void HUD_Chat()
{
- if(!autocvar__hud_configure)
- {
- if (!autocvar_hud_panel_chat)
- {
- if (!autocvar_con_chatrect)
+ if (!autocvar__hud_configure) {
+ if (!autocvar_hud_panel_chat) {
+ if (!autocvar_con_chatrect) {
cvar_set("con_chatrect", "0");
+ }
return;
}
- if(autocvar__con_chat_maximized)
- {
- if(!hud_draw_maximized) return;
- }
- else if(chat_panel_modified)
- {
+ if (autocvar__con_chat_maximized) {
+ if (!hud_draw_maximized) { return; }
+ } else if (chat_panel_modified) {
panel.update_time = time; // forces reload of panel attributes
chat_panel_modified = false;
}
HUD_Panel_LoadCvars();
- if(intermission == 2)
- {
+ if (intermission == 2) {
// reserve some more space to the mapvote panel
// by resizing and moving chat panel to the bottom
panel_size.y = min(panel_size.y, vid_conheight * 0.2);
chat_posy = panel_pos.y;
chat_sizey = panel_size.y;
}
- if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
- {
+ if (autocvar__con_chat_maximized && !autocvar__hud_configure) { // draw at full screen height if maximized
panel_pos.y = panel_bg_border;
panel_size.y = vid_conheight - panel_bg_border * 2;
- if(panel.current_panel_bg == "0") // force a border when maximized
- {
+ if (panel.current_panel_bg == "0") { // force a border when maximized
string panel_bg;
panel_bg = strcat(hud_skin_path, "/border_default");
- if(precache_pic(panel_bg) == "")
+ if (precache_pic(panel_bg) == "") {
panel_bg = "gfx/hud/default/border_default";
- if(panel.current_panel_bg)
+ }
+ if (panel.current_panel_bg) {
strunzone(panel.current_panel_bg);
+ }
panel.current_panel_bg = strzone(panel_bg);
chat_panel_modified = true;
}
HUD_Scale_Disable();
HUD_Panel_DrawBg();
- if(panel_bg_padding)
- {
+ if (panel_bg_padding) {
pos += '1 1 0' * panel_bg_padding;
mySize -= '2 2 0' * panel_bg_padding;
}
- if (!autocvar_con_chatrect)
+ if (!autocvar_con_chatrect) {
cvar_set("con_chatrect", "1");
+ }
- cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
- cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
+ cvar_set("con_chatrect_x", ftos(pos.x / vid_conwidth));
+ cvar_set("con_chatrect_y", ftos(pos.y / vid_conheight));
- cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
- cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
+ cvar_set("con_chatwidth", ftos(mySize.x / vid_conwidth));
+ cvar_set("con_chat", ftos(floor(mySize.y / autocvar_con_chatsize - 0.5)));
- if(autocvar__hud_configure)
- {
+ if (autocvar__hud_configure) {
vector chatsize = '1 1 0' * autocvar_con_chatsize;
cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
string str = textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors);
- for(int i = 0; i < autocvar_con_chat; ++i)
- {
+ for (int i = 0; i < autocvar_con_chat; ++i) {
// engine displays chat text at full alpha
drawcolorcodedstring(pos, str, chatsize, 1, DRAWFLAG_NORMAL);
pos.y += chatsize.y;