if(vlen(thisforce))
{
self.move_velocity = self.move_velocity + damage_explosion_calcpush(self.damageforcescale * thisforce, self.move_velocity, autocvar_g_balance_damagepush_speedfactor);
- self.move_flags &~= FL_ONGROUND;
+ self.move_flags &= ~FL_ONGROUND;
}
if(w_issilent)
case DEATH_VH_SPID_MINIGUN:
string _snd;
_snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw");
- sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, _snd, VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum("spiderbot_minigun_impact"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_VH_SPID_ROCKET:
- sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum("spiderbot_rocket_explode"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_VH_SPID_DEATH:
- sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_MIN);
pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_VH_WAKI_GUN:
- sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum("wakizashi_gun_impact"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_VH_WAKI_ROCKET:
- sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum("wakizashi_rocket_explode"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_VH_WAKI_DEATH:
- sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_MIN);
pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_VH_RAPT_CANNON:
- sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum("raptor_cannon_impact"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_VH_RAPT_FRAGMENT:
ang = vectoangles(vel);
RaptorCBShellfragToss(w_org, vel, ang + '0 0 1' * (120 * i));
}
- sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum("raptor_bomb_spread"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_VH_RAPT_BOMB:
- sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum("raptor_bomb_impact"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_VH_RAPT_DEATH:
- sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
+ sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTEN_MIN);
pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_VH_BUMB_GUN:
- sound(self, CH_SHOTS, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/fireball_impact2.wav", VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum("bigplasma_impact"), self.origin, w_backoff * 1000, 1);
break;
}
switch(w_deathtype)
{
case DEATH_TURRET_EWHEEL:
- sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
+ sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTEN_MIN);
pointparticles(particleeffectnum("laser_impact"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_TURRET_FLAC:
pointparticles(particleeffectnum("hagar_explode"), w_org, '0 0 0', 1);
_snd = strcat("weapons/hagexp", ftos(1 + rint(random() * 2)), ".waw");
- sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, _snd, VOL_BASE, ATTEN_NORM);
break;
case DEATH_TURRET_MLRS:
case DEATH_TURRET_HK:
case DEATH_TURRET_WALK_ROCKET:
case DEATH_TURRET_HELLION:
- sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_MIN);
pointparticles(particleeffectnum("rocket_explode"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_TURRET_MACHINEGUN:
case DEATH_TURRET_WALK_GUN:
_snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw");
- sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, _snd, VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum("machinegun_impact"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_TURRET_PLASMA:
- sound(self, CH_SHOTS, "weapons/electro_impact.wav", VOL_BASE, ATTN_MIN);
+ sound(self, CH_SHOTS, "weapons/electro_impact.wav", VOL_BASE, ATTEN_MIN);
pointparticles(particleeffectnum("electro_impact"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_TURRET_WALK_MEELE:
- sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTN_MIN);
+ sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTEN_MIN);
pointparticles(particleeffectnum("TE_SPARK"), self.origin, w_backoff * 1000, 1);
break;