]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud/panel/engineinfo.qc
take3: format 903 files
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / panel / engineinfo.qc
index ed7966c16ea1431fe0bfcbdeab2f2386f96897cb..c735e3017123e2c21c3e10ebd9061e94e1f15e79 100644 (file)
@@ -17,9 +17,8 @@ float autocvar_hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_we
 float autocvar_hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold;
 void HUD_EngineInfo()
 {
-       if(!autocvar__hud_configure)
-       {
-               if(!autocvar_hud_panel_engineinfo) return;
+       if (!autocvar__hud_configure) {
+               if (!autocvar_hud_panel_engineinfo) { return; }
        }
 
        HUD_Panel_LoadCvars();
@@ -27,47 +26,43 @@ void HUD_EngineInfo()
        pos = panel_pos;
        mySize = panel_size;
 
-       if (autocvar_hud_panel_engineinfo_dynamichud)
+       if (autocvar_hud_panel_engineinfo_dynamichud) {
                HUD_Scale_Enable();
-       else
+       } else {
                HUD_Scale_Disable();
+       }
        HUD_Panel_DrawBg();
-       if(panel_bg_padding)
-       {
+       if (panel_bg_padding) {
                pos += '1 1 0' * panel_bg_padding;
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
        float currentTime = gettime(GETTIME_REALTIME);
-       if(autocvar_hud_panel_engineinfo_framecounter_exponentialmovingaverage)
-       {
+       if (autocvar_hud_panel_engineinfo_framecounter_exponentialmovingaverage) {
                float currentframetime = currentTime - prevfps_time;
-               frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
+               frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime) / 4; // average three frametimes into framecounter for slightly more stable fps readings :P
                frametimeavg2 = frametimeavg1;
                frametimeavg1 = frametimeavg;
 
                float weight;
                weight = autocvar_hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight;
-               if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
-               {
-                       if(fabs(prevfps - (1/frametimeavg)) > prevfps * autocvar_hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
-                               prevfps = (1/currentframetime);
-                       prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
+               if (currentframetime > 0.0001) { // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
+                       if (fabs(prevfps - (1 / frametimeavg)) > prevfps * autocvar_hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold) { // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
+                               prevfps = (1 / currentframetime);
+                       }
+                       prevfps = (1 - weight) * prevfps + weight * (1 / frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
                }
                prevfps_time = currentTime;
-       }
-       else
-       {
+       } else {
                framecounter += 1;
-               if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
-               {
-                       prevfps = framecounter/(currentTime - prevfps_time);
+               if (currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time) {
+                       prevfps = framecounter / (currentTime - prevfps_time);
                        framecounter = 0;
                        prevfps_time = currentTime;
                }
        }
 
        vector color;
-       color = HUD_Get_Num_Color (prevfps, 100);
+       color = HUD_Get_Num_Color(prevfps, 100);
        drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
 }