if(n > maxclients)
return SHOTTYPE_HITWORLD;
t = entcs_GetTeam(n - 1);
- if(teamplay)
- if(t == myteam)
- return SHOTTYPE_HITTEAM;
+ if(teamplay && t == myteam)
+ return SHOTTYPE_HITTEAM;
if(t == NUM_SPECTATOR)
return SHOTTYPE_HITWORLD;
return SHOTTYPE_HITENEMY;
if(autocvar_chase_active > 0 && autocvar_crosshair_chase && STAT(HEALTH) <= 0 && csqcplayer)
csqcplayer.alpha = csqcplayer.m_alpha;
- if (autocvar_chase_active > 0 && autocvar_chase_front)
+ if (autocvar_chase_active > 0 && (autocvar_chase_front || autocvar_cl_lockview))
{
if (csqcplayer.alpha != csqcplayer.m_alpha)
HUD_Crosshair_ApplyPlayerAlpha(csqcplayer.m_alpha);