return;
}
- HUD_Panel_UpdateCvars();
+ if(1 - scoreboard_fade_alpha <= 0)
+ return;
+ HUD_Panel_UpdateCvars(1 - scoreboard_fade_alpha);
draw_beginBoldFont();
HUD_Scale_Enable();
else
HUD_Scale_Disable();
- HUD_Panel_DrawBg(1);
+ HUD_Panel_DrawBg();
if(panel_bg_padding)
{
pos += '1 1 0' * panel_bg_padding;