#include "infomessages.qh"
+#include <client/autocvars.qh>
+#include <client/miscfunctions.qh>
+
#include <common/ent_cs.qh>
#include <common/mapinfo.qh>
// Info messages (#14)
+void HUD_InfoMessages_Export(int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+ HUD_Write_Cvar("hud_panel_infomessages_flip");
+}
+
float autocvar_hud_panel_infomessages_group0 = 1;
float autocvar_hud_panel_infomessages_group_fadetime = 0.4;
float autocvar_hud_panel_infomessages_group_time = 6;
return img_cur_msg[group_id];
}
-float stringwidth_colors(string s, vector theSize);
vector InfoMessages_drawstring(string s, vector pos, vector sz, float a, vector fontsize)
{
getWrappedLine_remaining = s;
return pos;
}
-#define InfoMessage(s) MACRO_BEGIN { \
+#define InfoMessage(s) MACRO_BEGIN \
pos = InfoMessages_drawstring(s, pos, mySize, ((img_curr_group >= 0) ? panel_fg_alpha * img_fade[img_curr_group] : panel_fg_alpha), fontsize); \
img_curr_group = -1; \
-} MACRO_END
+MACRO_END
void HUD_InfoMessages()
{
InfoMessage(s);
}
- if(!warmup_stage && gametype == MAPINFO_TYPE_LMS)
+ MUTATOR_CALLHOOK(DrawInfoMessages, pos, mySize);
+
+ if(!warmup_stage && ISGAMETYPE(LMS))
{
entity sk;
sk = playerslots[player_localnum];
InfoMessage(s);
}
- if(teamplay && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
+ if(teamplay && !spectatee_status && teamnagger)
{
float ts_min = 0, ts_max = 0;
entity tm = teams.sort_next;