// Notifications (#4)
+void HUD_Notify_Export(entity panel, int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+ HUD_Write_Cvar("hud_panel_notify_flip");
+ HUD_Write_Cvar("hud_panel_notify_fontsize");
+ HUD_Write_Cvar("hud_panel_notify_time");
+ HUD_Write_Cvar("hud_panel_notify_fadetime");
+ HUD_Write_Cvar("hud_panel_notify_icon_aspect");
+}
+
void HUD_Notify_Push(string icon, string attacker, string victim)
{
if (icon == "")