// now generate the particles
vector org;
org = gettaginfo(self, 0); // origin at attached location
- pointparticles(self.team, org, '0 0 0', 1);
+ __pointparticles(self.team, org, '0 0 0', 1);
}
void DamageEffect(vector hitorg, float thedamage, int type, int specnum)
// spiderbot
case DEATH_VH_SPID_MINIGUN:
sound(self, CH_SHOTS, SND_RIC_RANDOM(), VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum(EFFECT_SPIDERBOT_MINIGUN_IMPACT), self.origin, w_backoff * 1000, 1);
+ pointparticles(EFFECT_SPIDERBOT_MINIGUN_IMPACT, self.origin, w_backoff * 1000, 1);
break;
case DEATH_VH_SPID_ROCKET:
sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum(EFFECT_SPIDERBOT_ROCKET_EXPLODE), self.origin, w_backoff * 1000, 1);
+ pointparticles(EFFECT_SPIDERBOT_ROCKET_EXPLODE, self.origin, w_backoff * 1000, 1);
break;
case DEATH_VH_SPID_DEATH:
sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_MIN);
- pointparticles(particleeffectnum(EFFECT_EXPLOSION_BIG), self.origin, w_backoff * 1000, 1);
+ pointparticles(EFFECT_EXPLOSION_BIG, self.origin, w_backoff * 1000, 1);
break;
case DEATH_VH_WAKI_GUN:
sound(self, CH_SHOTS, SND_LASERIMPACT, VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum(EFFECT_RACER_IMPACT), self.origin, w_backoff * 1000, 1);
+ pointparticles(EFFECT_RACER_IMPACT, self.origin, w_backoff * 1000, 1);
break;
case DEATH_VH_WAKI_ROCKET:
sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum(EFFECT_RACER_ROCKET_EXPLODE), self.origin, w_backoff * 1000, 1);
+ pointparticles(EFFECT_RACER_ROCKET_EXPLODE, self.origin, w_backoff * 1000, 1);
break;
case DEATH_VH_WAKI_DEATH:
sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_MIN);
- pointparticles(particleeffectnum(EFFECT_EXPLOSION_BIG), self.origin, w_backoff * 1000, 1);
+ pointparticles(EFFECT_EXPLOSION_BIG, self.origin, w_backoff * 1000, 1);
break;
case DEATH_VH_RAPT_CANNON:
sound(self, CH_SHOTS, SND_LASERIMPACT, VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum(EFFECT_RAPTOR_CANNON_IMPACT), self.origin, w_backoff * 1000, 1);
+ pointparticles(EFFECT_RAPTOR_CANNON_IMPACT, self.origin, w_backoff * 1000, 1);
break;
case DEATH_VH_RAPT_FRAGMENT:
float i;
RaptorCBShellfragToss(w_org, vel, ang + '0 0 1' * (120 * i));
}
sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum(EFFECT_RAPTOR_BOMB_SPREAD), self.origin, w_backoff * 1000, 1);
+ pointparticles(EFFECT_RAPTOR_BOMB_SPREAD, self.origin, w_backoff * 1000, 1);
break;
case DEATH_VH_RAPT_BOMB:
sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum(EFFECT_RAPTOR_BOMB_IMPACT), self.origin, w_backoff * 1000, 1);
+ pointparticles(EFFECT_RAPTOR_BOMB_IMPACT, self.origin, w_backoff * 1000, 1);
break;
case DEATH_VH_RAPT_DEATH:
sound(self, CH_SHOTS, SND_LASERIMPACT, VOL_BASE, ATTEN_MIN);
- pointparticles(particleeffectnum(EFFECT_EXPLOSION_BIG), self.origin, w_backoff * 1000, 1);
+ pointparticles(EFFECT_EXPLOSION_BIG, self.origin, w_backoff * 1000, 1);
break;
case DEATH_VH_BUMB_GUN:
sound(self, CH_SHOTS, SND_FIREBALL_IMPACT2, VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum(EFFECT_BIGPLASMA_IMPACT), self.origin, w_backoff * 1000, 1);
+ pointparticles(EFFECT_BIGPLASMA_IMPACT, self.origin, w_backoff * 1000, 1);
break;
}
}
{
case DEATH_TURRET_EWHEEL:
sound(self, CH_SHOTS, SND_LASERIMPACT, VOL_BASE, ATTEN_MIN);
- pointparticles(particleeffectnum(EFFECT_BLASTER_IMPACT), self.origin, w_backoff * 1000, 1);
+ pointparticles(EFFECT_BLASTER_IMPACT, self.origin, w_backoff * 1000, 1);
break;
case DEATH_TURRET_FLAC:
- pointparticles(particleeffectnum(EFFECT_HAGAR_EXPLODE), w_org, '0 0 0', 1);
+ pointparticles(EFFECT_HAGAR_EXPLODE, w_org, '0 0 0', 1);
sound(self, CH_SHOTS, SND_HAGEXP_RANDOM(), VOL_BASE, ATTEN_NORM);
break;
case DEATH_TURRET_WALK_ROCKET:
case DEATH_TURRET_HELLION:
sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_MIN);
- pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), self.origin, w_backoff * 1000, 1);
+ pointparticles(EFFECT_ROCKET_EXPLODE, self.origin, w_backoff * 1000, 1);
break;
case DEATH_TURRET_MACHINEGUN:
case DEATH_TURRET_WALK_GUN:
sound(self, CH_SHOTS, SND_RIC_RANDOM(), VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum(EFFECT_MACHINEGUN_IMPACT), self.origin, w_backoff * 1000, 1);
+ pointparticles(EFFECT_MACHINEGUN_IMPACT, self.origin, w_backoff * 1000, 1);
break;
case DEATH_TURRET_PLASMA:
sound(self, CH_SHOTS, SND_ELECTRO_IMPACT, VOL_BASE, ATTEN_MIN);
- pointparticles(particleeffectnum(EFFECT_ELECTRO_IMPACT), self.origin, w_backoff * 1000, 1);
+ pointparticles(EFFECT_ELECTRO_IMPACT, self.origin, w_backoff * 1000, 1);
break;
case DEATH_TURRET_WALK_MELEE:
sound(self, CH_SHOTS, SND_RIC1, VOL_BASE, ATTEN_MIN);
- pointparticles(particleeffectnum(EFFECT_TE_SPARK), self.origin, w_backoff * 1000, 1);
+ pointparticles(EFFECT_TE_SPARK, self.origin, w_backoff * 1000, 1);
break;
case DEATH_TURRET_PHASER: