+#include "modicons.qh"
+
+#include <common/mapinfo.qh>
+#include <common/ent_cs.qh>
+#include <server/mutators/mutator/gamemode_ctf.qh> // TODO: remove
+
// Mod icons panel (#10)
bool mod_active; // is there any active mod icon?
switch(i)
{
case 0:
- stat = getstati(STAT_REDALIVE);
+ stat = STAT(REDALIVE);
pic = "player_red.tga";
color = '1 0 0';
break;
case 1:
- stat = getstati(STAT_BLUEALIVE);
+ stat = STAT(BLUEALIVE);
pic = "player_blue.tga";
color = '0 0 1';
break;
case 2:
- stat = getstati(STAT_YELLOWALIVE);
+ stat = STAT(YELLOWALIVE);
pic = "player_yellow.tga";
color = '1 1 0';
break;
default:
case 3:
- stat = getstati(STAT_PINKALIVE);
+ stat = STAT(PINKALIVE);
pic = "player_pink.tga";
color = '1 0 1';
break;
float f; // every function should have that
int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
- float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
+ float redflag_statuschange_elapsedtime = 0, blueflag_statuschange_elapsedtime = 0, yellowflag_statuschange_elapsedtime = 0, pinkflag_statuschange_elapsedtime = 0, neutralflag_statuschange_elapsedtime = 0; // time since the status changed
bool ctf_oneflag; // one-flag CTF mode enabled/disabled
- int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
+ int stat_items = STAT(CTF_FLAGSTATUS);
float fs, fs2, fs3, size1, size2;
vector e1, e2;
}
// when status CHANGES, set old status into prevstatus and current status into status
- #define X(team) do { \
+ #define X(team) MACRO_BEGIN { \
if (team##flag != team##flag_prevframe) { \
team##flag_statuschange_time = time; \
team##flag_prevstatus = team##flag_prevframe; \
team##flag_prevframe = team##flag; \
} \
team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \
- } while (0)
+ } MACRO_END
X(red);
X(blue);
X(yellow);
const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
#define X(team, cond) \
- string team##_icon, team##_icon_prevstatus; \
+ string team##_icon = string_null, team##_icon_prevstatus = string_null; \
int team##_alpha, team##_alpha_prevstatus; \
team##_alpha = team##_alpha_prevstatus = 1; \
- do { \
+ MACRO_BEGIN { \
switch (team##flag) { \
case 1: team##_icon = "flag_" #team "_taken"; break; \
case 2: team##_icon = "flag_" #team "_lost"; break; \
} \
break; \
} \
- } while (0)
+ } MACRO_END
X(red, myteam != NUM_TEAM_1);
X(blue, myteam != NUM_TEAM_2);
X(yellow, myteam != NUM_TEAM_3);
neutralflag_pos = pos;
flag_size = e1 * fs * size1 + e2 * size2;
- #define X(team) do { \
+ #define X(team) MACRO_BEGIN { \
f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
if (team##_icon_prevstatus && f < 1) \
drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
if (team##_icon) \
drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
- } while (0)
+ } MACRO_END
X(red);
X(blue);
X(yellow);
float BLINK_FREQ = 5;
float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
- int stat_items = getstati(STAT_ITEMS, 0, 24);
+ int stat_items = STAT(ITEMS);
int kaball = (stat_items/IT_KEY1) & 1;
if(kaball != kaball_prevstatus)
float nb_pb_starttime, dt, p;
int stat_items;
- stat_items = getstati(STAT_ITEMS, 0, 24);
+ stat_items = STAT(ITEMS);
nb_pb_starttime = STAT(NB_METERSTART);
if (stat_items & IT_KEY1)
mod_active = 1; // race should never hide the mod icons panel
entity me;
me = playerslots[player_localnum];
- float t, score;
+ float score;
float f; // yet another function has this
score = me.(scores[ps_primary]);
rr = CTS_RECORD;
else
rr = RACE_RECORD;
- t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
+ float t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
if(score && (score < t || !t)) {
db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
} else if(race_status == 2) {
- if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
+ if(race_status_name == entcs_GetName(player_localnum) || !race_myrank || race_myrank < rank)
drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
else
drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
switch(i)
{
case 0:
- stat = getstatf(STAT_DOM_PPS_RED);
+ stat = STAT(DOM_PPS_RED);
pic = "dom_icon_red";
color = '1 0 0';
break;
case 1:
- stat = getstatf(STAT_DOM_PPS_BLUE);
+ stat = STAT(DOM_PPS_BLUE);
pic = "dom_icon_blue";
color = '0 0 1';
break;
case 2:
- stat = getstatf(STAT_DOM_PPS_YELLOW);
+ stat = STAT(DOM_PPS_YELLOW);
pic = "dom_icon_yellow";
color = '1 1 0';
break;
default:
case 3:
- stat = getstatf(STAT_DOM_PPS_PINK);
+ stat = STAT(DOM_PPS_PINK);
pic = "dom_icon_pink";
color = '1 0 1';
break;
}
- float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
+ float pps_ratio = stat / STAT(DOM_TOTAL_PPS);
if(mySize.x/mySize.y > aspect_ratio)
{