float race_laptime;
float race_checkpointtime;
float race_previousbesttime;
+float race_mypreviousbesttime;
string race_previousbestname;
float race_nextcheckpoint;
float race_nextbesttime;
+float race_mybesttime;
string race_nextbestname;
float race_penaltyaccumulator; // qualifying: total penalty time in tenths
float race_penaltyeventtime; // time when the player got the penalty
float uid2name_dialog;
-float gameover_time;
+float intermission_time;
.bool csqcmodel_isdead; // used by shownames and miscfunctions (entcs_IsDead) to know when a player is dead