#include "notify.qh"
+#include <client/draw.qh>
+#include <client/hud/panel/scoreboard.qh>
+#include <client/view.qh>
// Notifications (#4)
+void HUD_Notify_Export(int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+ HUD_Write_Cvar("hud_panel_notify_flip");
+ HUD_Write_Cvar("hud_panel_notify_fontsize");
+ HUD_Write_Cvar("hud_panel_notify_time");
+ HUD_Write_Cvar("hud_panel_notify_fadetime");
+ HUD_Write_Cvar("hud_panel_notify_icon_aspect");
+}
+
void HUD_Notify_Push(string icon, string attacker, string victim)
{
if (icon == "")
void HUD_Notify()
{
- if (!autocvar__hud_configure)
- if (!autocvar_hud_panel_notify)
- return;
+ if (!autocvar__hud_configure && !autocvar_hud_panel_notify)
+ return;
HUD_Panel_LoadCvars();
+ if (scoreboard_fade_alpha)
+ {
+ float minalpha = 1;
+ if (notify_count == 0)
+ minalpha = 0; // hide if empty
+ else if (boxesoverlap(panel_pos, panel_pos + panel_size,
+ eX * scoreboard_left + eY * scoreboard_top, eX * scoreboard_right + eY * scoreboard_bottom))
+ {
+ minalpha = 0.5; // transparent if it may overlap the scoreboard
+ }
+ float f = max(minalpha, (1 - scoreboard_fade_alpha));
+ if (f <= 0)
+ return;
+ panel_bg_alpha *= f;
+ panel_fg_alpha *= f;
+ }
+
if (autocvar_hud_panel_notify_dynamichud)
HUD_Scale_Enable();
else
HUD_Scale_Disable();
HUD_Panel_DrawBg();
- if (!autocvar__hud_configure)
- if (notify_count == 0)
- return;
+ if (!autocvar__hud_configure && notify_count == 0)
+ return;
vector pos, size;
pos = panel_pos;
}
float fade_start = max(0, autocvar_hud_panel_notify_time);
+ if (intermission) // fade out in half the time
+ fade_start -= (time - intermission_time);
float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
{
attacker = sprintf(_("Player %d"), count + 1);
victim = sprintf(_("Player %d"), count + 2);
- icon = Weapons_from(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
+ icon = REGISTRY_GET(Weapons, min(WEP_FIRST + count * 2, WEP_LAST)).model2;
alpha = bound(0, 1.2 - count / entry_count, 1);
}
else