drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
}
+void HUD_Mod_Infection(vector pos, vector mySize)
+{
+ mod_active = 1; // Infection should always show the mod HUD
+ int f = stof(getplayerkeyvalue(player_localentnum - 1, "colors"));
+ vector color = colormapPaletteColor(floor(f / 16), 0);
+ drawpic_aspect_skin(pos, "player_neutral", mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+}
+
// Keepaway HUD mod icon
int kaball_prevstatus; // last remembered status
float kaball_statuschange_time; // time when the status changed
case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
+ case MAPINFO_TYPE_INFECTION: HUD_ModIcons_GameType = HUD_Mod_Infection; break;
}
}