self.drawmask = MASK_NORMAL;
break;
case ENT_CLIENT_ARC_BEAM:
- sound (self, CH_SHOTS_SINGLE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTEN_NORM);
+ sound (self, CH_SHOTS_SINGLE, W_Sound("lgbeam_fly"), VOL_BASE, ATTEN_NORM);
break;
}
}
void Hook_Precache()
{
- precache_sound("weapons/lgbeam_fly.wav");
+ precache_sound(W_Sound("lgbeam_fly"));
precache_model("models/hook.md3");
}