class(Hook) .float teleport_time;
void Draw_GrapplingHook()
-{
+{SELFPARAM();
vector a, b, atrans;
string tex;
vector rgb;
}
void Remove_GrapplingHook()
-{
+{SELFPARAM();
sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
}
void Ent_ReadHook(float bIsNew, float type)
-{
+{SELFPARAM();
self.HookType = type;
int sf = ReadByte();