       for(item = powerupItems; item; item = item.chain)
+       for (item = powerupItems; item; item = item.chain) {
                item.count = 0;
+       }
 
        powerupItemsCount = 0;
 }
 
 void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
 {
-       if(!powerupItems)
+       if (!powerupItems) {
                powerupItems = spawn();
+       }
 
        entity item;
-       for(item = powerupItems; item.count; item = item.chain)
-               if(!item.chain)
+       for (item = powerupItems; item.count; item = item.chain) {
+               if (!item.chain) {
                        item.chain = spawn();
+               }
+       }
 
        item.message  = name;
        item.netname  = icon;
@@ -47,17 +51,23 @@ void addPowerupItem(string name, string icon, vector color, float currentTime, f
 
 int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
 {
-    TC(int, align); TC(int, column); TC(int, row); TC(int, columns); TC(int, rows); TC(bool, isVertical);
-       if(align < 2)
+       TC(int, align);
+       TC(int, column);
+       TC(int, row);
+       TC(int, columns);
+       TC(int, rows);
+       TC(bool, isVertical);
+       if (align < 2) {
                return align;
+       }
 
        bool isTop    =  isVertical && rows > 1 && row == 0;
-       bool isBottom =  isVertical && rows > 1 && row == rows-1;
+       bool isBottom =  isVertical && rows > 1 && row == rows - 1;
        bool isLeft   = !isVertical && columns > 1 && column == 0;
-       bool isRight  = !isVertical && columns > 1 && column == columns-1;
+       bool isRight  = !isVertical && columns > 1 && column == columns - 1;
 
-       if(isTop    || isLeft)  return (align == 2) ? 1 : 0;
-       if(isBottom || isRight) return (align == 2) ? 0 : 1;
+       if (isTop    || isLeft) { return (align == 2) ? 1 : 0; }
+       if (isBottom || isRight) { return (align == 2) ? 0 : 1; }
 
        return 2;
 }
@@ -69,27 +79,28 @@ void HUD_Powerups()
        float strengthTime, shieldTime, superTime;
 
        // Initialize items
-       if(!autocvar__hud_configure)
-       {
-               if((!autocvar_hud_panel_powerups) || (spectatee_status == -1))
+       if (!autocvar__hud_configure) {
+               if ((!autocvar_hud_panel_powerups) || (spectatee_status == -1)) {
                        return;
-               if(STAT(HEALTH) <= 0 && autocvar_hud_panel_powerups_hide_ondeath)
+               }
+               if (STAT(HEALTH) <= 0 && autocvar_hud_panel_powerups_hide_ondeath) {
                        return;
-               //if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
+               }
+               // if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
 
                strengthTime = bound(0, STAT(STRENGTH_FINISHED) - time, 99);
                shieldTime = bound(0, STAT(INVINCIBLE_FINISHED) - time, 99);
                superTime = bound(0, STAT(SUPERWEAPONS_FINISHED) - time, 99);
 
-               if(allItems & IT_UNLIMITED_SUPERWEAPONS)
+               if (allItems & IT_UNLIMITED_SUPERWEAPONS) {
                        superTime = 99;
+               }
 
                // Prevent stuff to show up on mismatch that will be fixed next frame
-               if(!(allItems & IT_SUPERWEAPON))
+               if (!(allItems & IT_SUPERWEAPON)) {
                        superTime = 0;
-       }
-       else
-       {
+               }
+       } else {
                strengthTime = 15;
                shieldTime = 27;
                superTime = 13;
@@ -99,25 +110,30 @@ void HUD_Powerups()
        // Add items to linked list
        resetPowerupItems();
 
-       if(strengthTime)
+       if (strengthTime) {
                addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
-       if(shieldTime)
+       }
+       if (shieldTime) {
                addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
-       if(superTime)
+       }
+       if (superTime) {
                addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
+       }
 
        MUTATOR_CALLHOOK(HUD_Powerups_add);
 
-       if(!powerupItemsCount)
+       if (!powerupItemsCount) {
                return;
+       }
 
        // Draw panel background
        HUD_Panel_LoadCvars();
 
-       if (autocvar_hud_panel_powerups_dynamichud)
+       if (autocvar_hud_panel_powerups_dynamichud) {
                HUD_Scale_Enable();
-       else
+       } else {
                HUD_Scale_Disable();
+       }
        HUD_Panel_DrawBg();
 
        // Set drawing area
@@ -125,8 +141,7 @@ void HUD_Powerups()
        vector size = panel_size;
        bool isVertical = size.y > size.x;
 
-       if(panel_bg_padding)
-       {
+       if (panel_bg_padding) {
                pos += '1 1 0' * panel_bg_padding;
                size -= '2 2 0' * panel_bg_padding;
        }
@@ -138,31 +153,24 @@ void HUD_Powerups()
        int rows = 0, r;
        int i = 1;
 
-       do
-       {
+       do {
                c = floor(powerupItemsCount / i);
                r = ceil(powerupItemsCount / c);
-               a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
+               a = isVertical ? (size.y / r) / (size.x / c) : (size.x / c) / (size.y / r);
 
-               if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
-               {
+               if (i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect)) {
                        aspect = a;
                        columns = c;
                        rows = r;
                }
-       }
-       while(++i <= powerupItemsCount);
+       } while (++i <= powerupItemsCount);
 
        // Prevent single items from getting too wide
-       if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
-       {
-               if(isVertical)
-               {
+       if (powerupItemsCount == 1 && aspect > DESIRED_ASPECT) {
+               if (isVertical) {
                        size.y *= 0.5;
                        pos.y += size.y * 0.5;
-               }
-               else
-               {
+               } else {
                        size.x *= 0.5;
                        pos.x += size.x * 0.5;
                }
@@ -179,43 +187,37 @@ void HUD_Powerups()
        int row = 0;
 
        draw_beginBoldFont();
-       for(entity item = powerupItems; item.count; item = item.chain)
-       {
+       for (entity item = powerupItems; item.count; item = item.chain) {
                itemPos = vec2(pos.x + column * itemSize.x, pos.y + row * itemSize.y);
 
                // Draw progressbar
-               if(autocvar_hud_panel_powerups_progressbar)
-               {
+               if (autocvar_hud_panel_powerups_progressbar) {
                        align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
                        HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                }
 
                // Draw icon and text
-               if(autocvar_hud_panel_powerups_text)
-               {
+               if (autocvar_hud_panel_powerups_text) {
                        align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
                        fullSeconds = ceil(item.count);
                        textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
 
-                       if(item.count > 1)
+                       if (item.count > 1) {
                                DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
-                       if(item.count <= 5)
+                       }
+                       if (item.count <= 5) {
                                DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
+                       }
                }
 
                // Determine next section
-               if(isVertical)
-               {
-                       if(++column >= columns)
-                       {
+               if (isVertical) {
+                       if (++column >= columns) {
                                column = 0;
                                ++row;
                        }
-               }
-               else
-               {
-                       if(++row >= rows)
-                       {
+               } else {
+                       if (++row >= rows) {
                                row = 0;
                                ++column;
                        }