#include "ammo.qh"
-#include <client/autocvars.qh>
-#include <client/defs.qh>
-#include <client/miscfunctions.qh>
+#include <client/draw.qh>
+#include <client/items/items.qh>
#include <client/view.qh>
-#include <common/t_items.qh>
-#include <common/wepent.qh>
#include <common/mutators/mutator/nades/nades.qh>
+#include <common/wepent.qh>
// Ammo (#1)
-void HUD_Ammo_Export(entity panel, int fh)
+void HUD_Ammo_Export(int fh)
{
// allow saving cvars that aesthetically change the panel into hud skin files
HUD_Write_Cvar("hud_panel_ammo_onlycurrent");