#include "chat.qh"
+#include <client/draw.qh>
+
// Chat (#12)
+void HUD_Chat_Export(int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+}
+
void HUD_Chat()
{
if(!autocvar__hud_configure)
panel_bg = strcat(hud_skin_path, "/border_default");
if(precache_pic(panel_bg) == "")
panel_bg = "gfx/hud/default/border_default";
- if(panel.current_panel_bg)
- strunzone(panel.current_panel_bg);
- panel.current_panel_bg = strzone(panel_bg);
+ strcpy(panel.current_panel_bg, panel_bg);
chat_panel_modified = true;
}
panel_bg_alpha = max(0.75, panel_bg_alpha);
if (!autocvar_con_chatrect)
cvar_set("con_chatrect", "1");
- cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
- cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
-
- cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
- cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
+ // can't use a name ending with _x, _y and _z for a float autocvar as for autocvar specs
+ // it prevents ambiguity with component names of vector autocvars
+ if (cvar_string("con_chatrect_x") != ftos(pos.x / vid_conwidth))
+ cvar_set("con_chatrect_x", ftos(pos.x / vid_conwidth));
+ if (cvar_string("con_chatrect_y") != ftos(pos.y / vid_conheight))
+ cvar_set("con_chatrect_y", ftos(pos.y / vid_conheight));
+ // can't use direct comparison here, it would always returns true even if
+ // both arguments are equal because con_chatwidth is saved with cvar_set
+ //if (autocvar_con_chatwidth != mySize.x / vid_conwidth)
+ if (fabs(autocvar_con_chatwidth - mySize.x / vid_conwidth) > 0.00001)
+ cvar_set("con_chatwidth", ftos(mySize.x / vid_conwidth));
+ if (autocvar_con_chat != floor(mySize.y / autocvar_con_chatsize - 0.5))
+ cvar_set("con_chat", ftos(floor(mySize.y / autocvar_con_chatsize - 0.5)));
if(autocvar__hud_configure)
{
- vector chatsize;
- chatsize = '1 1 0' * autocvar_con_chatsize;
+ vector chatsize = '1 1 0' * autocvar_con_chatsize;
cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
- float i, a;
- for(i = 0; i < autocvar_con_chat; ++i)
+ string str = textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors);
+ for(int i = 0; i < autocvar_con_chat; ++i)
{
- if(i == autocvar_con_chat - 1)
- a = panel_fg_alpha;
- else
- a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
- drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
+ // engine displays chat text at full alpha
+ drawcolorcodedstring(pos, str, chatsize, 1, DRAWFLAG_NORMAL);
pos.y += chatsize.y;
}
}