case DEATH_TURRET_MLRS:
case DEATH_TURRET_HK:
- case DEATH_TURRET_WALKER_ROCKET:
+ case DEATH_TURRET_WALK_ROCKET:
case DEATH_TURRET_HELLION:
sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
pointparticles(particleeffectnum("rocket_explode"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_TURRET_MACHINEGUN:
- case DEATH_TURRET_WALKER_GUN:
+ case DEATH_TURRET_WALK_GUN:
_snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw");
sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("machinegun_impact"), self.origin, w_backoff * 1000, 1);
pointparticles(particleeffectnum("electro_impact"), self.origin, w_backoff * 1000, 1);
break;
- case DEATH_TURRET_WALKER_MEELE:
+ case DEATH_TURRET_WALK_MEELE:
sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTN_MIN);
pointparticles(particleeffectnum("TE_SPARK"), self.origin, w_backoff * 1000, 1);
break;