if(self.teleport_time)
if(time > self.teleport_time)
{
- sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM); // safeguard
+ csound (self, CH_SHOTS, "misc/null.wav", VOL_BASE, ATTN_NORM); // safeguard
self.teleport_time = 0;
}
void Remove_GrapplingHook()
{
- sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM);
+ csound (self, CH_SHOTS, "misc/null.wav", VOL_BASE, ATTN_NORM);
}
void Ent_ReadHook(float bIsNew, float type)
self.drawmask = MASK_NORMAL;
break;
case ENT_CLIENT_LGBEAM:
- sound (self, CH_SHOTS_SINGLE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTN_NORM);
+ csound (self, CH_SHOTS, "weapons/lgbeam_fly.wav", VOL_BASE, ATTN_NORM);
break;
case ENT_CLIENT_GAUNTLET:
- sound (self, CH_SHOTS_SINGLE, "weapons/gauntletbeam_fly.wav", VOL_BASE, ATTN_NORM);
+ csound (self, CH_SHOTS, "weapons/gauntletbeam_fly.wav", VOL_BASE, ATTN_NORM);
break;
}
}